Here is some more about the oil units and The Dutch East Indies
wonder. Also a question about MP turn order. This was in response
to some questions E-mailed by Sully:
At 07:55 PM 9/20/2007, you wrote:
Hi Eric! A couple of questions for ya..
For the IJN..how does the Dutch East Indies work? Does it produce a treasure unit that must be seized and then transported back to Tokoyo?
How often does it produce a unit? Can it be transported via a Fast Trans?
Is it the only oil producing wonder? When can the IJN build aircraft after capturing the DEIW?? And..how many aircraft units can be produced per oil unit/treasure? And in your current MP version of HOF2..is the order the same as Luthor started the game in the Stuka PBEM game? He starts with China..which...seems a little strange to me in regards to turn order??
Sully
1. DEI OIL - it will produce one oil unit per turn if your government is Imperial
Japan, else produces nothing. It is the only oil producing wonder.
2. House rule states that the oil must be returned to VP locations in the home islands only.
3. Oil can be transported by fast transport if carried by a foot unit, but
another house rule says that only transports or invasion fleets should carry
oil.
4. You still need oil as a resource to build aircraft, be careful not to confuse
oil the resource with oil the treasure unit, the treasure is just used to generate cash.
5. China gets to move before Japan so they can fortify their units, since China had been at war
for years on Dec/7/41 they were not surprised like the USA. Same with Russia and Germany,
Russia moves first, but in this version of HOF I moved their armies and medium bombers back far
enough that they would not be able to use them on GT1.
So if Russia does launch an attack on GT1 they will have to do it without
armies or medium bombers. This is for the MP version of the game, single
player versions work a little differently.