NESLife attempt #3

@Symphony D., Furthermore, you haven't been in any of my NES's since one turn as Orion Empire and you are still lurking without permission here. However since I did enjoy your great stories in the original DNES i shall overlook your grave offences for now.

@TerrisH, i already did your Armtupler Duse. I meant to say, i changed the name to 'Dusearm' to avoid confusion.

I dont know if I'll keep that in your name and maybe have the ground fuzz as NPC, or the other way around.
 
just a small question, since when do you need permission to lurk?

also, TerrisH, if you want it evolved, I've been wanting to get back in anyways. I can start a line from there.
 
Ground Fuzz: Niklas
Evolved from: Cryoalgae
Genes (5): Photosynthesis x3, Cold Resistance x1, Hibernation x1, Carpeting x1

New Genes: Fast Growing x1, Leaves x1, Regeneration x1
the Ground Leaf was a strange outskirt of the New age of plants. evolved from the ainchint Stock of Cryoalgae, the majority of it's form lat in a Tangled web of interconnected roots. The only portion of the plant to appear above ground are it's Fast growing leaves, which it can regrow quite quickly with little energy cost should if lose them.
 
@RFHolloway, as Iggy said things lay soft eggs by default. I will count the egg laying as 'tough eggs' unless you say otherwise.

Also, flight lvl1 is not really flight but more like hop-jump-and-glide. Hope thats OK.
.

Changed the egg laying to mass egg laying - I think that gene is out there somewhere - flight 1 is fine - everything has got to start somewhere, and I still have digging 2 to get around and for protection.
 
@j_eps: Noooooo, don't go and make my Cryoalgae extinct! :p ;)

I will post a new evolution for this update, but it will have to come tomorrow. I hope I'm still on time. :scared:
 
I will add Ground Fuzz, though im not sure about its similarities to grass. When Disenfrancised was here, he commented that grass was actually one of the more sophisticated types of plant, despite being so small.

just a small question, since when do you need permission to lurk?

Ah i dont mean lurking as such, I mean, posting frequently without playing. I think this NES is simple to join and non-commital, so i dont like to see people commenting on things without posting at least one evolution of their own :p

Niklas said:
I will post a new evolution for this update, but it will have to come tomorrow. I hope I'm still on time.

@Niklas, im afraid its a bit late now. I wont be able to accept a new creature if im half way though working things out, which i probably will be by the time i see what you post.
 
Friday at the latest. I really dont know how much time ill have tommorrow.
 
Era 21: The Imperieelian Era

This era is named after the only known and complete fossil of the Golden Imperieel, which dates from this period. Despite being a comparatively large and impressive creature, and probably quite common at this time, its lack of skeleton makes it unlikely that anything more than scale fragments will be found again in the fossil record.

The continent of Caliburnia continued to break apart. By the end of this era, three sub-continents had emerged, each sharing the same set of species, more or less. Lemunesia was continuing to rise. Agonia continued on its course, and the former Zeribean Sea was reduced to a river basin.

It was another age of abundance. The climate remained warm, oxygen and carbon dioxide levels remained high. Ocean currents were almost perfectly positioned to stir up cold nutrient-rich water from the depths and distribute it across the surface. As a result, the oceans teemed with plankton and plant life. Meanwhile, jungles and swamps covered much of the land surface, producing more food than herbivores could eat. Sediments rich in organic matter would eventually form huge deposits of coal and crude oil.

The conditions should have suited the growth of huge animals and plants, but surprisingly few organisms showed much growth in size over the previous era. The reasons for this are not clear, but it may be that the prevalence of social behaviour made numbers more important than size. There certainly seems to have been huge populations of many species at this time. Some also suggest that most body designs were already as large as they could be. The Koranthea and Kanenian were unique in having well-developed skeletons, for example, though these species were themselves fairly small.

Nevertheless, this era did give rise to the largest land animal ever seen up to this point - the Plutonodupler. Though this could actually be considered a de-generate species in many ways.

Lifeform Census:

132 species are known to have lived during this era, with approximately 9 that did not survive to the end.

Spoiler details :

S = Struggling due to lack of food sources/ too much competition
I = struggling due to Inefficiency/ requiring more energy than can be gained
E = struggling due to being Eaten too much/ poor defences
T = Thriving
W = very Widespread around the world
C = Confined to a few regions
L = species noted for its Longevity, having lasted many eras
U = unchallenged, at or near the top of its food chain/ no serious predators
*Red* = species did not survive to the end of this era
(nothing) = no major problems / average / nothing notable

Land Animals census: (45 species)
Leafworm (T/W/L), Terradid MrkII (S/E/C/L), Clepsuryte (C/L), LungScraper (E/W), Sandavalion (W),
Hiboryte (T/W), Cronodid (C), Sextupler (S/C), Mouthvalion, Audorix (S/C),
Kakoo (S/C), Longbay Cloudfire (W), Arix (S/C), LandScraper (E/W), Hextupler,
Kyponea (S/C), Xiavalion (S/W), Island Dawnfire (T/W), Mirramid (E/S), Jubblerus Fruitus (T/W),
SkullScraper (W), Volaticyte (T), Aquaupler (E), Armtupler (S), Jubblera Sensica (T/W), Koranthea (S/C),
Longbay Fireskimmer (W), Karakavalion (T/W/U), Ursulanyte (E/C), Jafankunea (C),
Diplodupler, Sensorix (T), Lithodid (S), Merlyte (T/W), Falcirix (T/U),
Heftupler (T/U), Kanenian (T/U), Dusearm (T), Diggadid (T), Phratrevalion (T/W),
Uglybug, Slime Finner (E/W), Fire Raider (T/W/U), Groundfire (C/U), Plutonodupler (U)

Land Plants census: (26 species)
Lichen (W/L), Proto-Moss (W/S/L), Multiplying Zeeboo (C/L), Big Fanel V3 (W/L), Proto-Tranel (S),
Chungus (T/W/U), Parasitic Moss (T/W), Tougher Zeeboo (C), Attack Tranel (I), Clinging-Tick (W),
Scavenger Fanel (S/E/W), Weak Fern (W), Thinking Zeeboo (I/C) , Novo Tranel, Woody Fanel (T/W),
Sprouty Fern (E/W), Super Lichen (W), Fire Moss (W/S), Interactive Zeeboo (I/C), Hearty Moss (W/S/U),
Sprawling Tranel (T), Skyward Woodfanel (T/W), Boom Fern (E/W), Leafy Zeeboo (C), Buggy Moss (U),
Rock Zeeboo (C/U)

Sea Animals census: (48 species)
Sandworm (W/L), Ponduryte (W/L), Dibbler-Ice 2.0 (S/W/L), Simplavalion (W/L), Cloudfish (S/W/L),
Nitros Intrepidus (W/L), Quintupler (W/L), Ghostrex (W/S), Socivalion Mrk IV (S), Infil-cult (W),
Garbageos Megatronus (S/W), Redfish (S/W), Resistousis Helifish (W), Sea Tick (W), Xoso Finner (W),
Yuckius Prettius (W), Shellster Kipinus (W), Shy Hunter (W), Double Finner (S/W), Stormfish (T/W),
Azure Serpenteel (W), Yuckius Evenprettius (I/S) , Clamworm (W), Mibbler (W),
Giant Quintupler (U),
Sea Slug (T/W), Driftworm (T/W), Shock Finner (S/W), Megafinn (W), Koranops (W),
Yuckius Hornius (I/S), Amacilndasa (W), Novopredavalion (T/W/U), Harpoon Serpenteel (S),
Geoturyte (E/W), Yuckius Assasinus (S), Flatfish (T/W), Muto-Cult (W), Ol Finner (T/W/U),
Milipod (S/E), Ebiscone (T/W), Golden Imperieel (T/W/U), Pack Finner (T/W), Yuckius BumpusHuntus (S),
Yucky Sea Monster (I/U), Voidus Garbageos(T/W), Guardian Serpenteel (W), Radarex (T/W)

Sea Plants census (13 species):
Cryoalgae (W/L), Sea Urchin (W/L/U), Algaceae Dendrocovitis (T/L), Bathyscaper (W/L), Spongita Chilled (L),
Bubble Zeeboo (W), Bathystower, Spongita Terranova (T/W), Bathysspire (I/W), Algaceae Rerethermis (T/W),
Sticky Zeeboo (W), Aguaminaret (W), Sea Fuzz (S)


New Evolutions:
Spoiler :
critters21aaaaa.jpg



Planet Map:
Spoiler :
NLm21.png


The Land:

Spoiler :
The Fire Raider was a new branch of the Cloudbay family, one which had improved eyesight, sharper talons and a more complex nervous system. Though its basic flying ability was not any greater, it had superior reflexes and reactions, which allowed to specialise in hunting other fliers, including its own ancestors. Various sub-species of Fire Raiders spread all over the planet. Though this doesn't seem to have done any serious damage to the populations of its prey.

The Phratrevalion was also very widespread. It probably first originated in Lemunesia before spreading to the western continents. There was certainly all kinds of prey to support it, and no other climbing predators to compete with, except the older Xiavalions. Phratrevalions quickly outnumbered and replaced them, thanks to their keen parental instincts and clannish behaviour. The species did not reach Agonia, where its cousin the Xiavalion was still doing well.

The Buggy Moss was one of the few new plants to appear. Its airborne spores had spread it around the world by the end of this era. Heavy rainfall in parts of the jungles often washed nutrients from the soil, and the Buggy Moss was the one plant which could make up for this by trapping the abundant insects. Its poisons also gave it a weapon against herbivores and other plants. Despite this, it does seem to have been especially common, perhaps due to its complexity.

Orania:
Spoiler :

The northernmost fragment of former Caliburnia. Dominated by cool forests at this time, which would have been much more peaceful than the busy jungles of other continents.

As with the previous era, the cooler climate suited many of the older plants which had evolved during the cold times, before and after the last mass extinction. Sprouty Ferns and Boom Ferns were very rare here, despite making up a large part of the jungles elsewhere in the world.

NL21oraniaa.jpg


The northernmost peninsulas were a quiet shelter for the last few populations of Clepsurytes, which were still more suited to cold weather than any other species.

Even with the colder climate, the long coastline supported many amphibians. The waters to the north were favourite feeding grounds of Stormfish and Redfish, and this turn attracted the sea-going Island Dawnfires to the region. That in turn attracted large numbers of Fire Raiders which also hunted the plentiful Volaticytes in the forests.

Parasites were not so common, due to the cooler climate.

Notable Plants:
Proto-Tranels, Novo Tranels, Attack Tranels, Tough Zeeboos.

Notable Animals:
Clepsurytes, Ursulanytes, Diploduplers, Volaticytes, Fire Raiders, Island Dawnfires, Phratrevalions, Heftuplers, Lungscrapers.


Heftulania and Falciria:
Spoiler :

The southern parts of Caliburnia. Although separating at a rapid rate, they still shared similar species at this time. Newly-appearing species seem to have been able to colonise both sub-continents fairly easily.

Heftuplers and Dusearms were most common here. Heftuplers were stronger versions of the Armtuplers, with better senses. They were soon replacing their ancestors wherever they went, though colonies of Armtuplers were able to survive in a few corners.

The Dusearm also evolved from the Armtuplers. It had a more upright stance than its ancestors, which would have allowed them to co-ordinate their 'arms' more effectively. Despite its unusual and clumsy-looking appearance, the species also did well, aiding the downfall of the Armtuplers. With their longer legs, Dusearms were more at ease on long migrations through the open plains and semi-jungle. All three species were still the brainiest land animals.

The same could not be said for the Plutonodupler, an even bigger version of the Diplodupler. As mentioned, it was the largest animal ever seen at this time. But it probably spent most of its time in water to help support its weight. It would also have been rather lazy, with its extendable mouth doing most of the hard work. Its legs became weaker, leaving it unable to walk fully upright. It's brain capacity also decreased, and its senses remained poor. It was basically a sluggish eating machine, only moving on when it had stripped the surroundings of all edible vegetation. Nonetheless, the adults were too big to be bothered by predators most of the time.

NL21p1.jpg


The Sensorix, using ambush tactics in the dense jungles, remained the most common predator overall. Though the Falcirix went some way to change that. A faster metabolism than the Arix and deadlier claws - the most deadly yet seen - gave the species several advantages. Several fossilised claws have been found and they show a lot of variations. It is possible different 'clans' grew different claws depending on where they lived and what they hunted. In any case, all of the claws were clearly effective butchering tools. It may be that Falcirixes were the only hunters to attack Plutonoduplers and other large creatures on a regular basis.

Most of the islands east of Falciria were colonised by land predators like the Falcirix and Phratrevalion. This made things more dangerous for amphibians, especially the Land Scrapers. Though the SkullScrapers still seem to have been common there.

The shallow sea in-between the two sub-continents was plagued by Karakavalions and Golden Imperieels. Both species also worked their way inland through rivers and lakes, where they made life more dangerous for just about all land animals.

The interior of Heftulania remained an important refuge for dry-adapted plants (especially the Weak Fern and various Zeeboos) and animals (Lithodids) which could not compete elsewhere on an even footing.

The Leafy Zeeboo remained confined here. It was more successful than its sophisticated, but struggling ancestors (Thinking and Interactive Zeeboos), which it replaced wherever it went. The Leafy Zeeboo maintained its lead as the most complex lifeform on the planet at this time.

The Diggadid, a descendent of the Lithodid, proved rather more successful and was equally at home in the jungle undergrowth as in the open plains. Improved digging ability helped it shelter from most predators. It remained one of the most efficient plant-digestors around.

Various new plants arrived from Lemunesia, especially the Skyward Woodfanel which was soon competing with the Sprawling Fanels.

Conditions were perfect for parasites like the Clinging-Tick, unfortunately so for the local animals.

Notable Plants:
Skyward Woodfanels, Sprawling Fanels, Chungus, Parasitic Moss, Boom Ferns, Sprouty Ferns, Woody Fanels, Leafy Zeeboos, Fire Moss.

Notable Animals:
Volaticytes, Karakavalions, Golden Imperieels, Plutonoduplers, Diploduplers, Phratrevalions, Diggadids, Heftuplers, Armtuplers, Dusearms, Skullscrapers, Crimson Slasheels, Radarexes, Merlytes, Fire Raiders, Leafworms, Clinging Tick.


Agonia:
Spoiler :

There was relatively little change to this continent. With a mix of jungle, forest, Zeebooland and open plains - not to mention sprawling coastlines, rivers, lakes and swamps - there was still habitat for all kinds of species.

The new king of the jungle was the Kanenian. Though it didn't have the best weapons, it didn't have a great need for them. It had the strength to match creatures several times its size and weight. Other species in this family were soon in decline, especially the Kyponea which was already extinct by the end of this era.

Kanenians were also the first of their line to branch out from the wet jungle habitant and were soon rampaging all over Agonia, including the forests of the far north. Perhaps for this reason, the old Terradid mrkII's were left on the verge of extinction. There were no dedicated herbivores to replace them.

Kanenians were only vulnerable to the Karakavalions, which arrived from Lemunesia during this era and soon made themselves at home.

NL21agonia.jpg


Xiavalions did well here and continued to take a toll on the local tree-climbing species, especially the unique Mirramid, which was another species at risk of extinction.

Most sea life had been squeezed out of the Zeribean area, but a few interesting relics were left behind in large lakes, including a few fresh-water variations of various Yucky species, and the insect-eating Ebiscones (relatives of the Koranops), the latter of which seems to have done well in the insect-infested waters.

Radarexes and Shy Hunters competed for prey in the murky rivers and lakes. The Ghostrex had long been the only species to use an electrical-sense to detect prey. But the new Radarex had a much more sensitive electric 'nose', and competed fairly with the Shy Hunters, which had good hearing and sense of smell.

Jumping Uglybugs first appeared on the jungle floor of Agonia and appear to have done rather well. Once underground, the only predators which could dig them out were the comparatively-huge Karakavalion, and the Kanenian and its ancestors, all of which probably had other prey on their minds.

The Zeeboos on this continent had no been isolated for countless millions of years. It is perhaps unsurprising that a new form appeared. The Rock Zeeboo was unusual for having a very tough shell (made of waste minerals) to protect its base from nibbling herbivores. This species may be another reason for the decline of the Terradid mrkII.

Notable Animals:
Kanenians, Mirramids, Jafankuneas, Terradid MrkIIs, Karakavalions, Golden Imperieels, Ebiscones, Merlytes, Hiborytes, Longbay Fireskimmers, Leafworms, Clinging Ticks, Uglybugs.

Notable Plants:
Rock Zeeboo, Skyward Woodfanels, Sprawling Fanels, Chungus, Parasitic Moss, Boom Ferns, Sprouty Ferns, Woody Fanels, Big Fanel V3s.


Lemunesia:
Spoiler :

The island chain remained as a bridge between the continents, but only for those that could swim or fly reasonably well.

Several islands were growing into true mini-continents, and volcanic activity seems to have caused a lot of localised disruption.

Some of the islands were still a paradise for a few lucky species, with no predators and plenty of food to be found. Though many islands were home to colonies of flying creatures, especially the Island Dawnfires. The Groundfire was one adaptation which abandoned flight altogether, as it took over the role of ground predator, and grew rather large in the process. These creatures could still swim fairly well, and were able to colonise several islands that way.

NL21lemun.jpg


Amphibians were of course very common here. Other islands would have been ruled by Karakavalions and Skullscrapers.

The Slime Finner - a climbing offshoot of the Lung Scraper - evolved somewhere in the archipelago and later spread to other continents.

The Sextupler went extinct, and the last refuges for the unqiue Aquaupler were also under threat.

Notable Animals:
Aquauplers, Groundfires, Karakavalions, Clinging Ticks, Skullscrapers, Island Dawnfires, Lung Scrapers, Land Scrapers, Merlytes, Longbay Fireskimmers, Fire Raiders

Notable Plants:
Skyward Woodfanels, Sprawling Fanels, Chungus, Parasitic Moss, Boom Ferns, Sprouty Ferns, Big Fanel V3s.



The Oceans:
Spoiler :

The abundance of food continued, and so did the established order.

The greatest change to the food chain was the appearance of the Golden Imperieel, which had the size, strength, and weaponry to tackle any creature under the waves (as well as some unlucky ones above). The graceful Megafinns now had a serious predator (their deaths at the hands of Imperieels must have been particularly gruesome), and their numbers declined. This is turn freed up more plankton and plants for other smaller species to eat. Packs of Novopredavalions also had more competition.

The spike-headed Ol Finner seems to have evolved an effective means of defence. Its splintered spikes which have been found embedded in the fossils of other unlucky predators.

Pack Finners seem to have been more successful than the Shock Finners, so much so that their ancestors went extinct. Pack Finners are likely to have specialised in hunting all kinds of fast-moving prey (though, perhaps not the spike-headed Ol Finners). They had the fastest metabolism and swimming speed of any predator, and were in many ways a match for the sophisticated Novopredavalion, except for their lack of brain power and social instincts.

As mentioned, the Ebiscone was a descendent of the Koranops. But while the Kranops remained very numerous in the oceans, the Ebiscone only really did well inland, in insect-infested swamps. Though this still gave it plenty of habitat.

The unusual-looking Voidus Garbageos was the most efficient scavenger yet seen. It was probably able to take nourishment from just about any scrap of organic debris. Though, its lack of strength or sharp tools for opening up carcasses probably meant it was content to wait for other scavengers to eat first.

The Radarex and Shy Hunters were equally at home in the dark depths or night-time waters as they were in the murky inland lakes.

Times were good for sea plants, but the Sea Fuzz struggled to find a place. It was more demanding than its archaic ancestor the Cryoalgae, but had little chance of competing for light against the taller Zeeboo and Algaceae species.

The deep ocean floor saw some more changes. In edition to tasty minerals, the Aguaminaret evolved a taste for plankton - either the sparse zooplankton of the depths, or the more abundant plankton nearer the surface. It seems to have become much more widespread than its predecessors, and lived at various different depths.

N21oceans.jpg


The Aguaminaret may well have been guarded by the Guardian Serpenteel, descendent of the Harpoon Serpenteel a smaller relative of the mighty Imperieel. This species probably laid eggs inside reef-like structures. Although the eggs leeched nutrients from their surroundings, this would rarely be enough to cause serious harm. It is likely that the adult Guardian would also protect the site of the eggs from other animals, with some benefit for the host.

Milipods were probably quite common is some parts of the ocean floor, though there was now a lot of competition from other scavengers. And without any real defences they would have been eaten up as fast as they reproduced, if they were lucky.

Finally, there was a crash among the various Yuckius species. There were too many overlapping lifestyles and too much competition, especially with the emergence of the fearsome Yucky Sea Monster - a larger species with fewer problems eating other Yuckies as well as anything else. The survivors were the Sea Monster, the newer and more sophisticated BumpusHuntus, and the older and simpler Prettius.

Notable Animals:
Cloudfish, Koranops, Stormfish, Giant Quadruplers, Karakavalions, Golden Imperieels, Yucky Sea Monsters, Novopredavalions, Sandworms, Ol Finners, Amacilndasas, Sea Slugs, Mibblers, Driftworms

Notable Plants:
Aguaminarets, Bathyscapers, Bubble Zeeboos, Algaceae Rerethermis, Cryoalgae, Spongita Terranovae


Genus Spotlight: Valions

The Valions have thrived at sea and on the land, particularly the continent of Agonia. Almost all of these species have been predators. The Socivalion is the ancestor of both the top pack-hunting predator of the oceans (Novopredavalion) and the top predators of Agonia (Kanenian and Phratrevalion). Only the Ytes genus can claim to fill a greater number of roles simultaneously.

Spoiler :
valionsonland.jpg


Bonuses:
Plant award: Leafy Zeeboo. Fulton has +1 gene bonus.

Animal award: Heftupler. TerrsiH has +1 gene bonus (c&cciv3's evolution from TerrisH's original creature)

Innovation award: Ebiscone. tuxedohamm has +1 gene bonus.

Survival award: Cloudfish. North King has +1 gene bonus.

Story award: Lord Iggy has +1 gene bonus.

Problems:
@Luckymoose, your original description talked about various things that you didn't actually evolve, IE claws, getting more oxygen etc. I'm afraid you cant get any improvements for free without adding the 'genes' for them. Im sure I've pointed that out before. Please be aware of that.

@TerrisH/J_eps, the ground fuzz has no 'roots'. So pretty much all of it is above 'ground'. Though it actually still grows underwater. I renamed it Sea Fuzz to avoid confusion. Just to let you know I couldn't make it how you described it originally.

@RFHollowway, I changed the Uglybug to 'jump' like a spring instead of have 'wings' at this point. Since it can't really 'climb' its not likely to be up high places and be falling/gliding from them.

Spoiler I got issues :

'Armtupler Duse' was renamed 'Dusearm' to avoid confusion.

It came to my attention that there were two species named 'Predavalion'. One very ancient form of Valion, and the other being Grombar's evolution from last turn which is currently the top ocean predator. So the latest one is henceforth known as Novopredavalion.

May I ask you all to avoid phrases like 'the best' 'the fastest' 'pwns all' in the descriptions you post. Writing it doesn't make it true :). Ive been deleting those phrases to make things more objective.

Also, watch out for trying to evolve things 'in advance'. Everything should serve a purpose immediately, or its just wasting energy. You need to move from one step to another.

As always, I've changed a lot of the 'genes' people posted into existing ones, so we have an easier comparison between species in the stats. I don't expect you to keep track of them all, and wont penalise people for it, but some should be familiar by now...

Complex Muscles = Strength.

Hearing / Ears = Vibration Sense. I'm treating it as the same for both water and land. Though since vibrations travel better in water than air, it is easier to have good hearing in water.

Loud Voice = Vocalisation. Im assuming most animals can make noises, especially those with 'lungs', though there are other ways to do it. But 'vocalisation' does it better and in a more complex way. That is useful for scaring away other animals or attracting them or communicating something.

Running = Walking. Im assuming all animals can have 'bursts of speed' depending on their metabolism (lungs/gills etc), how much weight they are carrying, how many limbs/spikes there are to get in the way, etc etc. And perhaps 'strength' will help too. And maybe how good the skeleton/cartilage is to support muscle attachments (exoskeletons may have different ways of doing that just as well). So it depends on a few things. Maybe there should be a 'burst of speed/energy rush' gene or something. Im not sure yet... am open to ideas about that.

Toxins = Poison. Im not seeing a need to separate those at the moment (technically I think poisons are stuff that affect body functions, shutting them down or sending them haywire, whereas toxins just damage/kill living cells?)

Simple Digestive System = Insect Eating for the Buggy Moss. Also the Buggy Moss cant make 'webs' as such, because that would require moving around and using limbs of some kind to weave something together. So I called it 'Trapping Filaments'.

Also, carnivores can eat 'dead things' but only fresh corpses. 'Eating dead things' refers to eating things in advanced stage of decomposition, IE loaded with bacteria that would be harmful unless you have evolved to deal with it.


Question:
Does anyone happen to know who the Proto-Moss belongs to? It is still alive but I realised the name is missing in the stats.

Also, feel free to suggest names for areas on the map.

*Remdiner* Evolution is speeding up:
You can add 3 genes by default, that is 4 with a bonus. And you can remove the same amount. Im making this permanent since there are no complaints about this.

However, I still don't want to allow more than 2 to be spent on the same thing in one turn. IE a creature suddenly getting 'Flying x4' in the space of one era is not realistic at all.

*Reminder* NPC evolutions are now open for suggestion:
Though I can only allow one 'official' evolution per player per turn, I would like to ask for any suggestions people may have for NPC creatures. From now on I want the NPC's to be influenced by players. So, please feel free to post any ideas you many have for other evolutions! But I don't ask that you spend much time on them or do stats for them, because I make no guarantees about actually using them, or I may change them alot. They will still be NPC's and wont give bonuses to people.

Species Stats:
Recently extinct creatures are still shown in the word doc, but they are highlighted in bright red. They are not shown in the txt.
 

Attachments

Supercult
+ 2 mass repro and +1 Poisonous Tendrils.
A quicker spreading cult !
 
Nice update! The only thing I sort of mind is the description of the Aquaminaret as a "plant". It is technically an animal. The same is true, incidentally, of real world sponges and coral.
 
Great update

Sea Fuzz: J_eps
Evolved from: Cryoalgae
Genes (9): Photosynthesis x3, Cold Resistance x1, Hibernation x1, Carpeting x1, Fast Growth x1, Leaves x1, Regeneration x1
Description: The Ground Fuzz was a strange outskirt of the new age of plants. Evolved from the ancient stock of Cryoalgae. The only portion of the plant to appear above ground are it's fast growing leaves, which it can regrow quite quickly with little energy cost should if lose them.

EVOLVES TO

Evolution Template:

Ground Fuzz: j_eps
Evolved from: Sea Fuzz
Gene added : Rootsx2, Fast Growth x1
Gene removed : NONE
Description: The Ground Fuzz was a strange outskirt of the new age of plants. The only portion of the plant to appear above ground are it's fast growing leaves, which it can regrow quite quickly with little energy cost should if lose them.
 
Thanks :)

BTW, the animal bonus is now awarded for TerrisH. c&cciv3 built on TerrisH's basically succesful design.

North King said:
Nice update! The only thing I sort of mind is the description of the Aquaminaret as a "plant". It is technically an animal. The same is true, incidentally, of real world sponges and coral.

Yes, I believe real-world sponges start life as moving larvae, and reefs are basically animals in a shell. I thought I should make an arbitrary division to avoid having in-betweens or things on both sides...

---------

OK, I have an idea of how the next update may be. Feedback is very welcome :)

> Very brief intro describing climate, major changes to the world etc

> New species pic. I will be firm with myself about reducing quality. Fewer details, no dark/light shading etc.

> Map pic, the same format

> Land and ocean sections, with smaller sections within them. Each section no more than a few sentences describing major trends, notable species, and basically no background. Some new species will hardly get mention. I will no longer get into such specifics about where things live.

> Occasional random spotlight, if I feel like messing with graphics and making an evolution chart thing for any specific branch.

> Bonuses

> Problems/issues/questions

> Census Thingy, if anyone thinks that is useful. It took little more than 30 mins to put together, and I doubt more than a couple of minutes to update.

> Stats
 
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