NESLife attempt #3

Abaddon, do you so hate me that you put in an evolution with no other purpuse than to kill off my most successful creation? :(

Fwiw I'm against faster updates since it means I will miss more of them due to my lack of time. But that's from a purely egoistic perspective. Seems the train has already passed on this update... :undecide:
 
I don't think it's hate, just spite.

And Nik, you just have to spend 20 minutes once a week to keep up with the NES.
 
OK, ive done all the graphics and im working on a simplified update. Maybe ready a few hours incl. time for distractions.
 
OOC: Also known as the backtobasicus era. If you don't like this, let me know, otherwise all im reading is everyone except Niklas asking for faster/simpler updates!

Era 24: The Gregarixian Era

This era is named after the many fossils of Gregarix that date from this time, their exoskeletons were often fossilised in great detail.

After the asteroid impact of the previous era, things had settled down. Most new species appeared on land to take advantage of the many openings there.

There were enough plants, plankton and insects to support more life, but populations were still nowhere near as high as they had been before the disaster.

Meanwhile, the overall climate was dry, cold, and getting colder...

New Evolutions:
Spoiler :


Lifeform Census:

Approximately 95 species lived at this time, with 4 that did not survive to the end.

Spoiler details :

-


Planet Map:
Spoiler :


The Land:
Spoiler :


A few new land species had great success. Winter Fern spread across the northern latitudes, and was able to survive being buried in snow each winter.

The Long Nosed Aurora soon had the highest population of all the Aurora species. Its increased intelligence did not really help with finding insects directly, though they could learn to follow digging animals to see what they disturbed.

The Blood Aurora did less well overall, but it became the top predator on some isolated islands. This species is also noted for its parenting and egg-guarding behaviour, and also for its feathery appendages which were very similar to those of the unrelated Kakoo family. At this point its feathers were probably more useful for keeping its young warm than for helping with aerodynamics.

In many places the Jubblera Swminta took over from the Jubblera Sensica. A swarm of them would quickly be able to dissolve a corpse down to its bones, if it had any. Though the acid-spit was a fairly expensive tool in terms of energy, and they needed more food to support their swarms.

By contrast, the Land Mollusk had no outstanding qualities when compared to the earlier Leafworms etc, and was also completely vulnerable. By the end of this era, it survived only on a few remote islands south of Heftonia, where it could live near peaceful lagoons.

Meanwhile, many older species made a big comeback, the Novo Tranel, Woody Fanel and Proto-Tranel especially so. Dense forests of them began to grow again in Orania and Heftonia.

Ground Fuzz had been able to establish itself on all continents, but wasn't able to compete with the Ferns once sunlight returned to normal, and conditions became harsher.

Stranded Blue Eferscones would have been a common sight on beaches and tidal pools all over the planet. Though these creatures were most successful in the oceans, some were able to work their way along rivers into lakes and swamps far inland.

Orania:
Spoiler :

This continent had the most fertile land, unfortunately much of it was now covered by glaciers. Orania remained isolated during this era, but was slowly heading for a collision with Heftonia.

The Gregarix evolved here. Their population grew very fast until they completely replaced the local Saaranixes. They were tough, mobile, efficient, and easily able to bully the lighter Pre-Finners for the best feeding spots. They were also better adapted to the cold than most, allowing them to graze right up to the glacier boundaries. The adults had no predators, though the young were vulnerable, as Gregarixes were not keen parents and were not very social in any case.

Orania's new forests were a stronghold for most of the surviving Flevrtres.

Ceprivervalions were the biggest danger to other animals on this continent, though they rarely ventured far from rivers and lakes.

Notable Plants:
Weak Fern, Winter Fern, Proto-Tranels, Novo Tranels, Tougher Zeeboos, Chungus, Super Lichen, Woody Fanels, Ground Fuzz

Notable Animals:
Gregarixes, Merlytes, Leafworms, Cephrivervalions, Diggadids, Pre-Leggers, Ol Scrapers, Flevrytes, Long Nosed Auroras

Falciria:
Spoiler :

This continent was the most isolated, and also to poorest in terms of soil conditions. The continent was drifting along a path which would keep it isolated for many millions of years to come.

The mix of animals remained much the same as the end of the last era. Saaranixes, Pro-Finners, Ol Scrapers, Lung Scrapers, Flevrytes and Diggadids all led peaceful lives without much to threaten them. Blood Auroras were the only predators able to venture into the interior.

Notable Plants:
Weak Fern, Tougher Zeeboos, Chungus, Super Lichen, Fire Moss, Buggy Moss

Notable Animals:
Saaranixes, Merlytes, Leafworms, Cephrivervalions, Rivervalions, Diggadids, Pre-Leggers, Ol Scrapers, Flevrytes, Blood Auroras

Heftonia:
Spoiler :

The continent known as Heftulania collided with the much older continent of Agonia. The result has been called 'Heftonia'. Most of the Lemunesian islands were squeezed out of existence by this point, and vast mountain chains rose in their place.



Heftonia was obviously the largest and most diverse continent. The survivors of Agonia's unique species were finally able to spread out to new territory, which they did very successfully, and just in time as glaciers soon covered half of former Agonia. Saaranixes and Flevrytes spread in the opposite direction. Most species were able to co-exist without too much conflict.

Meanwhile evolution was not standing still, and this continent gave rise to several new varieties. The Jafankunea, the last survivor of the Kakoo family, evolved into insect-hunting Kunatras and also the cold-adapted Montezuneas. The latter were especially common in the cold northern latitudes where no predators could follow.

Talking of which, the Ice Zeeboo first appeared in the north and was the only plant able to survive amongst the freezing mountains and glaciers. Meanwhile the Rock Zeeboos finally met their long-lost cousins the Tougher Zeeboos.

The Chrontrevalion, the only land carnivore to survive the last era, gave rise to the Valios Polyteiras and Travalions. These hunters were fierce rivals with overlapping lifestyles. Travalions were faster (in fact, the fastest animal alive, at least in a short sprint) and stronger, and able to live further inland. The Valios Polyteira was a more social species with more efficient digestion, allowing more of them to survive from the same amount of food. Neither species had the upper hand, but both did quite well, as they were the only fast and well-armed carnivores around.

Pro-Leggers and Ol Scrapers were still around, living alongside the new Super Leggers and Double Stomach Leggers. The Super Leggers were the biggest land animals alive at the time, and once grown to full size they could enjoy peaceful lives eating fruit in the forests. Double Stomach Leggers, as the name suggests, had stomachs that allowed them to nibble on all sorts of roots and shoots. They also had sharper eyes for spotting an ambush. They were very successful in the equatorial regions, but like the other Leggers they could not survive in the colder regions to the north and south.

The Uglybug family did well, especially the new Uglyworm which replaced the ancient Leafworms in most areas. Flakkerbulgorbs replaced the older Hunter Bulgorb with a more efficient way of catching insects, which was especially useful from the cover of burrows or dense vegetation, but their fearsome jaws were not enough to protect them from inquisitive gangs of Travalions and Valios Polyteiras.

Finally, the honey-producing Glutyte appeared here and had completely replaced the ancient Hiborytes on this continent by the end of this era.

Subterradids were clearly not upset by all the newcomers, as the fossil record shows they had huge populations of their own, mainly living out in the dry plains.

Notable Animals:
Subterradids, Kunatras, Montezuneas, Glutytes, Uglyworms, Flakkerbulgorbs, Cephrivervalions, Pre Leggers, Super Leggers, Double Stomach Leggers, Ol Scrapers, Jubblerus Sensicas, Black Auroras, Saaranixes, Felvrytes, Travalions, Valios Polyteiras, Tougher Zeeboos.

Notable Plants:
Novo Tranels, Rock Zeeboo, Ice Zeeboo, Chungus, Woody Fanels, Weak Ferns, Winter Ferns, Parasitic Driftseeds, Proto-Moss, Super Lichen, Ground Fuzz


The Oceans:
Spoiler :


The oceans saw far fewer new species appearing than the land. Perhaps because there were less empty spaces to fill, and perhaps because the merging of the continents disrupted ocean currents and made life harder for many species. Still, it is clear that there was enough plankton around for most species to recover from the brink of extinction.

Large shoals of Blizzardfish began to appear, along with swarms of Driftworms and Squinops. The newly-appearing Panzerfish was also quite numerous. The Double Finner had a second lease of life as the only fast plant-eater around, and soon had even greater populations than before the mass extinction. At the same time, Amacilndasa Musculares and other small creatures of the sea floor were all growing in number.

Various predators did well from all this new prey.

The position of top predator was contested by the Yucky Sea Monsters, Seavalions and Swimtudians. The Yuckys remained quite common, especially in the depths, but were too cumbersome and too passive to feed on the large shoals near the surface. The Seavalions also did well, with a good mix of senses, intelligence, speed, size, weapons, and social behaviours. Though their need to breath air, combined with their small lungs, kept them close to the surface. And although they gave birth to live young, these were not born very well developed, so mothers needed to give birth on suitable beaches, which was made more difficult due to their size and poor crawling ability...

Ultimately the Swimtudians were the most successful of the big sea predators, by combining active hunting and swimming with the laid-back seabed life of their ancestors the Giant Quintuplers, who they almost replaced.

Meanwhile, Shy Hunters had spent a long time in obscurity, but now gave rise to a new offshoot, the Bold Hunters. Although succesful, it was not a social or pack-hunter like the long-extinct earlier hunters, so the gap left by the Socivlaions and Novopredavalions still remained.

By being able to survive out of water for short periods, the Blue Eferscone was able to get closer to its insect prey. As mentioned they were very common across the world and replaced the older Ebiscone which had valiantly survived the previous era.

Finally, the Cryoalgarp has often caused controversy among scientists, who cannot agree if it was actually a new species appearing at this time or just the same old Cryoalgae that had been around almost form the start of complex life. If it was a new species, its clear that the older Cryoalgae still survived across much of the ocean.

Notable Animals:
Pondurytes, Cloudfish, Blizzardfish, Panzerfish, Blue Eferscone, Yucky Sea Monsters, Double Finners, Amacilndasa Musculares, Slimey Slugs, Mibblers, Driftworms, Bold Hunters, Swimtudians, Seavalions, Shellster Gigantus, Crimson Slasheels, Azure Serpenteels, Voidus Garbageos, Nitros Intrepidus

Notable Plants:
Aguaminarets, Bathyscapers, Cryoalgarp, Cryo Bubbleos, Spongita Terranovae, Spongita Wangosias, Algaceae Dendrocovitis.


Bonuses:
Plant award: Tougher Zeeboo. Fulton has +1 gene bonus.

Animal award: Swimtudian. c&civ3 has +1 gene bonus

Innovation award: again, nothing I could call an innovation! Sorry :(

Survival award: Cryoalgae. Niklas has +1 gene bonus.

Story award: Lord Iggy has +1 gene bonus.

Problems:
Yet again, I ask you all to refrain from using descriptions that boast of being the best/fastest/strongest creature. Im not going to be influenced by how good you say it is :p

Reminder: Im taking into account that 'Complex Stomach' gives poison resistance and ability to break down tough things like shells, tough seeds, bones, etc. This can make more things available to eat. But the actual flesh/plant/insect eating is still what actually gives the creature energy.

@Littleboots, I didn't add two to 'complex stomach' for your evolution, instead i put one into 'flesh eating'. I assumed you'd want that if you were aware of how I was handling the complex stomach.

@Lord Iggy, as you know ive been spelling the plural of '-ix' and '-ixes' and not '-ices'. I believe you are correct, but I want to keep the 'x' just in case people go searching in the stats for the name...

@all, feel free to suggest names for places on the map, or the eventual supercontinent which will soon form from Heftonia+Orania.

Species Stats:
 

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That's okay Daft, other pluralizations work.

Now that's an awesome update. You're an example to all those who have NESes spiralling upwards in complexity. Bravo!
 
Asmara for the supercontinent. Not because it has precedent, but simply because it sounds good. I'm sad I didn't get a bonus, but I realize you only have five to give out.
 
Well, it's been a while since I had an update named after one of my direct evolutions. Not since the Fangsterous era, in fact... interesting.

Where's the picture of LB's Valios Polyteiras? It's in the stats and update, but not the picture.
 
Splendid update, Daft, the quality is maintained and it still served its purpose. Jolly good show!

Flakkerbulgorb: Crezth
Evolved from: Hunter Bulgorb
Genes (16): Digging x2, Water Retention x2, Mass Reproduction x1, Jaws x3, Sticky Tongue x2, Flesh Eating x2, Walking x2, Cartilage x1, Smelling x1
Description: The Flakkerbulgorb, so named for the manner in which it "shoots down" various insects and laps up other small animals, was the first of its kind to have an actual sense and therefore grasp on the world around it. Flakkerbulgorbs relied on their jaws to protect themselves from each other and from some predators, and their sticky tongue to give them the food they needed.

Evolves to...

Scutobulgorb: Crezth
Evolved From: Flakkerbulgorb
Genes added (3 added): +1 Jaws, +1 Endoskeleton, +1 Spines
Genes removed (2 removed): -2 Digging
Genes (total: 17): Water Retention x2, Mass Reproduction x1, Jaws x4, Sticky Tongue x2, Spines x1, Flesh Eating x2, Walking x2, Cartilage x1, Endoskeleton x1, Smelling x1
Description: The somewhat larger Scutobulgorb enhanced on its predecessor in a number of ways. Firstly, the endoskeleton made the Scutobulgorb a much hardier animal, in addition to the stronger jaws which enabled it tougher defense. More in the theme of defense (hence the name, Scutobulgorb), the Scutobulgorb wielded several short spines on its back, which stuck in any animals which would attempt to transgress upon it. Scutobulgorbs, however, lost the knack for digging which had so long been a theme of the Bulgorbs, but they relied on their other defenses for more protection as a make-up.
 
Jubblera Muplitica: TerrisH
Evolved From: Jubblera Swminta
Genes (16): Eating Dead Things x2, Crawling x1, Complex Stomach x3, Water Retention x3, Eyes x1, Flying x3, Smelling x2, Cold Resistance x1, Acid Spit x1, Communal Behavior x2
New Genes: Communal Behavior x2, Plant eating x1,
Genes Lost: Complex Stomach x1,
Description: The Jubblera Muplitica was Externally similar Jubblera Predicesors. smaller and smaller they grew, even as their swarms grew in size. Internally, it's stomach grew slightly less complex, as their acidic spit took up more and more of their energy demands.

OOC: *sigh* no big change yet. bigger numbers, smaller size. additional notes is if a swarm gets large enough, and are strained for food, they were willing to sacrifice some of their numbers to attack and kill other animals.

Edit: changed flesh eating to plant Eating, since it fits better for my eventual plans.
 
Spoiler :
Glutyte: NPC
Evolved from: Hiboryte
Genes (21): Crawling x2, Digging x2, Eating Dead Things x1, Plant Eating x2, Complex Stomach x1, Exoskeleton x1, Communal Behaviour x2, Claws x2, Water Retention x2, Lungs x1, Cold Resistance x2, Heat Sense x1, Hibernating x1, Honey x1
Description: Glutytes can survive in colder conditions than most creatures. Their successful ancestors the Hiborytes would often share food by regurgitating half-digested meals for others to eat. In the Glutyte, this evolved into a slightly cleaner method where individuals could produce a sugar-rich 'honey' goo, either to share with each other, or just to store in their burrows to provide nourishment when times were hard.


Evolves too...

Terraryte: Lord_Iggy
Evolved from: Glutyte
Gene added (you can add 3, or 4 with bonus): Flesh Eating, Poison, Communal Behaviour, Leaping
Gene removed (optional, remove up to 3 or 4 with bonus): None
Description: Growing more and more social, one group of Glutytes began to differentiate rather dramatically. They have grown smaller and the castes more specialized. While there are still specialized diggers and foragers, the warrior caste has developed into something dramatically different. They have developed into what is called the 'Poison-Jumper'. These creatures have powerful springlike legs, and toxin glands in their claws. Massive groups of them will leap and attack intruding animals, the combined effects of the poison killing or scaring off the beasts. The Poison-Jumpers then join in with their bretheren foragers and return the beast to their burrow.

@TerrisH- Yep. As I said last update, it's the Jubblerus Insanicus all over again. :p
 
Spoiler details :
Blood Aurora: North King
Evolved from: Black Aurora
Genes (30): Eating Dead Things x1, Complex Stomach x1, Flesh eating x3, Lungs x2, Vibration Sense x1, Eyes x3, Flying x5, Feathers x1, Walking x1, Talons x2, Jaws x1, Cartilage x1, Skeleton x2, Water Retention x2, Cold Resistance x1, Brain Power x1, Tough Eggs x1, Parenting Instinct x1
Description: As the mass extinction wiped out vast numbers of species, the Auroras managed to survive through sheer adaptability. However, they were not stagnant through the period: their legs became more powerful to give them a running start on flying, and their young were now better sheltered from the elements, and saw some basic parental care. Perhaps most importantly, however, they developed stiff feathers, which improved their wings durability while also allowing them to fly better than ever.

+

White Aurora: North King
Evolved from: Blood Aurora
Gene added (you can add 3): Swimmingx1, Feathersx1, Glidingx1
Gene removed (optional, remove up to 3): Eating Dead Thingsx1
Description: The White Aurora was one of the few dedicated sea fliers to exist since the mass extinction. Flitting from island to island, it was able to glide for periods to take the strain out of long distance flying, thanks to a wingspan that was the largest in the world.

=


White Aurora: North King
Evolved from: Blood Aurora
Genes (32): Complex Stomach x1, Flesh eating x3, Lungs x2, Vibration Sense x1, Eyes x3, Flying x5, Swimmingx1, Glidingx1, Walking x1, Feathers x2, Talons x2, Jaws x1, Cartilage x1, Skeleton x2, Water Retention x2, Cold Resistance x1, Brain Power x1, Tough Eggs x1, Parenting Instinct x1
Description: The White Aurora was one of the few dedicated sea fliers to exist since the mass extinction. Flitting from island to island, it was able to glide for periods to take the strain out of long distance flying, thanks to a wingspan that was the largest in the world.



I know you don't like us claiming something is the largest in anything, Daft, but seeing as I'm the main flying creature creator, I'm going to assume I can say this. :p
 
Abaddon, do you so hate me that you put in an evolution with no other purpuse than to kill off my most successful creation? :(

Fwiw I'm against faster updates since it means I will miss more of them due to my lack of time. But that's from a purely egoistic perspective. Seems the train has already passed on this update... :undecide:

Sorry bud, no offence meant, just starting from the bottom of the list! I'll avoid your stuff from now if you think im picking on you!
 
Spoiler Details :

Double Finner: erez87
Evolved from: Xoso Finner
Genes (24): Skeleton x2, Jaws x1, Plant Eating x5, Plankton Eating x3, Swimming x5, Eyes x2, Gills x3, Mass Reproduction x2, Cold Resistance x1
The Xoso Double finners have nearly no difference from the real Finners. Only improvement comes in the shape of a second digestive system from plankton


Arrow Finner: erez87
Evolved from: Double Finner
Gene added (you can add 3): Brain power x2, Heat vision organx1
Gene removed (optional, remove up to 3):
Description: The Arrows are a strange animal. The Finners have begun to evolve a rather new shape... As they became longer and more streamlined their fins begun to move upward in their bodies as their heads became smaller and smaller. Their eyes became smaller and their small jaws also begun to hide. This change in shape allowed them new ways of swimming faster and the shrinking front of the head brought it downward a larger bulb more the back held a new growing brain. This Finners most likely had an intriguing way to swim. The most likely moved their tails upwards and downwards allowing their back heat vision organ to look forward as well and producing much needed trust. They may also at times moved their bodies upward to use their heat vision organs more. Their bodies became much longer altogether.

OOC: I'll scan a picture i made to show you around what i want them to look... Time to produce the Raio :)


SOME THOUGHTS
I think every gene should somehow be seen in the species unless it's explained as a inner organ. For example. What is cold resistance? I mean for fish in icy lakes this means they got an anti-freeze in the blood, so fine not seen. But in elephants for example the cold resistance is not an inside organ (warm blooded is more temp control than resistance - can help but you better find other ways to really resist) but outside, in the form of huge ears they can flap. So I think people need to explain how every new organ they add influence the animal whether it's an inside organ or change or something on the outside that helps them.
 
Former players leftfield comment:

Ecco The Dolphin 5: The Parting of Ways

Everybodies favourite dolphin goes to everybodies favourite planet to rescue his family:



Copyright: Daftpanzer, Mauritania, & Some Egomaniacal Gaming Association
 
Rootworm
evolves from Ugly worm
Genes (11): Digging x2, Water Retention x 2, Crawling x 1, Eating Dead Things x2, Mass Reproduction x1, Jaws x2, Communal Behaviour x1

New Genes
plant eatingx1, Complex stomachx1, communal behaviourx1

The Rootworm was an offshoot from the ugly worm. Like the Uglyworm it was quite vulnerable above ground, and so spent more and more time underground. It started eating the roots of plants, particularly the zeebo family for which it rapidly developed some resistance to thier toxins. The Rootworms also grouped together to avoid heat loss and shared the same burrows. The combined impact of multiple Rootworms chomping roots would occasionally kill plants to provide more of the worms usual food source.
 
An other great update Daft. Now to Evolution!

Spoiler The old :
Swimtudian: c&civ3
Evolved from: Giant Quintupler
Genes (24): Crawling x2, Plant Eating x2, Flesh Eating x2, Complex Stomach x2, Claws x3, Cold Resistance x1, Communal Behaviour x2, Brain Power x2, Eyes x2, Skeleton x1, Tough Skin x1, Large Size x1, Fat Reserves x1, Swimming x2
Description: The Giant Quituplers having survive the asteroid impact and effects to the planet found some of them which living near some of the radioactive elements from the asteroid start to mutate to become the Swimtudians. Their feet became webbed and their tail grown long and developed a fluke. This changes allow them swim across the sea floor looking for food using their improve eyes. The Swimtudians currently like to stay near the shallow sea were most of in food is but their have being some seen in the open ocean looking food but that rare.


Becomes:

Travtudian : c&civ3
Evolved from: Swimtudian
Gene added (3+1): Gills +2, Claws +1, Vibration Sense +1
Gene removed (optional):
Description: Travtudian evolve from the Swimtudian there it's grown their claws to become larger and more deathly to their prey and made the over large predator think twice before try to attack them. It grow the ability to hear prey or rivals who are nearby which allow them to chase them away or kill them and have them for dinner. The also grow a set on gills on the neck which allow them speed up their body metabolism and allow them move faster when swimming after prey and slow it back down to normal when eating or chillin out. Their other changes is that tail grow a little larger and the legs grow little shorter. There body shape has grown a little more streamlined.
 
So when is update :) and do you need a picture to explain my evolution a little? (You can look in NES ideas at the Raio thats where I am aiming to get in some evolutions...)
 
Spoiler :
Blue Eferscone : tuxedohamm
Evolved from: Ebiscone
Genes (25): Drifting x2, Swimming x3, Plankton Eating x7, Insect Eating x2, Exoskeleton x1, Spikes x1, Silk Production x2, Smelling x2, Eyes x1, Cold Resistance x1, Water Retention x1, Tentacle x2
Description: The Blue Eferscone evolved in the insect rich period after the mass extinction. Improved silk production allowed for more special use webbing. Now instead of just holding a web above water level, the Eferscone can attach web to low hanging limbs or other objects close to the water level. Adding silk between this object and the raised tentacles allows the Eferscone to create a larger web area to capture more insects. Also, it is now able to pull it's tentacles into it's exoskeleton should it get stranded out of water and wait out for the next high tide.

Violet Eferscone : tuxedohamm
Evolved from: Blue Eferscone
Gene added (you can add 3, or 4 with bonus): Insect Eating x2, Water Retention x1
Gene removed (optional, remove up to 3 or 4 with bonus): Plankton Eating x2
Description: The Violet Eferscone is not too far removed from the Blue Eferscone. It has only improved its metabolism of insects caught while reduced its metabolism for plankton. With this change it has better adapted to being left high and dry during low tides in marsh areas.



Violet Eferscone : tuxedohamm
Evolved from: Blue Eferscone
Genes (26): Drifting x2, Swimming x3, Plankton Eating x5, Insect Eating x4, Exoskeleton x1, Spikes x1, Silk Production x2, Smelling x2, Eyes x1, Cold Resistance x1, Water Retention x2, Tentacle x2
Description: The Violet Eferscone is not too far removed from the Blue Eferscone. It has only improved its metabolism of insects caught while reduced its metabolism for plankton. With this change it has better adapted to being left high and dry during low tides in marsh areas.
 
Oh no! He's fallen under the c&civ3 curse! Colour names!!!

I can post regions of the evolutionary tree on request.
 
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