Amazingly, at the start of this round, the Dutch are still in the Liberalism race. I don't think I've ever researched Liberalism this late in a game. Although it does give me an idea for an SG. Is it possible to take future tech from Liberalism? And what difficulty level would it have to be done at? I have no doubt that it would be doable at the Settler level, but frankly I don't think I want the tedium of a Settler game. Oh well ... back to the Dutch ...
There were 3 turns remaining on the Assembly Line research. After that, I researched Liberalism and took Industrialism as the free tech. This was followed by a badly needed and long delayed civics swap. I switched to Universal Suffrage, Free Speech, Emancipation, and Free Religion. Needless to say, it was a 2 turn civics swap.
And then time to decide on a victory condition. Culture is definitely out of the question. Conquest would certainly be doable, but a might tedious at this point in the game. Space and domination are certainly possible. Dominiation in particular, as it would allow me to have a look at the vassal system they put in place with Warlords (an expansion that I never owned). What about the UN? My opponent would be either Khan or Mehmed -- two folks who don't like me very much. I believe I have the lead in population; and Ghandi, Churchill, and Alexander all like me. Unfortunately, those are the 3 smallest civs. I might be able to pick up Washington's vote with some civics changes ...
My copper city, with all of its wonders, served rather well as my GP farm. Unfortunately, I never quite got around to building the National Epic.

So I ended up putting the National Epic in one of the eastern cities, where I had not chopped down so many forests. It was combined with a National Park.
I found the screenshot below to be rather interesting. Two turns after Alexander declares war on him, Ghandi puts up an Apostlic Palace vote to end the war. Alexander voted to end the war?

Surely the war wasn't going that badly after only 2 turns?
So I'd decided on a Diplomatic victory. I set research to Radio and then Mass Media. I used a Great Engineer that I had hanging around to build the UN in my National Park.

I also built the Cristo Redento there, as well.
I researched Communism in order to build the Kremlin in my capital. The free Great Spy was merged in my capital, which is what I had done with the other Great Spys.
The first UN vote did not go so well. I guess diplomatic was a bad idea!!!!!
I was really hoping that Khan would have been my opponent rather than Mehmed. Khan has the advantage (or disadvantage) of having declared war on almost everyone on the continent at one point or another. Against him, I would have had little problems. But alas, it was our friend across the seas, who won the vote. I didn't realize it at the time, but I would later discover a screen that would have told me who my opponent would have been before building the UN.

Sadly, building the UN would turn out to be the first of many, many mistakes that would be committed by myself during this round.
My next mistake was continuing to play!

I should have quit for the night and reevaluated the situation in the morning. But nooooo. I came up with a plan to use my superior military technology to make Khan my opponent. Basically, the plan was to build some Marines and load them onto East Indiamen boats and start razing Mehmed's cities. Most of his cities were coastal and being defended by Longbowmen.
After building the boats and while training the Marines, I researched both Combustion and Flight. The Frigates would get upgraded to Destroyers to knock down the various city defenses. Air power would provide some softening up of the targets, as Mehmed would later learn the secrets of Military Tradition.
In the meantime, Mehmed starts proposing all of the civics resolutions. Fortunately, I had had already completed the Cristo Redento so that I had no anarchy. But the big benefit of that wonder was lost to me, having been forced to lock in the other civics choices.

I was especially frustrated with Environmentalism, as I wanted to adopt State Property for the extra food. I made the most of it, though, by building Factories in many of my cities. Up to this point, I did not feel that Factories were worth the health costs for this particular game.
And then along comes Ghandi ... he wants to be my vassal. I'm thinking this would be a way to lock in his vote. As he would be my first ever vassal in any game, I didn't realize that I would take a diplomatic hit from every other AI in the game.
Speaking of India, does anybody else think Ghandi has enough Caravels? There are over 30 of them in that screenshot. Notice my Privateer sitting peacefully among all of them.

I stacked a bunch of them, with promotions, and sent them in with the intention of lowering Ghandi's fleet costs.
But finally the time had come ...
Our East Indiamen, loaded with Marines, are in position. But the original plan has now changed ... somewhat. With the problems brought on by Ghandi's vassalization, I realized that a true diplomatic victory was out of the question. My only option left was domination. Although, there was still a possibility of a back-door domination win if I can vote myself the winner of the game. In order to do that, I need population. That means keeping Mehmed's cities. My thinking was that if I already have one vassal, why not another? Since Mehmed's cities are all on islands, I can form colonies out of his captured cities. At least, I hope I can. The colony function does not seem to be available while the cities are still in revolt.
The war started on this small northern island. Mehmed's troops were no match for the Dutch Marines. Even less so once the Carrier's, loaded with Fighter support, caught up with the invasion fleet. As the round came to an end, Bombers are landing in the captured city of Kayseri.
The only item of real note in this war was a dialog box that I had never seen before ... I'd only recently read about it ... partisans!
The city in question was a 1 pop city that autorazed on me. And out comes a lone Janissery. I'm assuming that the number of partisans is tied to the size of the city. That Janissery wasn't much of a threat, simply providing some experience for a Marine. Semper Fi!
This round of 50 turns is probably destined for the hall of
fame shame. It was pretty much an example of how
not to play a game of Civ. And it all began with a really bad decision to go for a diplomatic win. The next round should go much smoother, though. At least I hope it will. If back-door domination doesn't work, then a domination win shouldn't be too difficult to pull off. I'll probably open a second front pretty soon against Alexander. Mehmed seems to have Alex in his back pocket.