Aggressive AI = The Real Civ?

Blake said:
2) If you're going to rush, have the courtesy of letting the AI know by turning on Aggressive AI. Be a wolf amongst the lambs if you want, but it's fairer to be a wolf amongst wolves.

So I have to tell the AI how I will play before the game even starts? I don't like this at all. Sometimes I will be a warmonger, sometimes not. It depends on the circumstances, what leader/civ I draw, on my starting position.

I was really positive about the new AI, but I'm beginning to wonder. I just won a game on Emperor with absolute ease. I've never even tried that level in Warlords (with BetterAI), let alone win it. I had just managed to win a game on Monarch, and it was very hard for me.

In this last Emperor game, the AIs were teching really slow, as seems now common. No sign of the 'tech-monster' Blake mentioned. Granted, it was only a small map with three AIs, but do we have to always play with 10 civs so maybe one of them does not suck?

I wasn't aggressive either. I started my first war when I had riflemen/cannons. And only because the AIs were so far behind it was pointless to go the long boring way to an easy space/culture victory. So I just went domination.

Remember, in Warlords even the Monarch AI was always out-teching me, only way to keep up was backfilling and a very aggressive strategy. Now I can easily be tech leader even without being aggressive.

I'm beginning to suspect that something is terribly wrong with the AI...
 
I am in 1700's with my first game when playing on aggressive and the game has been quite peacefull but the A.I's have bigger armies.I will stay playing at this setting.
 
Consider the act of backstabbing in a game. I will compare multiplay with single play.

Firstly, in multiplayer diplomacy does still mean something. If you agree to a truce with a player you do your best to keep your word, unless you're not concerned with the conesquences - what that player would think of you after the game if you backstabbed them. On several occasions in MP I've had the urge to backstab an ally but I have withheld from doing so because that player could potentially call me dishonourable or whatever.

In SP, you have a bunch of AIs in your game with seemingly arbitrary diplomacy ratings with you. To you, it may be that none of them are more friendly than another. However, when it comes to the art of backstabbing, human players in SP seem to want to have it one way. They are pissed when a friendly AI declares on them. Yet they have no qualms with declaring on a friendly AI to kill them.

The difference between SP and MP is that AIs do not hold grudges from game to game. You can backstab Asoka in one game and continue to do so every game. If you brutally backstab a human player you are taking advantage of the fact that someone has put some trust in you. You're not likely to get it ever again.

For these reasons, there have been occasions in MP where I have refused to make a truce or anything like it because I do not want to give someone false hope if I am intending to war or keep on warring with them.

Essentially if you want to be evil and play dishonourably then make sure you're playing single player.

Any player, should play this game to get as much enjoyment out of it as possible. If you happen to be offended by people calling the default AI and 'sandbox' AI, then all I can tell you is not to worry about them. Do not let others dictate to you how you enjoy the game cos that would make no sense. Options like "sandbox" vs. "aggressive" AI are there so people customize it to their liking.

Honestly I don't know why egos come into play when talking about single player computer games.
 
From my experiance, of playing both types, i dont think one is better than the other, it's totaly dependant on the map & situation.

Large single continent map, is much harder on aggressive AI, as expansion by conquest is much more difficult an the AI armies have much easier access to you, playing standard is easier as you can use military force to take control of the continent (something much easier to do when everyones on the same land mass), which would be much harder to do on aggressive AI settings.

Small Island maps are the reverse, you are more protected from a direct assault by the AI, meaning you can focus more on growth an teck allowing you to build up a teck advantage against the AI who will probably over invest in a military that it cannot fully utilise, standard on the other hand is much harder here since you will not be able to steam roll as effectively since you must first find an then transport you troops to your nearest rival, this makes conquest harder an more prolonged resulting in other civs having a better chance to pull a good teck lead on you.

Ultimatley a good AI would be one that adapts to it's surroundings, rather than simply locks itself into a aggressive lots of units strategy or sandbox fast teck strategy depending on what box you tick, each AI should size up it's surroundings an act (also influenced by personality) accordingly.

So that a AI on a large continent with other Civs would use a heavy on the army strat to avoid being conquered/allow it to expand via conquest, while a isolated island civ would adopt the standard sandbox fast teck AI.

So a aggressive civ, like alexander if on a large continent would pursue a strategy of growth by conquest if he was in a postion to do this (i'e not the weakest civ on the continent).

A peaceful civ on the same continent would teck slower an build a larger defensive force to ensure it's boarders were strong, and it did not fally easy prey to aggressive rivals.

On a small isolated Island the aggressive civ, would pursue a policy of teck an exploration, only switching to military power when tecknology or a suitalby easy picking made militatry conquest a viable strategic option.

The peaceful civ would adopt a teck an explore apporach also, only increasing it's defensive spend (to aggressive AI levels) if it came under threat of attack from a rival.

It's that kind of personality influenced, but at the same time situationally aware AI that i personally would like to see, one that does'nt lock itself into a pre determined path of war or teck at the outset, and who's appetite for war is influenced not just by the leaders personality but also on if there actually in a strong postion to do any conquests
 
Has Blake ever posted something about his intentions to further develop the AI? He stated that he didn't have enough time, so maybe he will constantly refine the AI through patches or even a 'New BetterAI Mod' :mischief:

I've now started another game: Terra, Emperor, Standard, 7 civs... and Aggressive AI on! My starting position was absolutely awful, no copper, iron, horses, ivory, gold, gems, stone or marble anywhere in an area I could hope to settle. Usually I wouldn't even bother to play such a ridiculously bad map, but I wanted to see which of the 'aggressive' AIs would come to slaughter me and when :lol:

Well... it's 1500 AD now and I'm still alive, even made my way up to 4th in score :crazyeye: There were plenty of wars among the AIs, but no one attacked me. I declared some wars when urged to, but never actually fought because the enemies were too far away - and I had no military anyway. Without resources all I could muster was longbowmen.

Still, I don't expect I will win that game. If I do, then there's definitely something wrong with the AI.
 
1 It was in answer to your question:

I thought that would have been obvious. Ask a question - get an answer that relates to said question?

2 WTH - please point out where said: not playing with Aggressive AI manipulates the game

You're making this up as you go along now. And you're saying I'm going off track, mate. If you're going to use a condescending style in your typing, at least make sure you're not doing what you're accusing others of doing.

Sorry. It would seem that you are making it up as you go along, not me. In your OP, you said that you do not think highly of Immortal players who win only because they manipulate the game, this in a thread about how Aggressive AI is the correct way to play Civ. And you go on to talk about an even playing field, which you now claim is merely taking what you are served with. So are you saying now that what you originally said has nothing to do with the topic at hand? That would really clear things up.

Aggressive AI maintains the AI's personalities. It also allows the AI to "unit spam" if it so desires (Which all the warmonger AIs WILL do with this option on). The main quote in the whole post by blake was "If you're going to rush the AI, at least have the courtousy to turrn Aggressive AI on." There are many types of CIV games. Even in mutliplayer I've seen games where it was accepted everyone would be more passive, and there woudln't be axemen rushes. But if you do Axe Rush, and don't click agressive AI, you have seriously handicapped your opponent. Also notice in blake's post that he said non-aggressive AI can be more of a challenge, since it can devote more of it's resourses into teching. This Aggressive AI box is an option, so that you the player can customize your game to your preferences. Since not clicking Aggressive AI makes the AI vulnerable to warmonger strategies by the players, some people think that it should be the default, and the default should be a checked box for a passive game. But it's kind of moot, because Fireaxis has set it so Aggressive AI is the option, and the default is the more passive game. And Aelf, I fail to see why you're being so whiny and defensive. What exactly are you so irritated about?

The normal AI already spams units quite well, so I don't see why there is a need to protect them some more. If you think it's too easy steamrolling over the AIs, then you can also raise the difficulty level to make it harder to compete with the AI economically (higher difficulty AIs are also more difficult to rush, by the way). I fail to see why this isn't a proper way to play Civ. Just because I axe rushed someone relatively easily doesn't mean the game is won immediately. In fact, that is far from the truth in my games.

I'm not being whiny. I'm just stating a point of view that you happen not to be able to see or you happen not to like.

Actually, I'm advocating a moderate, "shades-of-grey" position over the black-and-white positions many people(yourself included) seem to favor. An AI, like....say....Gandhi or Hatshepsut should be peaceful(unless you or some one else really goes out their way to provoke them) and be reliable, friendly allies. An AI like Alexander should be no such thing. An AI like Alexander should be a cutt-throat warmongering jerk bent on conquering the world whose friendship can only be relied upon as long as you have the bigger, better army in the right places. Of course, the catch-22 is this...Gandhi or Hattie isn't going to be likely to bail you out if, say....Shaka invades you. But Alexander will be more than glad to help you out, because he sees keeping you around as immediately advantageous, because you are diverting Shaka's forces so he can pick up some juicy land. Or he might decide you're doomed and to get a piece of the pie for himself. AIs should range across a wide variety of personalities, and have varying degrees of trustworthiness. The grey area would be leaders like Ramses and Cathy who might, depending on their status and position, be reliable or not.

But really, what I lay out is difficult to achieve. I know the limitations of the AI, but diplomacy CANNOT be an either-or feature. It can't always work or always fail. It has to be iffy, because diplomacy is iffy. I suppose the best advice is this: "Speak softly, but carry a big stick."

Isn't this already what the diplomacy is like? Wee see certain personalities like Alex, Monty and Nappy and we know that we can't trust them completely and that we have to put in extra effort to get them off our backs, as well as building a military that is more powerful than theirs most of the time. I don't agree with this 100%, but it's currently limited in its implementation so it's not too bad. We all hate Monty because he is crazy and diplomatically unreliable. Now will making most of the leaders like him make the game more fun for everyone?

As it is, if you like Aggressive AI, then play with it. But don't go around saying that that is the proper way to play Civ (not referring specifically to you). In fact, by the line of reasoning thrown around here, I can conclude that Aggressive AI players might be playing with that option just to make themselves feel better. You think that it's nasty to be able to do things to the AI that it can't do to yourself, but you don't want it to go over to the dark side completely either. I think that's just a wishy-washy way of thinking. As for me, if I find that the AI is too easily defeated, I'd just move up a difficulty while knowing full well that as a human player I can do things that the AI can't do.

Consider the act of backstabbing in a game. I will compare multiplay with single play.

Firstly, in multiplayer diplomacy does still mean something. If you agree to a truce with a player you do your best to keep your word, unless you're not concerned with the conesquences - what that player would think of you after the game if you backstabbed them. On several occasions in MP I've had the urge to backstab an ally but I have withheld from doing so because that player could potentially call me dishonourable or whatever.

In SP, you have a bunch of AIs in your game with seemingly arbitrary diplomacy ratings with you. To you, it may be that none of them are more friendly than another. However, when it comes to the art of backstabbing, human players in SP seem to want to have it one way. They are pissed when a friendly AI declares on them. Yet they have no qualms with declaring on a friendly AI to kill them.

The difference between SP and MP is that AIs do not hold grudges from game to game. You can backstab Asoka in one game and continue to do so every game. If you brutally backstab a human player you are taking advantage of the fact that someone has put some trust in you. You're not likely to get it ever again.

For these reasons, there have been occasions in MP where I have refused to make a truce or anything like it because I do not want to give someone false hope if I am intending to war or keep on warring with them.

Essentially if you want to be evil and play dishonourably then make sure you're playing single player.

But the other AIs in the game will think almost nothing of you backstabbing your friend. That is not how it works with humans. If you backstab a friend or ally in multiplayer, will the others trust you anymore even within that game? So the AI is mostly not able to react within one game itself, much less from one game to another.

That is the nature of the limited diplomacy in the game. If they were to assign a supposed player attitude and give a severe diplomatic penalty for everyone for backstabbing someone they are 'Pleased' or "Friendly' with, then I would be just as happy with it. Then everyone has to pay for it. It's fair, right? As it is, the AI only has attitudes towards the player that has to be maintained for good relations, often at significant cost to the player while making no logical sense (the AI demanding a very expensive and valuable tech from you that you have no conceivable reason to give, for example). If you were to undermine that system by allowing the AI to act out of that system and backstab the player when it sees fit, then there is no point in maintaining that system. Why should I have to bother trying my best to maintain good relations when I know that it might not matter anyway? Then every game will just be about war and unit spam.

PieceOfMind said:
Any player, should play this game to get as much enjoyment out of it as possible. If you happen to be offended by people calling the default AI and 'sandbox' AI, then all I can tell you is not to worry about them. Do not let others dictate to you how you enjoy the game cos that would make no sense. Options like "sandbox" vs. "aggressive" AI are there so people customize it to their liking.

Honestly I don't know why egos come into play when talking about single player computer games.

So I can turn around and imply all sort of things about these players and it would be okay? After doing so many walkthrough games on the higher levels, I just find annoying that some people with a biased perspective can just say that players like me are playing with a 'sandbox' AI or that we are not playing on an even field. Again I ask, what is an even field anyway? Right now, the AI has its bonuses and humans have their intelligence. Seems pretty fair to me.
 
Well, those quotes by Blake make him seem like a rather arrogant, unsympathetic person, belittling players who does´t like constant warmongering and AIs that declare wars on slightest provocation.

Quite true, at least about being unsypmathetic! Be thankful I'm also fairly compassionate, not only leaving in the option to play without constant war, but also making it the default.
(Side note: I'm also a member of the vast majority of players who are "100% winners", at least most of the time)
(PS. I'm also fond of "conceited")

I'm sorry. I don't think Aggressive AI = the real Civ, and I despise the term "sandbox" AI. It's not the first time that someone has implied some sort of an ego problem on the part of players like me, that we only play to win. The fact is, I win maybe 50% of my games now, even though I play with the "sandbox-oh-so-generously-dumb" AI. I just picked a difficulty level that will still pose a challenge to me.

It's not what I said. I said, that if your default strategy is one of total militarism, then let the AI know. There's a large number of skilled players who play all rush, all the time, because it's the optimal strategy. Well Aggressive AI setting makes it a less optimal strategy.

If you are the kind of player, who pursues optimal strategies, then you should play Aggressive AI because the optimal strategy is not trivially, "Rush" (in game theory terms, the equilibrium strategy for normal AI is "Rush", because it always gives you tremendous high yield for your hammer investment, it's not so clear that the same is true of Aggressive AI - if you don't pursue equilibrium strategy's it doesn't matter)

Now, to understand where I'm coming from:

Q: Where did I post this information originally?
A: Realms Beyond Civilization

Q: What is RBCiv famous for?
A: Variant play.

Q: What is the point of variant play?
A: Reducing the effectiveness and use of cookie-cutter strategies.

I really have just as much respect (or even more, being one of them) for people who want to "play another way" as opposed to people who always pursue the "optimal" strategies (meaning, cookie cutter).

My only point is: If you are someone who is compelled to play optimally, then play on Aggressive AI. If you are someone who likes to play their own way then use whatever setting you want.

However for truly competitive games, it's probably better to have Aggressive AI on such that a greater variety of strategies are (hopefully) employable, while still being competitive.

It's not very smart to gamble on something that can't really be relied on.

Do you know, perchance, the meaning of the word "gamble"? ;)
 
My impression of the 'Aggressive AI' setting from the Better AI project (which is the same basic AI AFAIK) is that it doesnt really make the game harder, it just makes it more combat-oriented. I've had games on normal where a distant AI just explodes in tech/money/culture and never really looks back. I've seen less of that with the Aggressive setting (which I admit I experimented with more back in Better AI than in BTS).

The fact remains that incessant unit spamming from the AI doesnt really make the game harder once the players KNOWS that that is what is going to happen. Its not rocket science to know that you merely have to spam units back. So whether the AI loses militarily when its 20 units on 20 units or whether its 100 units on 100 units is immaterial. The latter is just more tedious IMO. I think people have a false impression that the AI is 'better' with Aggressive checked. Its not better unless you tend to favor a constant war strategy most games. In that case, Aggressive merely makes sure that the AI has plenty of units to fight IME.

In some cases, as was alluded to, the Aggressive AI can actually make the AI weaker. This is because it will spam units almost incessantly even when that is not necessarily the best course of action. If an AI gets a semi-poor start, it can choke itself to death with unit maintenance and lack of economic development. Personally, I find it not too difficult to eliminate piles of obsolete troops if I can get ahead while the AIs are busily spamming units in the early game.

The only way that a true 'Aggressive AI' can really work IS if it dispenses with the niceties of 'relations' and artificial diplomacy and is free to use that huge horde of military without restriction. Because in the end, that military amounts to nothing but an awful lot of wasted hammers and commerce unless it does something to pay for itself...ie, take useful territory. But once you remove the limitations of the personalities and relations (in order to make the military options effective) IMO you are no longer really playing Civilization anymore....its more like Civ: Deathmatch.

At any rate, as I said, as long as the players match the AI spam for spam, the game really isnt 'harder' on Aggressive AI. So its not a matter of who is a better player or which is a 'better' setting IMO. In some cases its actually to easier to beat the Aggressive AI since the game is more predictable...ie, almost universal unit spam. On normal, if you pursue a war strategy yourself and Mansa or Gandhi are elsewhere in relative security you are going to have your hands full. On Aggressive, even those too will likely be busily spamming units as well, giving you time to complete your conquests without falling much behind. I fail to see how that qualifies as 'harder' or 'better'. Its just a different way to play IMO. If you like to conquer as your primary strategy, Aggressive will make it harder to crush the AIs easily, but at the same time its also less likely to capitalize on having distant neighbors fighting it out.
 
I had forgot about the Agressive AI option

So just restarted, turned it on and my neighbour is Boudica ;_;

Am i going to be rushed? :lol:

optimism.jpg
 
With all respect to Blake and his fantastic programming of the AI... it can also be appreciated why he doesn't make the final call on design decisions. That's left to an expert in a different field.

Had he have made the game default to aggressive, he would have been cutting out the majority of civ 4 players. That doesn't just mean all the non-hardcore players as there are plenty of hardcore players who also would disagree with this as default and who actively pursue other types of fun in the game.

Aggressive AI is no harder than non-aggressive AI.... all it does is emphasize one element of the greater civ game at the cost of the others to some degree.

It only stands to reason, that there is a minority (loud, but still a minority) who see Civ as some kind of ultimate war game and want the AI to provide the military challenge.... but Civ is so so so so so much more than that. People play for all manner of reasons, and a design decision which forced them all to play civ as a pure war game would have been a bad one.

Credit where it's due, but also be thankful that there are people in senior positions with a wider view. One can't just appeal to the hardcore fans of a series but to the wider audience.... or in this case, as I see it, the people who play civ one single way, set up the playing experience to emphasize their personal strategy then continually reset until they achieve the playing field they desire (then come whinging about it being too easy).... to design the game around them is to lose the value of the series for the wider audience, and let me emphasize that has *nothing* to do with skill but with playing preference.
 
I must say that all the debate above reminds me of the debate "what should be the AI?", the answers being:
- should the AI play to win?
- should the AI play to offer a nice and reasonnable background for the AI?

Or, said in a different manner: should the AI play like a human? Or should it play to be at the human's service?

With this in mind, we can define a scale, between "Humain play" and "computer play". This does not mean that an AI near "computer play" should not play to win, but that it should not make from it its top priority; that, if the human player plays well diplomacy for example, he should be able to win in the detriment of the AI even is this is obvious from a human point of vue.

So about this, I have a question for Blake, since he worked on both Better AI and BTS AI: how would you place the following AIs in the scale Human/not human?
- Warlords AI
- Warlords BetterAI
- BTS non-agressive AI
- BTS agressive AI
- (Warlords agressive AI/ agressive BetterAI)
- (Vanilla AI)
I don't know if the two last ones (in fact 6 if we consider all the combinations better/agressive) are interesting to place, so I just mention them for the sake of mentioning them.

If I understand correctly what you say, BTS agressive-AI is the nearest from "human play". But what about the others? Is it possible to place them on the human/computer scale?
 
But the other AIs in the game will think almost nothing of you backstabbing your friend. That is not how it works with humans. If you backstab a friend or ally in multiplayer, will the others trust you anymore even within that game? So the AI is mostly not able to react within one game itself, much less from one game to another.

You raise a good point. Even within a game the differing AIs do not learn about who's trustworthy etc. However, in my experience in multiplayer, players do not so much lose trust in other players just because they declare war on a friendly civ. Sometimes they're probably secretly smiling knowing they're not the ones being attacked. In MP I expect that peaceful ties will eventually break and I am indifferent to foreign wars. Heck even wars declared on me I don't really care about. I expect that people will declare war on me so I actually enjoy it when they pummel me into the ground. Playing with noobish players occasionally is kind of disheartening though, when they quit the moment you take one of their cities. I always feel really bad about that.
As an example I once had a player asking me why I declared war on them so early in the game. It was simply because he'd sent out his unescorted settler for the second city very early and I stumbled across it. I explained to him that I was just an opportunistic player. The other players in the game were almost laughing so I don't think they exactly lost any trust in me. I know I will generally respect more the experienced or tough opponents rather than the ones who are just flat out peaceful. Besides, peaceful human allies can leave you by yourself when you fight wars.

So I can turn around and imply all sort of things about these players and it would be okay? After doing so many walkthrough games on the higher levels, I just find annoying that some people with a biased perspective can just say that players like me are playing with a 'sandbox' AI or that we are not playing on an even field. Again I ask, what is an even field anyway? Right now, the AI has its bonuses and humans have their intelligence. Seems pretty fair to me.

It sounds like you're attacking me yet I'm advocating the same argument as you.
Don't get me wrong. In an earlier post I mentioned that you should set your own challenges and enjoy the game how you like. There is no condescending or sarcastic tone intended there either. I play more games in sandbox mode than in Agg AI so it's not like I'm being all self-righteous or anything. A challenge I often set myself is a limit on number of cities I can own at any one time, typically less than the ideal number for a map so I can't get Wall Street etc.

It's just like how difficulty settings don't speak all of the challenge either. Using a quecha rush on Immortal on a tiny pangaea on Marathon I would not think very difficult compared to say a standard continents game on quick speed at Monarch.

If your concern is with me actually using the word "sandbox" then jeez, it's just a word. If people think that in Civ the non-agg AI mode (sandbox) equals easy wins then it's their problem and you've no need to deal with them.

I see what Blake's getting at when he says that players who play optimally should be playing Agg AI. Players who play the way they feel gives them highest chance of winning usually means they will go for domination. While he is technically right, most players play variety into their games and will set different goals for each game. I get the impression that at the very least most players will attempt every type of victory at least once, for example.
 
Well, I think Civilization, the game, should have an optimistic view on humanity and human civilization. Sure, wars, backstabbing and hostilities has been a part of human history since prehistoric times, but I think the game also should reward and encourage a peaceful attitude, and there shoud be penalties for players that are attack without provocation.

How about:

If you attack a civ you are pleased/friendly with:

attacked civ:

-5 You declared war on us, your friend!!

other civs:

-2 You declared war on a friend. We don´t trust you


Please, PLEASE don´t turn Civ 4 into a another war-game. There are so many RTS-titles out there for that. Wasn´t this expansion meant to promote a more peaceful style, BEYOND the Sword?? :rolleyes:
 
Agressive AI should be the standard setting in my opinion it makes games so much more realistic.Actually about difficulty i find that Noble with Aggressive AI is harder than Prince without aggressive AI.
In my last game with AGG AI on I was really astonished noticing how much AI has improved, Justinian desembarked around 50-60 troops on 3 different landing sites, fortunately i was more advanced than him so i kicked him ass without no problem but in a different game these landings could have been really deadly.The only negative point is that AI now uses planes to bombard but doesn't use them effectively in support of an invasion.
IMO if you should choose between scaling down of a level with Aggressive AI on or playing at an higher level of difficulty, from a gameplay perspective it's really better the first case to enjoy civ4 because warfare and nation building are both present, and AIs seems just smarter.
 
Well, I think Civilization, the game, should have an optimistic view on humanity and human civilization. Sure, wars, backstabbing and hostilities has been a part of human history since prehistoric times, but I think the game also should reward and encourage a peaceful attitude, and there shoud be penalties for players that are attack without provocation.

How about:

If you attack a civ you are pleased/friendly with:

attacked civ:

-5 You declared war on us, your friend!!

other civs:

-2 You declared war on a friend. We don´t trust you


Please, PLEASE don´t turn Civ 4 into a another war-game. There are so many RTS-titles out there for that. Wasn´t this expansion meant to promote a more peaceful style, BEYOND the Sword?? :rolleyes:

The title beyond the sword doesn't imply peace. It means the expansion pack was meant to be primarily for the historical period after melee weapons.

Civ isn't a war game, and I think the balance is fine as it is. It's all very well rewarding peaceful play BUT in reality almost all major gains in history were created through warfare and conquest. Sad but true. Civilisations that have been passive and peaceful have either a) never achieved much or b) been wiped out.
 
Well, I think Civilization, the game, should have an optimistic view on humanity and human civilization. Sure, wars, backstabbing and hostilities has been a part of human history since prehistoric times, but I think the game also should reward and encourage a peaceful attitude, and there shoud be penalties for players that are attack without provocation.

How about:

If you attack a civ you are pleased/friendly with:

attacked civ:

-5 You declared war on us, your friend!!

other civs:

-2 You declared war on a friend. We don´t trust you


Please, PLEASE don´t turn Civ 4 into a another war-game. There are so many RTS-titles out there for that. Wasn´t this expansion meant to promote a more peaceful style, BEYOND the Sword?? :rolleyes:

Actually this solution would make wars even more likely considering that diplomacy would be even harder with so much increased negative diplomacy modifiers :) .
 
Blake, I didn't know what exactly you said, so I didn't comment on that. I only commented on how your words are being used here.

Do you know, perchance, the meaning of the word "gamble"? ;)

That was badly worded, I know. I was in a rush. But I think I got the point across anyway.

It sounds like you're attacking me yet I'm advocating the same argument as you.
Don't get me wrong. In an earlier post I mentioned that you should set your own challenges and enjoy the game how you like. There is no condescending or sarcastic tone intended there either. I play more games in sandbox mode than in Agg AI so it's not like I'm being all self-righteous or anything. A challenge I often set myself is a limit on number of cities I can own at any one time, typically less than the ideal number for a map so I can't get Wall Street etc.

It's just like how difficulty settings don't speak all of the challenge either. Using a quecha rush on Immortal on a tiny pangaea on Marathon I would not think very difficult compared to say a standard continents game on quick speed at Monarch.

If your concern is with me actually using the word "sandbox" then jeez, it's just a word. If people think that in Civ the non-agg AI mode (sandbox) equals easy wins then it's their problem and you've no need to deal with them.

I wasn't attacking you at all. I was debating what you said, while putting my arguments into the context of what some others have said in this thread.

PieceOfMind said:
I see what Blake's getting at when he says that players who play optimally should be playing Agg AI. Players who play the way they feel gives them highest chance of winning usually means they will go for domination. While he is technically right, most players play variety into their games and will set different goals for each game. I get the impression that at the very least most players will attempt every type of victory at least once, for example.

But I wonder whether "optimally" must mean a militaristic way of playing. I try to play optimally, but I find that it's often prudent not to go to war, even for more land. And usually my best games are where I go to war as few times as possible (war is usually necessary and unavoidable on the higher levels). 3 times is enough, anything more and I risk falling behind and losing.

If I play with Aggressive AI, then the number of wars would most certainly increase. Sure, everyone is likely to go to war more often too, so it's fair, but the game would be much slower in real time, which is not my cup of tea. I think it's just two different worlds. IMO, optimal for a normal 'sandbox' (:rolleyes:) game might mean not going to war so often.
 
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