Compromise
Emperor
- Joined
- Apr 17, 2006
- Messages
- 1,601
Good to hear some practice game results! I've been worried about attacking archers defending capitals built on hills; I see this fear is well-founded.
Sooooo in his recent AW RB event report noted the importance of sending pillaging parties to stifle the AI. (This is what you're testing, right Ruff?) This is probably even more true if all the AIs are financial. Chariots are nice for pillaging parties too, since they can move and pillage flatland in one turn while being defended by other 1-move units.
I'm still working on getting a test game together, but I'm afraid I'm going to have to learn Perl to do what I'm hoping to do. (I want to edit a WB save of a randomly rolled simu-start so that the terrain closely matches the real game.) I doubt I'll get it together before we start playing again in earnest.
If there is interest, I'll try to edit a normal random start to something like what we've got (similar to what Swiss has done). Let me know if you'd use another map.
Sooooo in his recent AW RB event report noted the importance of sending pillaging parties to stifle the AI. (This is what you're testing, right Ruff?) This is probably even more true if all the AIs are financial. Chariots are nice for pillaging parties too, since they can move and pillage flatland in one turn while being defended by other 1-move units.
I'm still working on getting a test game together, but I'm afraid I'm going to have to learn Perl to do what I'm hoping to do. (I want to edit a WB save of a randomly rolled simu-start so that the terrain closely matches the real game.) I doubt I'll get it together before we start playing again in earnest.
If there is interest, I'll try to edit a normal random start to something like what we've got (similar to what Swiss has done). Let me know if you'd use another map.