Update: The BtS compatible version is here, with a few new city name lists added.
This mod replaces the default city names with an alternate list of randomly generated city names. Hopefully this will appeal to other people like me who love the alternate history aspect of Civ but don't enjoy playing a simple "reshuffling" of actual history (so you may get Paris in a desert, Mecca in a tundra, etc.).
To avoid this feeling of "reshuffling" I generated new lists of city names using the random name generator EBoN. The idea is to get made up names that still sound as if they could belong to the civilization in question. I attached one screenshot to this post and a few more to the post below this so you can see a quick sample of some of the names. If you want to see the complete city lists without navigating the xml file, download AltCityNames_EBoN_Text.zip. That has text file lists of all the cities.
Installation: Most of you don't need to be told, but if you've never installed a mod before, here's how to do it: To use these city names whenever you start Civ, download AltCityNames.zip and unzip it into the Civ 4 directory in "My Games" (if you use winzip, make that you have "Use folder names" selected). To use this as a standalone mod, download AltCityNames_MOD.zip and unzip that into your MODS directory (again, be sure to select "Use folder names").
Generating new names: I've included the files I used to generate these lists with EBoN in AltCityNames_EBoN_Text.zip. I have one chapter for every civ except for the French, they're included as a default EBoN chapter. I also have chapters for the Turks, the Vikings, and the Celts, since I originally started this as a mod for Civ 3. I actually reused my Celt list as the barbarian city name list but it's easy to change this you play with the Celts as a playable civ.
If you want to use these chapters to generate new names, you first need to realize that most randomly generated names won't be "good". You'll need to generate a number of names before you find one that you like, so expect list building to take some time. With some chapters your main problem will be a lack of variety. You'll keep seeing the same names over and over. This is because the original list of names used by the generator is too small while I selected options that give the best possible names. The Incan chapter is one example. In this case you'll probably need to uncheck some of the EBoN options, I suggest "prefixes" and "suffixes".
If you want to write your own chapters for EBoN you can use the ones I've included as a template, you just need to create a (preferably long) list of names for EBoN to work with. One good resource is http://en.wikipedia.org/wiki/List_of_cities_by_country.
Notes:
This mod replaces the default city names with an alternate list of randomly generated city names. Hopefully this will appeal to other people like me who love the alternate history aspect of Civ but don't enjoy playing a simple "reshuffling" of actual history (so you may get Paris in a desert, Mecca in a tundra, etc.).
To avoid this feeling of "reshuffling" I generated new lists of city names using the random name generator EBoN. The idea is to get made up names that still sound as if they could belong to the civilization in question. I attached one screenshot to this post and a few more to the post below this so you can see a quick sample of some of the names. If you want to see the complete city lists without navigating the xml file, download AltCityNames_EBoN_Text.zip. That has text file lists of all the cities.
Installation: Most of you don't need to be told, but if you've never installed a mod before, here's how to do it: To use these city names whenever you start Civ, download AltCityNames.zip and unzip it into the Civ 4 directory in "My Games" (if you use winzip, make that you have "Use folder names" selected). To use this as a standalone mod, download AltCityNames_MOD.zip and unzip that into your MODS directory (again, be sure to select "Use folder names").
Generating new names: I've included the files I used to generate these lists with EBoN in AltCityNames_EBoN_Text.zip. I have one chapter for every civ except for the French, they're included as a default EBoN chapter. I also have chapters for the Turks, the Vikings, and the Celts, since I originally started this as a mod for Civ 3. I actually reused my Celt list as the barbarian city name list but it's easy to change this you play with the Celts as a playable civ.
If you want to use these chapters to generate new names, you first need to realize that most randomly generated names won't be "good". You'll need to generate a number of names before you find one that you like, so expect list building to take some time. With some chapters your main problem will be a lack of variety. You'll keep seeing the same names over and over. This is because the original list of names used by the generator is too small while I selected options that give the best possible names. The Incan chapter is one example. In this case you'll probably need to uncheck some of the EBoN options, I suggest "prefixes" and "suffixes".
If you want to write your own chapters for EBoN you can use the ones I've included as a template, you just need to create a (preferably long) list of names for EBoN to work with. One good resource is http://en.wikipedia.org/wiki/List_of_cities_by_country.
Notes:
- I consider the English civ to really represent all of the British Isles so I included Welsh, Scottish, and Irish city names along with English ones.
- I wanted my Egyptian list to have a very "ancient" feel to it. So I tried to only use the original Egyptian names of cities instead of more recent Arabic or Greek names (the Greek names are the ones that are most familiar to us). That's why, if you open egyptian.ebn you'll see names like Djeba, Akhet-Aten, Ineb-hedj, Abedjou, Djanet, Waset, and Abu instead of the more well known equivalents Edfu, el-Amarna, Memphis, Abydos, Tanis, Thebes, and Elephantine.