TAfirehawk
WoC Team Manager
We have worked through alot of the structure for WoC....let me share some of our thoughts and ideas so all of you can hopefully see our logic and want to join in the concept.
The WoC is meant to be an umbrella of most Civ4 BtS mods with full user selectable options. We hope to establish a standard to make Modular XML Loading easy and smart for both the modder and player. The idea is to NOT have individual mod directories, where numerous files are duplicates to other mods, but to have directories setup like Civ, Improvements, Civics, Unit Categories, etc. This way we minimize the hard drive space/download time while maximizing the gaming options. Within the group directory Civ for example, would be one modular XML file for each new Civ/Leader added to the game. We are really just taking the established ideas and standards set forth by Firaxis and putting it in a mod on top of BtS.
The beauty and key component of this setup will be the Front-End program. This program will be the launching point for WoC instead of the BtS icon. In this program will be default mod setups so you can play FfH or TR or ViSa or whatever.....then you have custom options to tweak the individual gaming experience. Now you can customize any mod to your liking and even create 'mods' by simply making a 'default mod file' that loads custom options. You can think of this as a 'Custom Game' screen before BtS loads.
Now I now all of this sounds ambitious and it is, and it won't happen over night....but the benefit for the entire Civ4 BtS modding community is HUGE. We have 3+ strong Civ coders in the project already as well as a couple other professional programmers....so we are assembling the resources required to make this reality.
The WoC is meant to be an umbrella of most Civ4 BtS mods with full user selectable options. We hope to establish a standard to make Modular XML Loading easy and smart for both the modder and player. The idea is to NOT have individual mod directories, where numerous files are duplicates to other mods, but to have directories setup like Civ, Improvements, Civics, Unit Categories, etc. This way we minimize the hard drive space/download time while maximizing the gaming options. Within the group directory Civ for example, would be one modular XML file for each new Civ/Leader added to the game. We are really just taking the established ideas and standards set forth by Firaxis and putting it in a mod on top of BtS.
The beauty and key component of this setup will be the Front-End program. This program will be the launching point for WoC instead of the BtS icon. In this program will be default mod setups so you can play FfH or TR or ViSa or whatever.....then you have custom options to tweak the individual gaming experience. Now you can customize any mod to your liking and even create 'mods' by simply making a 'default mod file' that loads custom options. You can think of this as a 'Custom Game' screen before BtS loads.
Now I now all of this sounds ambitious and it is, and it won't happen over night....but the benefit for the entire Civ4 BtS modding community is HUGE. We have 3+ strong Civ coders in the project already as well as a couple other professional programmers....so we are assembling the resources required to make this reality.