To give a brief description per request of my Inca Marathon Small Inland Sea 1316AD game.
Settled with corn and 2 golds, found in the fat cross wheat also; other tiles - mostly wooded grassland, good for chop-rushing and cottaging.
Built 4 quechuas before growing, stole 2 workers from Fred and 2 from Bismarkm captured Bismark's 2 cities (my 2nd and 3rd cultural cities later - food, river, dyes so that you so not need cottages. Then captured 2 Fred's cities, 1 with gold, 1 with production, stone, marble and later it became my GP farm (no more than 6 artists though - really short on food).
This all drew down my economy - my closest neighbour was Musa, therefore I had to push another way and was stretched - despite war spoils from cities. Knowing that I went from start Mining-Hindu-Wheel-Pottery for cottages, then Masonry and Phood for Oracle (very important IMO for such a short-tech game), then Writing-Alphabet and picked CoL with Oracle. I also built Parthenon, though not in my cultural city of which I regretted later, though it provided additional GA points to my GP farm. Other wonders failed usually several turns before completion, and I wasted many forests on it. Finally I completed Sistine and NotreDam for GA points and high culture. Of the others I think Pyramids are the priority, especially for Spiritual.
After Alphabet I traded for all early techs, BW, IW, Maths, Mono, Monarchy, Currency, went for Literature for NE and Music for free GA. Then it was CS, Philo and Theology with GP (I ran mixed scientist-prophet points in my Oracle city to lightbulb either Theo or Philo), Paper, Edu, Lib-sm - Nat-sm, PPress, full stop. Unfortunately, Taj race was also lost. Warlords provide heavy gains from trade in cash, especially after wonder-building. From trade I got later also all lower branch up to Economics., although if I wasn't so greedy, I could've pulled out with Constitution and maybe Corporation.
I had effectively 5 religions (4 founded and Buddhism spread), at finish I was also covered with Judaism from Asoka. Cathedrals 5-5-3. Pop-rushed religious buildings in my cultural cities early so they would double their output fast. Pop-rushed then to 2-3 pop and built extra farms to grow back. Didn't manage to grow all cottages possible, but with religious buildings and theatres and terraces and libs and monuments gained 1070-960-560 in my cities. One more GA (coming from 1 more food resource, for example) would've sped it up by 13 turns to 1290AD.
Civics: revolted to Slavery + OR for temple/missionary pop-rush through the empire.
Next revolt: Bureau + HRule for higher output from capital
Last revolt: Castes+Pacifism+Free Trade for finish run when almost all was pop-rushed.
What could be done better:
- getting cities closer
- getting more wonders
- revolting to state religion earlier to exploit OR.
- not missing Pyramids to speed up research with Repr and finishing builds with US
- loads of other stuff like starting major pop-rush earlier
Settled with corn and 2 golds, found in the fat cross wheat also; other tiles - mostly wooded grassland, good for chop-rushing and cottaging.
Built 4 quechuas before growing, stole 2 workers from Fred and 2 from Bismarkm captured Bismark's 2 cities (my 2nd and 3rd cultural cities later - food, river, dyes so that you so not need cottages. Then captured 2 Fred's cities, 1 with gold, 1 with production, stone, marble and later it became my GP farm (no more than 6 artists though - really short on food).
This all drew down my economy - my closest neighbour was Musa, therefore I had to push another way and was stretched - despite war spoils from cities. Knowing that I went from start Mining-Hindu-Wheel-Pottery for cottages, then Masonry and Phood for Oracle (very important IMO for such a short-tech game), then Writing-Alphabet and picked CoL with Oracle. I also built Parthenon, though not in my cultural city of which I regretted later, though it provided additional GA points to my GP farm. Other wonders failed usually several turns before completion, and I wasted many forests on it. Finally I completed Sistine and NotreDam for GA points and high culture. Of the others I think Pyramids are the priority, especially for Spiritual.
After Alphabet I traded for all early techs, BW, IW, Maths, Mono, Monarchy, Currency, went for Literature for NE and Music for free GA. Then it was CS, Philo and Theology with GP (I ran mixed scientist-prophet points in my Oracle city to lightbulb either Theo or Philo), Paper, Edu, Lib-sm - Nat-sm, PPress, full stop. Unfortunately, Taj race was also lost. Warlords provide heavy gains from trade in cash, especially after wonder-building. From trade I got later also all lower branch up to Economics., although if I wasn't so greedy, I could've pulled out with Constitution and maybe Corporation.
I had effectively 5 religions (4 founded and Buddhism spread), at finish I was also covered with Judaism from Asoka. Cathedrals 5-5-3. Pop-rushed religious buildings in my cultural cities early so they would double their output fast. Pop-rushed then to 2-3 pop and built extra farms to grow back. Didn't manage to grow all cottages possible, but with religious buildings and theatres and terraces and libs and monuments gained 1070-960-560 in my cities. One more GA (coming from 1 more food resource, for example) would've sped it up by 13 turns to 1290AD.
Civics: revolted to Slavery + OR for temple/missionary pop-rush through the empire.
Next revolt: Bureau + HRule for higher output from capital
Last revolt: Castes+Pacifism+Free Trade for finish run when almost all was pop-rushed.
What could be done better:
- getting cities closer
- getting more wonders
- revolting to state religion earlier to exploit OR.
- not missing Pyramids to speed up research with Repr and finishing builds with US
- loads of other stuff like starting major pop-rush earlier