Soyuz Sovetskikh Sotsialisticheskikh Respublik

What a great story and great playing too.

Thanks for a very interesting read.
 
The save actually was at 1840AD, which I think is up to date. For some reason it's link said 150BC. I see you've removed it now anyway.

I really don't think China should be too tough. Once you get a few more tanks that is. I'm no longer sure whether you are still maintaining a permanent alliance with them or not.

Ahhh, ok, at first I thought that my save game upload didn't work. I was lazy and never renamed my save game from my very first save waaaaayyyy back in the game at 150 BC:lol:

As far as China and my alliance, I have been continuing my MPP alliance with them since who knows when. However, I was playing a turn tonight and discovered this:

china1848ad.jpg


China is a fascist state !?!?!?! :confused: China's perferred gov't is SUPPOSED TO BE COMMUNIST! OK, that's it, I have been putting up with China because they WERE SUPPOSED TO BE MY SOCIALIST BROTHERS-IN-ARMS! :mad: But fascists!?!?! I guess I never noticed that China never chose Communism for their government!

That's it - I know this is going against my rules for this game, but China was supposed to be Communist! I have about 13 turns left in out MPP - after that I am declaring war full-out on China. Soviet Russia cannot be allies with fascists! It's almost like Nazi Germany but its the Chinese!

For simple Soviet principles, I might not even wait for the MPP to expire. China is going down, hard! Craters all around and lots of razed cities! This is not going to be a war of expansion, but of destruction! I am going to draw all my armies and airforce off to field against China. My other forces can easily defend my borders in Europe and the Middle East while I deal with China. heck, China doesn't even have aircraft yet.

This maybe a wrong choice, since I laid down ground rules for this game - let me know everyone! Should I go ahead and attack fascist China ? I just don't think that I can no longer stay allied with China after this revelation.

What a great story and great playing too.

Thanks for a very interesting read.

Thanks! :) I appreciate the encouragement and I'm glad that people are enjoying the game. I don't seem to get as many responses as other stories on the forum, so I am always unsure how entertaining this story is to people.
 
You certainly seem determined enough to beat those Fascists; I say go for it. The Soviet determination to crush their enemies is no doubt there. You're right that the Soviets shouldn't be allies with Fascist pigs!

You might want to rebuild the areas you conquer after annihilating the Chinese, though - I noticed your military support costs are getting somewhat high.

My first thought upon seeing the screenshot was "wow, they have 26 Spearmen!" So I guess I'd be cautious with the Tanks - might want to keep the Cossacks nearby for when you have to fight Spearmen!
 
Too bad you couldn't just subvert their government and install a communist regime. But, that's not civ.
 
Thanks! I appreciate the encouragement and I'm glad that people are enjoying the game. I don't seem to get as many responses as other stories on the forum, so I am always unsure how entertaining this story is to people.

Ah, Brucha, your stories are great! No worries! You, Quint, and TheRat are/were my inspiration! Keep up the good work.
:)
 
*IF* you decide to wait until the MPP runs out (to try and keep your rep from sinking any further), I'd double-check to see if they're still Fascist. That said, I think Mother Russia has learned that her enemies (particularly fascist/dictatorial ones) are not to be trusted regardless of treaties. Destroy the foul fascist forces threatening the free (Communist) world!
 
*IF* you decide to wait until the MPP runs out (to try and keep your rep from sinking any further), I'd double-check to see if they're still Fascist. That said, I think Mother Russia has learned that her enemies (particularly fascist/dictatorial ones) are not to be trusted regardless of treaties. Destroy the foul fascist forces threatening the free (Communist) world!

I agree - I am not going to wait for the Chinese MPP to expire before attacking. My rep is pretty much shot anyways in the game. I will need a turn or two to get my units and airforce into position first, then time for some fun! I am predicting that China falls within 4 turns after my initial attack. This will probably mean world war with everyone though...

However, this will also allow me to expand to the historical Soviet Russia boundaries! :goodjob:
 
I am very sure that if you checked the stacks at the Moscow city library you will discover that a previously little known soothsayer had foretold that Mother Russia would be required to quell the fascist pig Chinese after you had done everything in your power to bring them into the communist fold. Some people just cannot be brought to civility and honour requires that you act now. :lol:
 
I have made the ultimate decision finally - to attack China once and for all. The reasons are too numerous to mention, but the main one is my discovery that China is a fascist government and not communist. This alone makes the game choice to being allied with China moot now. So, war is on the horizon.

However, this is going to be a major operation, so I needed a couple of turns to prepare, get my forces into position, and take care of some minor things before launching my huge attack.

As of 1840 AD, the war with Europe and the Middle East had wound down, leaving me at war with Portugal and Sumeria, which didn't amount to much action.

At least someone in Europe had the guts to stand up to China with some success, when Portugal captured Rome from China in 1840 AD:

fallofrome1840ad.jpg


I just hope that they can hold it. I spied on the city and found out it was held by only a single medieval infantry.

I really wanted to secure peace with both portugal and Sumeria before my attack on China, but neither would call off the hostilities. I could not do much to Portugal without sweeping through all of Europe, but Sumeria was another matter.

My city of Chelyabinsk created a very nice bottle neck, giving me a great position for defence, as well as being right next door to the Sumerian capitol of Sumer.

Naturally, I do the proper thing - begin bombing Sumer. With a fleet of 19 bombers, I manage to crater the Sumerian landscape, destroy the city's barracks, temple, marketplace, kill 3 citizens and eliminate the city's garrison of 4 riflemen and 1 longbowman:

bombingofsumer1842ad.jpg


With no one to stop my advance into the city, I give my very first newly-built tank army, Popov, the distinction of capturing the city and razing it to the ground:

sumercaptured1842ad.jpg


Yet, with the loss of yet another of their capitols, Sumeria refuses to come to the peace table. oh well, at least I don't border them any longer.

The next couple of turns are peaceful, but I am worried about America; they are down to their last two cities in Greenland:

americaslastcities1846ad.jpg


Beyond declaring war on the Iroquois, I fear that I am seeing the last days of America...

Of course, Portugal proved to not be up to snuff with holding onto Rome, when China retakes it in 1846 AD:

romefalls1846ad.jpg


Meanwhile, I have been shifting my forces for preparation for my attack on China. Here's what I will be facing:

china1848ad.jpg


And here's the Sino Front as of 1848 AD:

chinesefront1850ad.jpg


Against China, I have formed 4 fronts:

Beijing Front
11 veteran Cossacks
1 veteran Crusader
3 veteran Infantry
1 elite Cossack
4 veteran Tanks
veteran Tank Army Popov
veteran Tank Army Vatutin
regular Cossack Army Zhukov
15 bombers
2 fighter

Tsingtao Front
4 Artillery
9 veteran Cossacks
1 elite Crusader
4 veteran Crusaders
1 elite Knight
1 elite Longbowman
2 veteran tanks
veteran Cossack Army Konev
veteran Cossack Army Malinovsky
10 bombers
3 fighters

Xinjian Front
1 Artillery
3 veteran Cossacks
3 veteran Crusaders
1 veteran infantry
1 elite Longbowman
veteran Cossack Army Vasilevsky

Tatung Front
6 veteran Cossacks
4 veteran Crusaders
2 elite Longbowmen
3 veteran Tanks
9 Artillery
3 veteran Infantry
1 elite Knight
veteran Cossack Army Yeremenko
4 bombers

I don't have the numerical superiority that I wish I had, though I can look forward to having my aircraft being unopposed by the Chinese. I am going to rely heavily on my armies and airforce in the attack...

I saved my game at the start of 1850 AD, which will be the kick-off to the invasion. Wish me luck!
 
Destroy the evil Fascists in the name of Mother Russia! Also, what are you going to do about the two European Chinese cities?
 
Operation Blizzard (Oперация буран) is the codename for the Soviet invasion of China that commenced in 1850 AD. My operational goals for Operation Blizzard is the rapid conquest/destruction of the Sino cities bordering Russia and the capture of what I have called the Tatung Corridor.

As mentioned above, I formed four sperate Fronts for the invasion [note: in the Russian military, army groups are called 'Fronts'], each with a specific objective:

Front Beijing, the largest of the Fronts, was to capture the cities of New Xinjian and Canton. Success in these two cities falling would allow me to march on Beijing, the Sino capitol to the east of Canton.

Front Tsingtao was to capture the city of Tsingtao, while Front Xinjian was to capture the city of Xinjian. The capture of these two cities would effectively cut China in half, north to south, preventing any easy reinforcements to each section.

Front Tatung had three objectives, that being the capture of Uskudar, Tatung and Tientsin. Success here would allow me to march on the Pacific Coast.

Operation Blizzard began with a naval bombing run by a Russian carrier group in the English Channel and supported by a pair of battleships:

bombingofparis1850ad.jpg


Unfortunately, my airforce does not seem to be performing to its normal level of expertise. They manage to little else to paris than slightly injure 2 garrsioned Chinese infantry.

I start operations with elements from Front Beijing, who attacked New Xinjian. My first veteran Cossack kills an infantry but is reduced to 2 hp. My next veteran Cossack kills an elite cavalry but is himself reduced to 1 hp. the third veteran Cossack is reduced to 1 hp by a spearman. For now, I halted the attack to push for Canton.

Canton bears the brunt of my bombers in the area - 19 bomberes in all. 4 garrisoned units are injured, one infantry is killed along with 2 of Canton's citizens, and its barracks is destroyed. Unfortunately, my forced are unable to reach the city that turn in strength enough to attack that turn:

bombingofcanton1850ad.jpg


I managed to get two armies right next to the city but they ran out of movement and couldn't attack the same turn.

In the Sino center, the operation was progressing better and as planned. Front Tsingtao began their assualt on the city of Tsingtao with a wave of 10 bombers. The air bombardment injured 3 infantry and killed a fourth one. In addition, the bombers destroyed the city's stock exchange and barracks. My first unit to reach the city is a veteran tank, who kills an Infantry with no hp loss. My veteran Army, Malinovsky, kills a pair of infantry and the remaining defending rifleman - the city falls:

tsingtaorazed1850ad.jpg


As this is not an invasion of conquest, but of retribution, the city is razed.

Front Xinjian is next. Since Tsingtao fell so easily, I shifted veteran Cossack Army Konev north to attack Xinjiang. Chinese resistance here is tenacious - Army Konev kills only a single infantry and is reduced to 5 hp out of 18 hp. Veteran Army Vasilevsky attacks next, killing the last defending infantry and musketman and captures the city:

xinjianrazed1850ad.jpg


Again, I have no plans for conquest in this sector, so the city os razed to the ground.

To the north, Front Tatung manages nothing more than barely crossing the frontier and is unable to attack this turn:

tatunganduskudar1850ad.jpg


Front Tatung's meager airforce destroyed a pair of infantry along the border but little else.

The Celts, meanwhile, have decided to throw their forces against Chinese-held Paris instead of attacking me - this gives me a nice warm feeling:

paris1850ad.jpg


Apparently, the news of the invasion has been accepted quite well by the Soviet populace:

celebration1850ad.jpg


In all, 12 cities have ILTKD!

Amazingly, China's reaction to the invasion was nest to nothing. Near Canton, a Sino Cavalry kills a lone Cossack and near Uskudar a pair of cavalry kills an Infantry and Crusader.

At the end of the turn, Japan contacted me. Just for fun, I asked for a military alliance against China - this is what they wanted for it:

alliance1852ad.jpg


Well, if they want to become Communist, how can I stop them with a good conscience?

All in all, the initial attack did not go as well as I hoped and I managed to secure only 2 of my four objectives for the first turn. I was pleasantly surprised by the lack of Chinese response, but that could very well change next turn.
 
After posting my action report above, I re-read it and noticed several things that I miscalculated.

Take a look at the Russ-Sino front as of 1850 AD:

sinofront1850ad.jpg


Front Beijing is the largest circle of units in the south, and also my largest concentration of forces for Operation Blizzard. Not only did Front Beijing fail to capture both of its objectives (the cities of New Xinjian and Canton), but I failed to calculate the distance that Canton (and therefore Beijing) was on the Chinese side of the border. At one tile per turn for my infantry and artillery, and 2 tiles per turn for my tanks, it will take my forces 6 and 3 turns respectively to reach Beijing (let alone time to capture its initial objectives).

Initially I was planning on razing both Canton and New Xinjian - I am glad that neither attack succeeded, as I 'll HAVE to occupy Canton just to keep the railroads open for the assualt on Beijing. Without Canton's raillines, there is no way that I can attack Beinjing in force within 3 turns at the earliest. I'll also need Canton to move my bombers forward as they are unable to reach the capitol from Russian territory.

Front Tatung suffers the same problems as above with slowed movement in the Tatung Corridor to the far north. There, my units managed to get no more than 2 tiles across the border and was not able even attack that same turn. With three city objectives, Front Tatung has its work cut out for it if all three cities are to be captured in 4 turns. However, I am planning on occupying the tatung Corridor so that I can reach the historical Russian territory...

Thankfully, Fronts Tsingtao and Xinjian in the center completed their objectives on the first turn. Those two cities were surrounded by Mongol cities, so China is now effectively cut in two. I can remove both Fronts and merge them into Fronts Beijing and Tatung.

China has a large colonial empire in the Asian oceans as well as Australia, but my new alliance with Japan should draw forces away from the mainland to these areas - or at least not allow these cities to reinforce the mainland.

I am also curious of the lack of a Chinese counter-attack following my invasion. The best that I can assume is that their forces are spread out all over the world and are not really concentrated anywhere in force, and tied down to garrison duty. However, I am anticipating alot of conscripts being produced the next couple of turns in Chinese cities...

On the European front, I was glad to see the Celts turn their forces on Chinese-held Paris, as I stripped my borders of extra units for the operation.

Though it may look like I have an overwhelming number of forces, I am garrisioning each city with 2 infantry each - not to mention my garrisons at Leptis Minor and Najran. With 30+ cities, thats over 60+ units used just for garrision duty. It may seem illogical to garrison cities with 2 infantry, I just don't want an invasion force to sneak across the border (or land on the coast) and capture a city defended by a lone infantry.

In all, I managed to only kill perhaps 8 Chinese units during the opening salvo of the invasion. On the other hand, I began switching alot of my cities to building tanks prior to the invasion, and 5 new tanks were shipped to the Beijing Front at the end of the turn. At least 15 of my industrial cities can produce tanks at the rate of 2-3 turns, so I will have a constant reinforcement of 5 or so such reinforcements each turn during the operation.

As far as Chinese-held Paris and Rome, I plan on a continued bombing campaign against both and hope that someone in Europe (it looks like the Celts or Portugal have the best chance) captures them. I really have no desire to capture either city.

So, altogether, Operation Blizzard began less than perfectly. My ability to reach my intial objectives and the effectiveness of China's counter-attack will decide the early outcome of this attack. I am waiting with anticipation for a mass attack by crazed hordes of those 30+ Chinese spearmen...

[EDIT] Who wants to bet that the Iroquois and China form a military alliance with me during Operation Blizzard?
 
I am waiting with anticipation for a mass attack by crazed hordes of those 30+ Chinese spearmen...

Too funny!!!

:lol: :lol: :lol:

...it may not have been perfect but it was a good plan with reasonable execution.
 
...it may not have been perfect but it was a good plan with reasonable execution.

Thanks for the encouragement! ;) Actually, the results were altogether not that bad. My main fault was not spying on my target cities - I seem to always forget to do that before a large attack. :cry: Heck, I have a spy planted in Beijing so I can spy on Chinese cities even during war...

With my expansion to the east to gain traditional Soviet territory, I am considering of pulling out of the Middle East. It might be fun to try to continue the game with historical Soviet borders and no more. I would lose 10 cities in the region, but they really are not contributing much to Russia beyond money. Besides, my expansion in the east would give me nearly the same number of cities in return.

Plus, I am forced to garrison the Middle East in case of an attack from India. However, to reach historical Russian boundaries, it would require me to invade Germany....
 
EVen in the game, it's imposible to hold the middleeast.


So you think its a good idea to abandon the Middle east then? I would lose a source of oil and spice, but at least I would shorten my border quite a bit.
 
I'd say keep it as long as you can. That oil is gonna come in handy, especially if you don't want any facsist pigs going after it.
 
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