Request for a Civ4: BtS "Intermediate" Succession Game

hey guys,

i would love to join in on this as well. been reading from the get go and really like the idea you've used.

i'm curious though, what's your pace? it seems to be a turn (and analysis) every three days? I think I could keep up with that.
 
Jamesds said:
Wow!! That's quite serious. Well, I hope you get everything up and running without too much trouble. It is unfortunate that your game will not count for this round, since we don't have it (and I have a feeling you were going to do quite well too - obviously you got the GL! ).

And I forgot my report on my flash stick at home... Grrr :mad:
If you wish, I will make it up this evening. Still, some spoilers from the unrecoverable turns ;)

Spoiler :

As for the GL - I was beaten on its last turn by our Chinese friend. I was pretty angry - ok, I got 200 gold to run 100% sci for some time, but in turn 106, it was still only 56 beakers ( compared to 70 from frob's GL game it's little ).

Anyway, as for the highlights, I got Priesthood, Construction ( started two cats in Babylon and Nippur ) and went for Monarchy ( which was due in four when my pc crashed ). I got three libraries ( Babylon, Dur, Akkad ), three lighhouses ( Babylon, Akkad, Borsippa ), four or five Granaries, and three baracks ( Babylon, Nippur, Borsippa ). I was on the way to the sheep city - I think I wouldn't make it for this turnset's last turn, but it would be a close call. I run some cottages which were already at 3rd / 4th level ( in Dur and Babylon ) and improved other cities to work only improved tiles. Dur was running a scientist with its library - trying to get the academy there or in Babylon.

Next plans were to get 4 cats and several axes/spears on 3 galleys and wipe off the chinese wonder thief while he's still weak! I think he has the GW, Oracle and I'm sure of the GL - some nice GP potential. BTW, a great spy and a great prophet appeared here and there ( well, only there, we, Babylonians, aren't much in the GP stuff ;) )


BTW, is the discussion open ?

asaegyn said:
hey guys,

i would love to join in on this as well. been reading from the get go and really like the idea you've used.

i'm curious though, what's your pace? it seems to be a turn (and analysis) every three days? I think I could keep up with that.

As for me, welcome on board!
We try to play/report in 2-3 days, then we take approx the same time to discuss and vote for the best game to continue.

For this round you can either play your own try ( and report with screens - I like screens :D ) or you can review all former posts and join us on the next turnset ( which we will hopefully play this week-end ).
 
hey guys,

i would love to join in on this as well. been reading from the get go and really like the idea you've used.

i'm curious though, what's your pace? it seems to be a turn (and analysis) every three days? I think I could keep up with that.

Sure you can join -- welcome aboard! As pawelo said, approx 2-3 days for playing the voted save and report, and 3 days to discus/vote. So 5-6 days per round.

If you haven't already, please make sure you read through the first post for the rules and stuff, then you can read through our current reports and join us in discussion, and possibly have a go at playing from the current save yourself to see how you do - although it won't count for this round, it will be for your benefit only. Next round we'll all start fair.

pawelo said:
BTW, is the discussion open ?

Yes, it is. Only 3 games to comment on this time, so shouldn't take much time! Might even get next round started a little earlier this time. I'll make an index.
 
Index of Third Round Saves and Reports (Turns 81 - 110)

Saves and Reports

Jamesds
frob2900
Putchuco
Pawelo (Report only, save got :nuke:) Part 1 - Part 2

I have 20 minutes left before lunch, so let's spare some thoughts about our progression :)

First of all, everyone of you did a great job, each one doing so in his pretty distinct manner ;)

James, your game is very nice ( as from your reporting and stats - unfortunately, I can't have a glimpse on your save by now :sad:). We have played this one similar, once again, and though I tried to grab GL while you were after Mon and HR + axes for happiness, we have both gone the same ( or almost ) way in terms of land improvement and settlement.

Frob, at cost of land improvement and military, has grabbed GL :goodjob: Also, the cities are greatly packed with grans, lights and monuments - everything we need at this time of the game, with some libs and barracks here and there. Great job also with CoL, for courths and religion. With currency, you seem to have chosen the build-up way first, before hitting heavy in the future.

Putchuco, I like your game very much up to now. Though you haven't raced for the GL, your scouting is a gold mine of knowledge on Chinese activity, letting me think that it's invasion time asap. You have Mon and run HR, which means more citizens to work on an army, and your research in Construction is up. Your game goes along with what I tried to do, and puts a nice debate on the table ( for the 2nd time :) ):

China - now or after ?

I'd go for now. If I'm right ( concordance between my and Putchuco's info on wonders ), we have THREE early wonders in China, who still has very little ability to pump troops and stand to a massive invasion ( such as we are able to deliver pretty fast - regardless of which game we will continue ). Even if we don't eliminate the whole China, for me Beijing is an immediate MUST.

What are your thoughts guys ?
 
Some quick thoughts from myself

I'm wishing now that I went for a wonder, since the GL especially has really payed off. This has really set up frob's game as the one with the strongest economy. However, since in my game (and prob in Putchuco's too) the GL has been built in Beijing, I would be inclined to jump at the chance (I have 5 axes, with more on the way, and a galley nearly ready) and capture Beijing immediately. Then deal with whatever is left. So, that's what my game leads to, anyways.

frob mightn't have Monarchy yet, but his doubled science output will get there soon enough. I'm a little worried about the current military in frob's game though, if we are to go to war. I'll have a deeper look at it and Putchuco's later. frob's Mfg. is low, and I am worried that he won't be able to get to Hereditary Rule quick enough for increased happiness and production. So...something to think about.

Putchuco almost mirored my style of play with the tech choices (lucky one from a hut too :goodjob:) and buildings, he even has a similar number of axemen. But he (and frob) placed the next city in DeerCity position, whereas I put mine in SheepCity. Maybe this is what has brought my economy down, albiet temporary (road nearly complete, and improvements coming). I feel that with SheepCity in place, it can develop into a strong city - which it has the potential to be. It might even help in our beaching party.

Putchuco made a great choice to scout the enemy's territory, and now we have an idea of what we are up against - hence the push for an imminent war. frob also has been exploring, although he looked up north - and found another Civ (which I have currently forgotten, and should include in the stats table). I haven't been exploring, and it has cost me the insight you have both gained through it.

So, yes, I feel the capture of Beijing is imminent - and if there are 30-40 turns in the next round, we should probably (if all goes well) have got it.

As for your save Pawelo, shame I can't comment on it in detail, but going by your report you made a good choice to get the GL - shame you didn't get it though. Nice to see I wasn't the only one after sheep city :), it will be interesting to see what the pros and cons are for deer and sheep settlement for this city.

What does everyone else think?

EDIT: oops, missed out the economy from the stats, will fix that shortly
 
I almost had a heart attack when I saw the stats!

frob managed to get +70:science: !?! WOW! :beer:

I had to go into mine and James' save to check why that is.
First I saw is when I adjust my science level to match -2$/turn, science would go up to +44 (or somewhere around there). Still way's off!
frob, I'm in awe! :worship:

Is that really only the GL doing that?
I couldn't detect many other differences, maybe I'm missing something big here.

That said I was under the impression we would want to attack China anyway,
that's in part why I decided to get ready for the invasion, grow the cities
to fairly nice sizes and not go after Currency just yet.
Hanging Garden is due in 25 turns, more like 15 after chopping.
I totally agree that an invasion of China would give us the GL, but nothing else.
The other six wonders have been built by other civilizations, at least in my game.


I would agree (want.. ;) to go after Construction -> Catapults -> Invasion of China -> 'secure' the GL ... :mischief:

Jamesds, did I understand you correctly that in your game China has built three wonders?? If so, we'll take that save game and kick that door down ... :)

Otherwise, frob's game is amazing economically, and the fastest to get ready technology-wise. Is it strong enough to pump out an army in time?
 
This is how I would suggest doing the attack:

- assemble all forces in 'black dot'
- get the Galleys ready on 'Galley Start'
- declare war and move all Galleys the same move to 'Galley Move'
- unload the Axe/Cats in the same move to 'Unload'

Move #2:
- move 2 Axe to block the road north so China cannot bring in reinforcements into the city
- start bombarding the city defenses with the catapults


Alternate starting point is SW of Beijing, but I would be concerned that it takes a lot longer to actually get the forces there.

Thoughts?
 

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Putchuco said:
Is that really only the GL doing that?
I couldn't detect many other differences, maybe I'm missing something big here.

Well, this is mainly due to the fact that all our cities are coastal, so far, and the GL adds 2 trade routes to each coastal city!! Additionally, frob discovered Currency after Mathematics. Currency adds 1 trade route to all cities. So, if you go into the city screen, you'll see that frob has lots of extra commerce entering each city, which means his GNP, and thus science is higher. frob has also discovered another Civ, the Khmer I think, so his capital can get profitable trade routes with them.

Here's a comparison between frob's capital and my capital (your capital is almost the same, Putchuco), with frob's on the left, mine on the right.
frob_cap.JPG
jds_cap.JPG


See how the trade routes are making frob an extra +9 :commerce: in his capital compared to ours. In his other cities, there are usually 4 trade routes of +1 :commerce: compared to just +1 :commerce: in most of my cities.

Putchuco said:
Jamesds, did I understand you correctly that in your game China has built three wonders?? If so, we'll take that save game and kick that door down ... :)

Unfortunately no. But the GL in Beijing is enough of a temptation!
 
Hello guys, my few words about our situation.
We have two possible scenarios either we immediately attack China and take Beijing, or we build up our forces for a while longer and then take China :).

For the first scenario I would choose James' save due to exsisting military forces and possibility of fast movement of forces near Beijing thanks to road leading to sheep city. I have only one problem with this. Since we will invide China our not so good economy will suffer another major setback. If we take more than one city on Chinas continent BtS colony maintance will kick in and ruin our finances.

The second scenario involves longer wait time and use of Frob's superior economy to build up sufficient forces to wipe out China. There is one danger with this approach. Since our enemy is protective the longer time we take to build up forces the harder it will be to take him out.

My gut tells me to kick China now, however if this would be my single player game I would wait a bit longer.
 
hey guys,

here are my two cents -

regarding when to attack china - i think it really depends on how big his island is. by the looks of it, mao can build at least one more city before he switches out of REX mode and starts building lots of units.

further scouting of his island will reveal more or less how much time we have.

given that, it might be better to use frob's, since our economy is relatively rolling, and we might be able to use construction to attack mao.

otherwise, attacking him soon using James' save (just because he has more axes built, and has some economy stuff that will be reflected in 2-3 turns) might be the better option. if we do decide to attack, Putchuco's plan sounds good.

does anyone know whether mao's island counts as a separate continent?

what number of cities do you guys think is manageable at this point in the game? 6-8 cities with courthouses?

o and in terms of getting the GL from beijing - we should remember that we'd lose all chinese trade routes, meaning -6G than what frob has in the capital.

cheers,

asaegyn
 
I'm positive that his island counts as separate continent that is why if we capture more than once city BtS colony system will start.

I agree with it - I would like to try it also. My last ( and only ) two games in BtS I hadn't had a chance to work out how it works and what are pros/cons of a colony.
Even if we keep China cities, we can start a colony on a small island NE of our starting island. We can manage two cities there without too much problems.

given that, it might be better to use frob's, since our economy is relatively rolling, and we might be able to use construction to attack mao.

otherwise, attacking him soon using James' save (just because he has more axes built, and has some economy stuff that will be reflected in 2-3 turns) might be the better option. if we do decide to attack, Putchuco's plan sounds good.

It's always a problem - we have great stuff in each of the three games ( and you would have found some more in mine if it didn't got :nuke: :sad: ).

As for the general strategy, our choice will have to go along with what do we want to do on the next turnset ( 20 ? 25 ? 30 turns ? ). It's only in the Jamesds post that I've seen the small dark blue point in the north ( on the frob's minimap ). It puts more depth in our plans :

- China invasion NOW with 3 galleys, 3 cats, 3 axes in 1st stack and some axes reinforcements waiting for the galleys in the invasion spot (copyright Putchuco :D ). Should they have horses ( or for insurance purposes ), we can put 1-2 spears instead of 1-2 axes.
In this case, we have a nice choice between Jamesds and Putchuco's games, each one having some strong sides. I would tend to favor Jamesds game for the sixth city ( I think Sheep city has more potential than Deer city at this point of the game ), although his naval and scouting is a little bit behind Putchuco

- Given the second civ and frob's GL, we can choose to build up a strong naval invasion force for around 600-800AD and throw it on China 1st and Khmer right after ( of course, scout both in the meantime ). This gives us pretty much time to beef up economy, spam some axes, try to get one or two GM and get loads of gold to mass upgrade axes into maces, and launch a nice war as soon as we get Maces. China should still be piece of cake ( with their two mighty cities ), and Khmer, well, we'll see :scan: This scenario gives us time to settle the two remaining cities on our island, getting to the critical ( as for me ) 8-size civ. Given courthouses, organized, GL and cheese eco, I think we are up for a great game :)
 
asaegyn said:
o and in terms of getting the GL from beijing - we should remember that we'd lose all chinese trade routes, meaning -6G than what frob has in the capital.

Yes, that's true - and don't forget there's another city which has a trade route with a third - yes, a third - Chinese city. So all in all, if we capture all 3, we'll lose 6 :commerce:, but with the GL and intercontinental trade routes between our two islands we'll soon make that up.

But whereever the GL is, we are still going to lose our Chinese trade routes - so whoseever game it is, doesn't matter in this respect.

Erathelix said:
I'm positive that his island counts as separate continent that is why if we capture more than once city BtS colony system will start.

Yes, it does. However, being such a close continent, the distance penalties to captial will be minimal. I've played on an Archipelago map where I colonised 3 islands with 4 cities (1,1,2). I didn't notice much effect on the colony maintenance then. However, in my current game where I am waging war on a far away continent (on a 2 continent map) my economy is badly suffering from the average of -20gpt per city I capture with a courthouse!! Also the war weariness doesn't help, but I'm wondering how I'm supposed to achieve a domination victory with these settings - it's going to be tough.

Anyway, that's just my experience. We'll need to keep Beijing for the clams,fish bonuses and the GL, maybe most of the other cities can be made a colony. I've not made colonies yet, this will be very interesting...

pawelo said:
I would tend to favor Jamesds game for the sixth city ( I think Sheep city has more potential than Deer city at this point of the game ), although his naval and scouting is a little bit behind Putchuco

Yes, that's my thoughts entirely! I like Sheep City (that's obvious since I built it there...) and see it's potential. But I really forgot to get some naval exploration out. Don't forget frob, whose economy can easily support another city and is going to build Sheep City in probably about 10 turns - although there's no road yet.

pawelo said:
Given the second civ and frob's GL, we can choose to build up a strong naval invasion force for around 600-800AD and throw it on China 1st and Khmer right after ( of course, scout both in the meantime ).

I'd be inclined to get China now anyways ;) - then benefit from a stronger economy, etc - and discuss whether the Khmer should be next later in the SG.

pawelo said:
China invasion NOW with 3 galleys, 3 cats, 3 axes in 1st stack and some axes reinforcements waiting for the galleys in the invasion spot (copyright Putchuco ). Should they have horses ( or for insurance purposes ), we can put 1-2 spears instead of 1-2 axes.

Yes, that's good. If I continued my game, I'd finish one more axe and switch to catapults (or galleys if the city is close enough). We've all got a spearman, so we could just send him out if needed. So far, the axes are giving a nice happiness effect which will be lost when me (or Putchuco) mobilise them for war. I have a road leading past that gathering point that Putchuco advised, so getting quick there won't be a problem.

I'm not sure how many turns we should play next - I want to leave us in the position where we are about to declare war, or where we have finished (or almost) the war - not in the middle of it. So, 25 turns next round should see us just beginning to declare war I think. Of course, if anyone wants to do that sooner or later then no problem, I just feel that's a good turnlimit for this crucial round.
 
Yes, that's good. If I continued my game, I'd finish one more axe and switch to catapults (or galleys if the city is close enough). We've all got a spearman, so we could just send him out if needed. So far, the axes are giving a nice happiness effect which will be lost when me (or Putchuco) mobilise them for war. I have a road leading past that gathering point that Putchuco advised, so getting quick there won't be a problem.

Too bad your game hasn't Construction yet.
Still, what I would advise if we continue with your game, is to put CoL on hold asap and start Construction.

Then, instead of pumping some more axes, set three cities on galleys. Time galleys whipping opportunities with Construction arrival ( put a chop if necessary - especially in the FloodPlain city ), and whip galleys on the Cat's first turn. All the hammer overflow should go into the cats. This way, we have three galleys up and going for invasion point, while cats are getting ready during the galleys' trip. Given the time for the galley to circle the island ( assuming they will come from Babylon, Clam/Fish and Akkad or Floodplains ), the cats will have the time to either get whipped or chopped. Don't worry about unhappiness, the war effort is worth some :whipped: :D

What I mean by 'whipping opportunities' is the time when the galley has a little bit more than 30 shields left ( 35 or so would be perfect, if my strategy article about whipping comprehension is ok ). Whipping 2 pop at this moment, will get us 60 shields, greatly overflowing into cats. We can chain the effect by whipping cats as soon as the 'whipping opportunity' appears, and overflow in axes/spears. This way, we should have our army up and marching at the earliest schedule possible.

For some checks and calculations ( I might have got it all wrong :blush: ) :
Micro-management : http://forums.civfanatics.com/showthread.php?t=159109
Whipping : http://forums.civfanatics.com/showthread.php?t=193659
 
Well, this is mainly due to the fact that all our cities are coastal, so far, and the GL adds 2 trade routes to each coastal city!! Additionally, frob discovered Currency after Mathematics. Currency adds 1 trade route to all cities. So, if you go into the city screen, you'll see that frob has lots of extra commerce entering each city, which means his GNP, and thus science is higher. frob has also discovered another Civ, the Khmer I think, so his capital can get profitable trade routes with them.

[...]

See how the trade routes are making frob an extra +9 :commerce: in his capital compared to ours. In his other cities, there are usually 4 trade routes of +1 :commerce: compared to just +1 :commerce: in most of my cities.

Makes perfect sense, you're absolutely right.

I usually get carried away at this point in a game, instead of weighing my options calmly ... lol
 
I'm wishing now that I went for a wonder, since the GL especially has really payed off. This has really set up frob's game as the one with the strongest economy. However, since in my game (and prob in Putchuco's too) the GL has been built in Beijing, I would be inclined to jump at the chance (I have 5 axes, with more on the way, and a galley nearly ready) and capture Beijing immediately. Then deal with whatever is left. So, that's what my game leads to, anyways.

I totally share the feeling about the wonder, especially since I had Stonhenge in the first move... :lol:
As mentioned I was also preparing for the early attack, that's why I forced myself to scout China. And I'm also thinking they're building up right now.
So, an attack needs to happen soon.

frob mightn't have Monarchy yet, but his doubled science output will get there soon enough. I'm a little worried about the current military in frob's game though, if we are to go to war. I'll have a deeper look at it and Putchuco's later. frob's Mfg. is low, and I am worried that he won't be able to get to Hereditary Rule quick enough for increased happiness and production. So...something to think about.

Putchuco almost mirored my style of play with the tech choices (lucky one from a hut too :goodjob:) and buildings, he even has a similar number of axemen. But he (and frob) placed the next city in DeerCity position, whereas I put mine in SheepCity. Maybe this is what has brought my economy down, albiet temporary (road nearly complete, and improvements coming). I feel that with SheepCity in place, it can develop into a strong city - which it has the potential to be. It might even help in our beaching party.

I do agree the SheepCity will become a nice city, but my main concern was to not drain our already thin financial means on that city just yet. Especially when we would go to war and have to shoulder the extra cost of a few captured city on the other continent. Why not go with DeerCity for now and settle SheepCity when China has settled down?

Putchuco made a great choice to scout the enemy's territory, and now we have an idea of what we are up against - hence the push for an imminent war. frob also has been exploring, although he looked up north - and found another Civ (which I have currently forgotten, and should include in the stats table). I haven't been exploring, and it has cost me the insight you have both gained through it.

This brings us back to the point how/if we can use the knowledge from one save game for the others. This could lead to the extreme where we have one scouting the entire map, one waging war with everybody (and testing the water) and the third trying to go after all the wonders... ;)
Don't get me wrong, I'm not trying to rain on our parade, I'm just saying we're getting a bit into a conflict of interest.
I can't even avoid that myself, because after playing my game, I went back and played some 'alternate realities' (I'm sure everybody does), and it's extremely tough not to use that knowledge from those moves.


So, yes, I feel the capture of Beijing is imminent - and if there are 30-40 turns in the next round, we should probably (if all goes well) have got it.

As for your save Pawelo, shame I can't comment on it in detail, but going by your report you made a good choice to get the GL - shame you didn't get it though. Nice to see I wasn't the only one after sheep city :), it will be interesting to see what the pros and cons are for deer and sheep settlement for this city.

My obvious vote would have to go for frob (again), because of his amazing economy, but I'm crazy enough to not do that right now. Forgive me, frob.
I would like to challenge us with capturing the GL, and really do build the army to attack China. In part I'm tempted to do that, because in my single player games I usually play very isolationistic in the beginning and trying to win by gaining the technological and economical advantage. I want to force myself more to wage early war and risk more.
So, and since I can't vote for my own game I would vote for Jamesds' game, which is quite similar to mine. :mischief:

Changing to Construction, building Galleys on the West Coast and Axe everywhere else would be a must. Yes, we will lose the trade with the Chinese cities, but we will use the new Galleys to find other civilizations to trade with.

30 (possibly even 40) turn game should be good here, we shouldn't change the length repeatedly, I think it will confuse us sooner or later.
The less turns we play the less we can differentiate the games and the more they become alike. Just my 2 cents.
 
Saw you were advertising for some more players. I'd like to give this one a whirl. I'm fairly comfortable on BtS prince (so far ;) ).
I'll wait to see which save gets picked before making any comments on the game.
 
Saw you were advertising for some more players. I'd like to give this one a whirl. I'm fairly comfortable on BtS prince (so far ;) ).
I'll wait to see which save gets picked before making any comments on the game.

Welcome pigswill!

I'm sure your input ( as a Civ SG vet :cool: ) will be invaluable to us.

@Jamesds, Putchuco & frob

I am seriously torn between the two options - easy path : build up, eco, maces & cats, and challange path - taking out China asap then build up and so on. As for now, I am tempted to give a try to the 'harder path' and vote Jamesds. I appreciate your two games equally, however I like the sheep city above the deer one ;) Also, our army can march on Qin on a very early schedule.

BTW, my pc is up. Though my last try is :nuke: , I'm happy to get back into the roster :D
 
Saw you were advertising for some more players. I'd like to give this one a whirl. I'm fairly comfortable on BtS prince (so far ;) ).
I'll wait to see which save gets picked before making any comments on the game.

Nice to have you pigswill - welcome to the SG! You'll be a great help to us all as one who has played many an SG game - and maybe, just maybe you'll learn something from us!

Well, as for the voting ... :confused: .. I'm quite stuck. Here's my thoughts:

frob:
+ Got the GL, which was well done, and has resulted in an excellent economy - can research at an excellent pace
+ Found another civ, and are benefiting from those trade routes
- Not got Heriditary Rule, so unhappiness has lowered your production potential
- Only 1 axeman, and not a good Mfg (yet) to get some out quickly. I'm sure you'd be able to get Monarchy soon with your super economy, but will it be soon enough?

Putchuco:
+ You've got 4 axes, which is a good start to our invasion force and have the best Mfg to produce more military
+ You've scouted the enemy territory, which is great work
- I don't quite like Deer City at this stage in the game, just my opinion really :)

Well, if it wasn't for the fact that the GL was in Beijing, I would certianly have chosen frob's game for the superior economy he has gained through building it. However, since it is in China, I prefer the challenge and Putchuco's game is better set for that early challenge - plus it gives us an incentive - get the GL!! So, since I can't vote for myself, I vote for Putchuco.

Now let's wait for frob's vote before we continue.
 
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