The 'sto' maps (I forget where they came from) have a control that lets you add starting resources such as Mana and fiddle around with a lot of other things. They work pretty well with BTS/.25 but were better with vanilla/.23.
Smartmap never (played it up to ~0.21 or 0.22) spawned enough mana nodes to my liking. Otherwise I liked the options.
We really need a map script dedicated to FfH
No, actually there are no map scripts for FfH yet, so nobody could have wanted to set it that way. Sure, general resources, but in FfH is really another thing, even if not from a mappers point of view.
i'm sorry but the vanilla/warlords version of the scripts don't work with BtS for the moment . You can play if you have some settings already done but you get a crash after about 20 selections , so that's impossible to play if you need to enter a lot of settings . I'm working on a BtS version , but i encounter lots of problems and that will not be done soon . I plan to do an FFh implementation when the shadow phase will be finished , if i achieve to do a BtS version .
Of course, I am not getting any Animals at the start any more and that is the one thing I would most like to have working again (at least until the options mod comes back). Were you doing that with an Event?
Of course, I am not getting any Animals at the start any more and that is the one thing I would most like to have working again
This sort of thing is supposed to be handled in the XML, If you are only getting a few, it's because the guy who wrote the XML intended for it to be rare.
Actually, I took a look at the SmartMap python code and the amount of resources are decided in there. The problem lies in the fact that the script isn't aware of any of the FfH resources. It places them, but with a a non-changeable low priority, as far as I can tell.
The script defines a few lists of resources on lines 55 to 63, while the placement happens in 'Step 5' starting on line 2157.
Perhaps someone with more ready knowledge of Civ mapscripts than me could modify the script a bit? I do like the many options you get...
I've just tested a game with animals and barbarian cities with 0.25k . I got some animals and barbarian cities with no bug ... if you don't have any animal , can you enable the debugger and post the log file please ?
Tcho !