1685AD - Alex, tropical, high seas, raging barbs. Opponents not agg, not starting mysticism (avoid early high culture def).
After some attempts, I finally got a useful map: corn/crab/gold start. Also had a few hills (coastal starts seem to be often lacking them). A nice location, and had four opponents on the home continent.
I had to wait until the third cultural expansion to get any military rescource though (iron), so i oracled CS and beelined machinery after literature, just in time for the iron-hookup. Bulbed theology with a prophet for theocracy, and pretty much cleared the home continent with masses of CR-maces and a few bombard upped cats (no suiciders). Only had to kill 3-4 longbows, and i lost a grand total of 2! maces killing these four opponents.
The remaining two were chinese and each had a smallish isolated continent. I thought i would be able to finish them with maces also, before longbows.
I did get there before longbows indeed, but i forgot about the cho-ko-nu's, so i had to wait for grenadiers as the initial invasion was repelled after killing only 2-3 cities.
What are you guys building in the BC years?
I had periods with absolutely nothing worthwhile to build, I had my warriors on barbarian control duty, any more would cost gold. I wanted to grow, so no sense in building more workers, and the only available wonders werent going to get completed before more important stuff became available. It would have been nice to be able to crank out some axes to at least take out one opponent early.
I made a plan to try for at least one of two approaches to the early game:
- If gold or gems, then get a GS (academy) before oracle, and, unless I have marble, skip GLib.
- If stone, build pyramids asap and rush build GLib, and add as many specialists as possible with representation.
Conditions for the game: gems/gold or stone, adequate food and production, at least 3 civs on home continent, some military resource available - otherwise reload...