What to do with Great People?

DouLou

Chieftain
Joined
Jul 30, 2007
Messages
51
Hey, first of all this site really is incredible. I'm new to the game but the information here has helped me so much. :goodjob:

Anyways, I'm just wondering if there is a general rule that any of the better players follow with GPs, I never really know what to do with them to maximize their use.
 
first of all watch what technology they can discover. if they can discover a tech whit much science early. take that

it's different what you need. if a gp gives you a tech that you need quite much research for early, like a ge gives you machinery, then take that. otherwise, construct useful wonders whit it.

prophets. if you have founded a religion you should build the wonder whit it, otherwise i love the 5+ gold and 2+ hammer and use that a lot.

artists. i usualu save til a war where they are a cultural bomb. both, great work and join the city.

generals. use what you feel like. everything is good

scientist. watch what city that have the most science. and construct the academy.

and merchants. depenfin on what map. if you can move to to other side of the world whit it then do that. otherwise go to a starvation city whit it.

yeye. that is me hope it helped or maybie this wasn't the help you needed, but i tried ;)
 
Take them and send them as a loney warrior against a stack of enemy units


would be something you shouldn´t do :D

Generals: My first general gives his 20XP to a unit that already has a lot of them so you go over the XP threshold that is needed for Westpoint.
All other generals normally go to my unit producing city as instructors (sometimes i will spare one of them and use him to found an academy there)

And great engineers are always fgood to get a wonder built ;)

This and the informations Tronicoz gave should help you a lot

Ah and you also should remember that Great people can be used to give your civ a golden age. Normally at least one golden age triggered by great people s a good idea.

Also if you own the BtS-Expansion you should keep in mind that you need the right great person to found a corporation and spare a great person for this purpose.
 
I agree in general with what has been said but would reinforce the new BTS corporation possibilities. Also I ussually light bulb a great artist. Great generals I place in a city for increased production or added experience.

"When I come back no more Mr. Nice Guy." Adolf Hitler :goodjob:
 
In general I only lightbulb techs when they are really important. For instance when they found a religion, give you a free great person, or give you a tech that you can barter with other civs. Don't lightbulb techs that already have been discovered. (There are of course exceptions.)

I prefer to settle my first great general in a city to give my troops some extra experience. I have never tried a warlord because I think this too much short-term. But maybe in an emergency you have to.

By the way: if you can lightbulb an important tech (new religion?) with a prophet in general you should do so instead of building a new shrine. Wait for another prophet to do that.
 
By the way: if you can lightbulb an important tech (new religion?) with a prophet in general you should do so instead of building a new shrine. Wait for another prophet to do that.
Not necessarily. Yes, if you are going for a cultural victory it makes sense to gain as many religions as possible. But if you aren't planning on a cultural victory, the extra income from a shrine may allow you to expand your civ without crippling your economy. Shrine income in the early game is very helpful. And the shrine helps to spread that religion which, if it is your state religion, can be good for diplomacy.
 
Here is what I do with my great people:

Great Spy:
The plan of attack is that I designate a city to be my super-spy city. Preferably this will be the capital, due to the +4 spy bonus from the Palace. The first Great Spy (unless it's really late) will just settle in the city, since it would give a greater yield than building the Scotland Yard yet. Next one builds the Scotland Yard, and all subsequent settle in the city, unless it's getting close to end of the game, in which case it is mathematically advantageous to do a spy mission.

Great Engineer:
Ancient Era: Not gonna happen
Classical Era: Rush a wonder, preferrably Pyramids (espcially if I pre-planned it like that)
Medieval Era: Rush a wonder, preferrably Apostolic Palace (BTS) / save and aim for Taj Mahal (non-BTS)
Renaissance Era: Rush a wonder, preferrably Taj Mahal
Industrial Era: Rush a wonder or plan to rush a wonder
Modern Era: Wait and rush the space elevator (my games usually don't last this long or head for this victory)
Of course, all the rushing depends on which strategic resources I have.

Great Artist (if not specifically going for a cultural victory, in which case mass settling and such occurs):
Depends on the game plan (read above). Usually there isn't a city that could benefit much from an artist, and it's more useful to just bulb the artist. Building the corporation Civilized Jewellers isn't all that useful either, but I'd do it for the money and spread it abroad.

Great Merchant:
I calculate how much money I'll receive from the merchant settling vs. mission and take a decision. Obviously, late game the latter is more advantageous, but I might decide to build a corporation instead, depends.

Great Scientist:
This is all a matter of calculation. Settling almost never is more useful, although there are rare times and rare windows of opportunity. Early game, I academies are extremely useful, after making sure with a calculation (even not accounting for increasing science output they're still more useful). Late game, it's more logical to bulb them, but with the advent of corporations, that could be an option.

Great Priest:
Depends heavily on the game type. If I'm playing a just-for-fun game, I'll try to get as many religions and bulb them before building shrines. If I'm playing a serious game, I'll have to think about it a bit.
Ancient Era: Most likely build a shrine
Classical Era: Most likely build a shrine
Medieval Era: Build a shrine if the good religions' shrines haven't been built... otherwise settle
Renaissance Era: Most likely settle
Industrial Era: Most likely settle
Modern Era: Likely settle, although I might bulb seeing as it's late in the game

Great General:
I designate my unit-producing city. In that city, I'll build Heroic Epic and West Point. The first two great generals settle in that city. The third great general will settle in the next best unit-production city. The fourth will settle in the next, and so on.
Usually I'm involved in enough warmongering that I end up with a unit of the required experience, especially since I start to notice which one of them are getting good and start protecting them. If truly necessary and unlikely that I'll get it by conventional means, I'll attach a warlord to a unit to get the necessary experience.
This plan works out that my HE+WP creates level 3 units, and other production cities create level 2 units.
I will only ever consider building Military Academy if I'm going for a cultural victory.
 
I don't get why people always lightbulb their artists O_o I generally stick him with a new settler and settle the settler next to an enemy city, use the +4000 culture, and severely cripple any surrounding citie's land.
 
I love pulling a "culture bomb" with a great artist. Sometimes, your opponent has a weak city nearby. Frequently this is one of those pain in the neck times where they settled on one teeny-tiny corner of your land. If you were in a war mode, you'd crush it. But, in times of peace, when a great artist appears, move him to the city closest to the problem and have him create a "great work". This adds something like 4000 culture points to the city. The cultural borders of your city usually expand and his timy city is down to one square (or so). Hang on for a while. It may revolt to you... Or after a while, you get a message about the city wanting to join YOUR empire.

Alternate use is when you've conquored a city, send in a great artist. I don't know if you need to wait until the culture pops on its own... But, have him create a great work and you'll get a LOT more territory.
 
I always settle them, all in one city the research center, except:
the first scientist builds an academy in the capital
the first artist (hoping only got for music and wont meet any more) starts a goldenage
engineers build wonders
 
Back
Top Bottom