[IBT 1500 BC]
Hit Enter.
Sensei rCurragh -> rCurragh in 3.
Northern Curragh sinks (1).
01 1475 BC
In an attempt to minimize the number of turns that Curraghs are at risk of sinking, I will try to use ocean tiles. Our suicide risk does not increase any and we can go further.
CurraghA (new in Sensei) W and stops in coastal waters.
Curragh for Light Blue (south side of Wine Island) SW and W.
This curragh will circle around the south tip of Wine Island and aim for ocean tiles for maximum movement.
With all the cities at zero growth, happiness is not a problem. Very nice.
[IBT]
Nibanme rCurragh (B) -> rCurragh in 5.
02 1450 BC
Curragh for Light Blue: W (2MP, sea), W (3MP, ocean), S (4MP, ocean).
CurraghA: W (2MP, sea), W (3MP, ocean) and W (4MP ocean).
CurraghB (new in Nibanme): S (3MP, coastal) and stops.
We are allowed 12 units; we have 8 at this time.
[IBT]
CurraghA was lost at sea (2).
03 1425 BC
Curragh for Light Blue: S (1MP, ocean, S (2MP, ocean), S (3MP, ocean) and S again (4MP, ocean).
CurraghB: SE (2MP, sea), E (3MP, ocean) and E (4MP, ocean).
Sensei and Sushi swap tiles, both complete new boats this IBT.
[IBT]
Sensei rCurragh (C) -> rCurragh in 4.
Sushi rCurragh (D) -> rCurragh in 5.
Curragh for Light Blue and CurraghB are both lost at sea (4).
04 1400 BC
We are back to 7 units.
CurraghC (new in Sensei): W (3MP, coastal) and stops.
CurraghD (new in Sushi): S (3MP, coastal), S (4+MP, coastal).
[IBT]
05 1375 BC
CurraghC: W (2MP, sea), W (3MP, ocean) and W (4MP ocean).
CurraghD: SW (3MP, coastal) and SW (4+MP, coastal).
Sensei and Sushi reswap tiles.
Masonry in 4.
[IBT]
CurraghC sinks in the same place that CurraghA sank (5).
06 1350 BC
CurraghD: SW (2MP, sea) and SW again (4MP, sea), heading for Wine Island.
[IBT]
Sensei rCurragh (E) -> rCurragh in 3.
Nibanme rCurragh (F) -> rCurragh in 5.
CurraghD survives the IBT.
07 1325 BC
CurraghD: S (2MP, sea) and S again (4+MP, coastal).
CurraghE (new in Sensei): SW (3MP, coastal) and SW (4+MP, coastal).
CurraghF (new in Nibanme): E (3MP, coastal) and stops.
Sensei and Sushi swap the fish and mined BG tiles for a turn.
We are at 8 units again.
Masonry in 2.
Curraghs D and E will both head for Light Blue.
[IBT]
Wonder Alert
Persians build The Pyramids in Persepolis.
Wonder Alert, Part II
Egypt builds the Statue of Zeus in Thebes.
08 1300 BC
CurraghD: S (3MP, coastal) and S (4+MP, coastal).
CurraghE: SE (3MP, coastal) and SE (4+MP, coastal).
CurraghF: SW (3MP, coastal) and W (4+MP, coastal), heading to Light Blue (should have done this last turn).
Leave Sensei and Sushi with swaped tiles.
Masonry in 1.
[IBT]
We learn Masonry, begin to learn Pottery, due in 5.
09 1275 BC
CurraghD: SE (3MP, coastal) and S (4+MP, coastal).
CurraghE: S (3MP, coastal) and S (4+MP, coastal).
CurraghF: SW (3MP, coastal) and SW (4+MP, coastal).
Sushi rCurragh -> Palace in 97.
[IBT]
10 1250 BC
CurraghD: S (2MP, sea) and SW (4+MP, coastal).
CurraghE: SE (2MP, sea) and S (4MP, sea).
CurraghF: SE (2MP, sea) and S (4MP, sea).
[IBT]
And the save is
>>HERE<<.