Many Leaders Game 2 - Sword Training

Spoiler :

Still planning to get control of the Apsotolic, but I might not use it for victory, instead using it to avoid "stop the war" resolutions from anyone else, and go Domination. So this turnset was about grabbing the Apsotolic and spreading the religion, Christianity.


First ten turns. Great Prophet, Christian shrine. Settlers to grab marble on the island, and gold site to the east. Opening borders now, even with Alex.



Trade Alpha for IW with Washington. too early? not sure.


Second ten, teching to construction to build elephants/cats. Building Statue of Zeus . I like it very much for peace or war.


Third ten, apostolic started in Aksum. Monestaries because I dont want to go OR, and I like the tech boost of monestaries.
Statue of Zeus comes in.



Barbarian galley fight. Don't see that very often




Fourth ten, traded Metal casting for Calendar with Churchill.

Christianity to Alex and Gandhi so far. Opened borders with Khan after he extorted a tech. Should be able to get the religion to all of them on this continent before Theocracy kicks in.

An Artisit appears, from the staue of Zues



Sink him into the city for gold. The capital will be a big gold earner so it's not a waste.

Parthenon nearly finished thanks to marble from the island.

So next turnset should be preparing for a bit of war with Alex, and getting those missionaries to Khan,Churchill and Washy.

Possibly colonize the islands to the west

The war might wait for Oromos, so a bit later on.
 

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Dutch
turns 100 - 150

Spoiler :
During the previous set, I concentrated on expanding the empire and developing the land. My objectives for this set would be to solve the happiness problem and revolt to Bureaucracy. After that, I wanted to get into the Liberalism race.

The first order of business, though, was happiness. Each of my four cities was at or near the happiness cap. Economic growth was about to come to a screeching halt. I was blessed with a multitude of health resources; but looking around the empire, I had only three happiness resources within the borders. They were ivory, wine, and incense. The ivory was only a road away from being connected. But I lacked the techs for wine and incense. And worse was the fact that Monarchy and Calendar was not on my intended research path.

To that end, I identified two more cities that would net me 3 happiness resources. Namely, fur, gold, and silver. And I already had the techs for all three.



I was rather hesitant about the fur city until I saw those fish. With the fish and the deer, there would be enough food to work all three of the fur. Working the coastal tiles would just mean an extra bit of commerce. I would later learn that the city center has fur, as well. Found atop the fur allowed me to quickly bring the happiness online.

The gold and silver city is really in the wrong spot. It should have been founded 1S in order to pick up an extra floodplain. :gripe: But with the the sheep and the one floodplain, there is enough food to work both mines plus to lay down several cottages. The city will definitely pay for itself.

I would also send a settling party over to the island across from the mainland. I'm still undecided about whether to make that a production or a commerce city. It could really go either way. I'll probably end up putting a 2nd city down, a production city, to pick up the iron and just cottage this one up.



After completing the Code of Laws research that was started last set, and founding Confucianism, I decided against converting. Both Gandhi and Alexander were Jewish. And neither Khan nor Churchill had a religion; although Churchill would later convert to Judaism, as well.

I decided to delay Civil Service in order to grab Alphabet. I had been skipping an awful lot of techs, including all of the religious techs. This turned out to be a waste, in that these AI are incredibly backwards. :sad: Needless to say, there has been very little tech trading and I'm having to research almost everything by myself.

In the year 1AD, I received my first quest! :banana: I've read about these things, but never actually seen one until now ...



And frankly, I'm not too sure about this horse whispering quest. :undecide: Building A Stable, let alone seven, wasn't exactly on my priority list. Nevermind that I didn't even have the tech to build Stables. I decided to go after it, though. After revolting to Bureaucracy, I picked up Horseback Riding.

I've built 5 of the Stables, so far. The gold/silver city will be able to whip its Stable in a couple of turns. My fur city needs to whip a Granary before it can whip the Stable. My guess is the quest will be complete in just about 20 turns.

The big problem with this quest is that it has forced me to delay my research. I would have easily completed Education by now if it wasn't for this quest. Fortunately with the AI being so backward, there is no danger of me losing the Liberalism race.

And with the extra time, I decided to start grabbing some wonders. I built the Great Lighthouse in my copper city. That city is also 2 turns away from completing The Colossus. All those GM points going into the same city. :D

I'm also seriously considering putting the Great Library into this city and then turning it into a GP farm. With the forests, the hills, and the copper the city has a bit of production to build some wonders. Later on, all of the forests can be chopped and all of that grassland can be farmed for the extra food. It actually might make a decent GP city. :dunno:



The big news of this turn set, though, was Kublai Khan. My wandering Scout came across quite a few assembled troops ...



And a quick check of the diplomacy screen showed that Khan had enough on his hands right now. :eek: I was rather concerned that he might have been coming for me. But a few turns later he declared on Alexander. :goodjob:

I started cranking out a few more troops and quickly researched Construction. I wanted to be ready to invade Greece when Khan came calling asking me to join. Unfortunately, he called a bit too quick and I had to decline. One of my objectives for the next turnset will be to put a stack together and go take a couple of Alex's cities. :D
 

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Spoiler :

Did spies do this? :confused:
Look, I don't really think it should be doable with spies. At least I couldn't find an option.
The city kept only it's granary and The Oracle. All the first ring improvements were lost...
BUT, I really do recall something like a Greek spy doing it. From that time on, Alex had a -2 with me for "Past events" or something like that.
Maybe we can find it in the game log... If you can't find it, I can try to! :)
 
My thoughts on the saves...

Firstly, it must be said that everyone still looks well in control of their games and certainly in a winning position.

Alexander has been wiped from two games, FeedBack and TheLastOne's. :goodjob: Bindamel has started his Greek cleansing as well.

As I harked upon in the analysis post, FeedBack and TriviAl have really used their Philosophical trait to the max, FeedBack by bulbing many important techs (Philosophy and Education) and TriviAl by having countless Golden Ages. I would highly recommend uploading TriviAl's save if you're unsure on how to run a Specialist Economy. :goodjob:

TriviAl has become the wonder hog with 8, followed by azaris on 7. The Oracle is the most favoured wonder with 11, with Great Library and Colossus :)confused:) on 7.

Espionage hasn't really played too much a part yet. Only one tech has been stolen so far (by FeedBack) but ChrTh has had some bad luck. Hopefully, we see some action on this front soon. I'm thinking it may be more useful at higher levels.

Also interesting is the quests. Both Conroe and myself diverted themselves from their prefered research/development paths to chase a quest. Hopefully it is worth it. Also can't believe I got two of them :lol:

Curious fact, the two largest cities in the games (vra's Hariyayayay and TriviAl's 15 sized Boston) are not capitals. I realise that I've got the name wrong on the analysis post :mad: Sorry vra :blush:

@FB, I think you may have had an event (cyclone, etc) that wiped away your infrastructure. Poor Alex probably had nothing to do with it.
 
Colossus :)confused:) on 7.
Why not? Copper, very high production coastal capital, decent amount of coast overall, and Gold and Silver nearby. Not to mention that we all can build pretty much whatever we want. :)
 
Why not? Copper, very high production coastal capital, decent amount of coast overall, and Gold and Silver nearby. Not to mention that we all can build pretty much whatever we want. Funny game. :)

True but I still think it a bit odd. I like The Colossus but in most SGs I get shouted down that it isn't a worthwhile wonder to build.
 
For me, this is going to be a blockbuster wonder.

Was even worth building even if it was gong to be just for one city. The city that it's in has the Statues, and as they'll be getting hammers in thar waters, may as well get free coins as well.

Alot of it for me was also the placement of that city, specifically to get as much water as possible.
 
The dotmaps are more diverse than I would have expected. For example (when I recovered my senses) I thought that south of the wine was the best spot for Oxford, but I think only mice and Conroe settled there (and r_rolo1 settled 1W, which is even better if you look only at that city). (By the way, mice, work the Clams in your capital, dude!) But I think the dotmap differences are due more to player differences than to leader differences.
 
Also interesting is the quests. Both Conroe and myself diverted themselves from their prefered research/development paths to chase a quest. Hopefully it is worth it.
I'm really hoping that it will be worth it! :) I gave serious thought to skipping the quest. It would be a different story if the quest was to build 7 useful buildings, like Granaries or Libraries. But Stables? Why in the world would I ever need 7 Stables? :shake: But since it was my first ever quest, I decided why not? I am also interested to know if quests will be practical on the higher levels. :dunno:

True but I still think it a bit odd. I like The Colossus but in most SGs I get shouted down that it isn't a worthwhile wonder to build.
For me it depends on the map and the leader. I think it is a great wonder when playing a financial civ on an archipelago map. Those worthless fishing villages become very cost effective for a financial civ, and even more so with Colossus.

Although in this game, I am also looking forward to the GM points that will come from having both Colossus and the Lighthouse in the same city. My next GP should be a Great Merchant. :thumbsup:

But I think the dotmap differences are due more to player differences than to leader differences.
I think to a large extent that you are 100% correct. Although I do consider how useful the Dutch Dike will be when I'm planning my cities. However that is pretty much secondary to other considerations, since the Dike comes so late in the tech tree.
 
My economy is quite weak at the moment, didn't build enough markets and too much military and wonders. That should be easy to fix in the next turnset.

TLO probably has enough praets to conquer the world already. Too bad it's not a pangaea. :p

A lot of people have made killing Alex a priority, what about diplomatic consequences? In my game he is part of the all-powerful Buddhist block. If I attacked him I'd probably get backstabbed by KK.

Out of interest, how many people have settled on the western island? How are the support costs?
 
Colossus :)confused:) on 7.
In my game Collosus is essential. I do not have a fin civ, and with the settler spamming needed for making a decent colony, my finances would break apart......

Note to my self: Post a picture of a city with Feitoria and Collosus acting :p

Also interesting is the quests. Both Conroe and myself diverted themselves from their prefered research/development paths to chase a quest. Hopefully it is worth it. Also can't believe I got two of them :lol:

Quest rewards ( open only if you want to spoil your surprise.... )

@ Ozbenno
Spoiler :
Quest6:
Master Blacksmith
Prereq: City with Forge
Obsolete: NATIONALISM or PRINTING_PRESS or EDUCATION or GUNPOWDER
Active/Weight: 25/500
Aim:
Build default number of players for this world size forges (6 for standard) while not loosing the city triggering the quest
Result:
1.1 Copper resource is revealed
2.All Swordsman units gain the Shock promotion
3.IF you have a state religion gain 1 engineer specialist in the triggering city

Quest3:
Horse Whispering
Prereq: ANIMAL_HUSBANDRY AND Horse resource
Obsolete: NATIONALISM or PRINTING_PRESS or EDUCATION or GUNPOWDER
Active/Weight: 25/500
Aim:
Build default number of players for this world size stables (6 for standard)
Result:
1.you get default number of players for this world size Horse Archers (6 for standard)
2.All mounted units get the Sentry promotion
3.All stables provide +1 food

@TriviAl
Spoiler :
Quest13:
Warships
Prereq: SAILING and METAL_CASTING
Obsolete: NATIONALISM or PRINTING_PRESS or EDUCATION or GUNPOWDER AND Map has at least 55% water tiles
Active/Weight: 35/200
Aim:
Build default number of players for this world size Triremes (6 for standard)
Result:
1.All Trireme units gain the Combat 1 promotion
2.IF you control the Great Lighthouse all harbors gain +2 commerce

@Conroe
Spoiler :
Quest3:
Horse Whispering
Prereq: ANIMAL_HUSBANDRY AND Horse resource
Obsolete: NATIONALISM or PRINTING_PRESS or EDUCATION or GUNPOWDER
Active/Weight: 25/500
Aim:
Build default number of players for this world size stables (6 for standard)
Result:
1.you get default number of players for this world size Horse Archers (6 for standard)
2.All mounted units get the Sentry promotion
3.All stables provide +1 food


Sorry if I missed someone....

From ori's Random event list ( good for knowing events too.... like the deactivated Tsunami ( wipes out a under 5 pop city :eek: ) ) P.S I would like having TriviAl quest in my game..... Conroe's and Ozbenno one ( the stables one ) has a interesting result as well.

@ FeedBack

Yeah, spies can do that. In my first BTS game happened exactly the same :cry: ... I think that happens when a rival civ send a lot of spies to a city and spends almost all of their EP on us...Another reason for garrisonning spies....
 
(By the way, mice, work the Clams in your capital, dude!) .

I was hoping no-one would notice my terrible tile working in that save. I didn't get to my civ 'puter all week and then rushed the turnset to post in time , excuses excuses.

I thought Azaris/De Gaulle's city placement was pretty good.
 
TLO probably has enough praets to conquer the world already. Too bad it's not a pangaea.

I have more units then kublai khan that really suprised me as i don't think i ever had more units then him.

I have a rather large reserve of preats left, i think attacking ghandi might be the right decision. But i'm at 20% research now! even training 1 preat will get me back at 10% I CAN NOT handle getting ghandi's cities. And that will be an utter dissapointment since i might be forced to raze some holy cities and some cities covered in wonders... :(

I think my next turnset will be focused on trying to get to 50 or 60% research again.

I also took notice to the above post about MMing, i noticed at the end of my game i haven't MM at all!!! That was suppose to be the first thing i do when i capture cities....
 
Also did anyone notice in my save alex had no phalanx?

Alex only avaliable metal source is near the ithmus. Maybe you blocked it and the poor guy couldn't do his UU ( like I did :D :p )
 
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