okay so I play a couple of turns just so i could get a better idea of the area near the clams and look what i found
.
alright so there are several possibilities. blue and white cities are either or. I originally was thinking white, but with the development of fish+stone, it becomes a tougher choice. also red and yellow are either ors as well and depends on what is scouted down there. I'll post the save for you just because i got a "tin" random event that gave you +2 hammers to the plains hill you mined
. also, when i looked in your city, you were working a river GL. were you working it for the commerce? i'm guessing it was probably just that it was a forest you were working that got chopped.
so lets go into the benefits of each city.
pink city:
it has 1 ocean fish, 1 plains clam, plains stone, 2 plains (one forrested but overlapping), 2 GL (one forested), and 2 lakes. with a lighthouse, we're getting a net of +6
or in other terms enough to get us to size 20 pop. however, I think the best move is to probably work some specialists in this city. while working the seafood, stone, and lake tiles, the would reach a max of size 10 and could run 5 specialists. unfortunately, it probably wont reach that high because all the
resources you have are wine and silk, which need monarchy and calendar to work. monarchy would actually be useful because it would give you hereditary rule as well.
teal site:
this would be a natural commerce site.with the sheep an dFP, it has plenty of food. it's also on a plains hill which gives the city an extra
boost to production
blue and white: both kind of meh. blue gets you more production, but white more food. white would also make a good candidate for a moai site. white would also equate to less overlapping.
red/yellow: would be a production city, if you could call it that. it could make for a hybrid production/commerce city as well since it does have a lot of rivered tiles. the area needs to be scouted better so you can decide where to put it exactly.
also, since it is pretty food high, you'd be focusing a lot on whipping whatever you need built, same would go for white city. if you want my advice, i'd get red/yellow explored as soon as possible and settled with maybe your 2nd settler. the horse is a strategic resource and if you're lacking iron and copper, heaven forbid, you'll need it. india is pretty close as well so you at least want to deny them that. and also, looking at indea BFC, i'd say capture it ASAP. tons of calendar resources so so my guess is they also got ivory and dont have iron/copper/horses in their bfc. so most likely you'll be facing archers. so looking for either a mass chariot rush (which would actually help a lot since they're far away), or researching IW and get some iron and send over some swords/axes.
your happy cap looks like it'll be 6 with resources hooked up, 8 if a religion spreads to you, and 10 if you capture india's capital, and 11+ if you run hereditary rule.
and I recommend looking at orions thread. it is definitely very informative and I think it would help you out a lot. he goes into tons of details about a lot of the aspects of game play.
http://forums.civfanatics.com/uploads/93140/Mentor_BC-2360.CivBeyondSwordSave


alright so there are several possibilities. blue and white cities are either or. I originally was thinking white, but with the development of fish+stone, it becomes a tougher choice. also red and yellow are either ors as well and depends on what is scouted down there. I'll post the save for you just because i got a "tin" random event that gave you +2 hammers to the plains hill you mined

so lets go into the benefits of each city.
pink city:
it has 1 ocean fish, 1 plains clam, plains stone, 2 plains (one forrested but overlapping), 2 GL (one forested), and 2 lakes. with a lighthouse, we're getting a net of +6


teal site:
this would be a natural commerce site.with the sheep an dFP, it has plenty of food. it's also on a plains hill which gives the city an extra

blue and white: both kind of meh. blue gets you more production, but white more food. white would also make a good candidate for a moai site. white would also equate to less overlapping.
red/yellow: would be a production city, if you could call it that. it could make for a hybrid production/commerce city as well since it does have a lot of rivered tiles. the area needs to be scouted better so you can decide where to put it exactly.
also, since it is pretty food high, you'd be focusing a lot on whipping whatever you need built, same would go for white city. if you want my advice, i'd get red/yellow explored as soon as possible and settled with maybe your 2nd settler. the horse is a strategic resource and if you're lacking iron and copper, heaven forbid, you'll need it. india is pretty close as well so you at least want to deny them that. and also, looking at indea BFC, i'd say capture it ASAP. tons of calendar resources so so my guess is they also got ivory and dont have iron/copper/horses in their bfc. so most likely you'll be facing archers. so looking for either a mass chariot rush (which would actually help a lot since they're far away), or researching IW and get some iron and send over some swords/axes.
your happy cap looks like it'll be 6 with resources hooked up, 8 if a religion spreads to you, and 10 if you capture india's capital, and 11+ if you run hereditary rule.
and I recommend looking at orions thread. it is definitely very informative and I think it would help you out a lot. he goes into tons of details about a lot of the aspects of game play.
http://forums.civfanatics.com/uploads/93140/Mentor_BC-2360.CivBeyondSwordSave