[Beyond the Sword] History In The Making

Hi Grave, this is a great mod, thanks for your job :goodjob:

One question, I have examined the excel file that describes the traits and civics and have noticed that some of them doesn´t match with those implemented in the mod, especially the cunning trait, that says +3 espionage points per city and actually is a bonus of 10% (clearly underpowered), what about that?

And a suggestion, do you have plans on adding more civics categories?, and future techs and units? :rolleyes:
 
Hi again. I couldn't get those pesky icon problems disappear, so I reinstalled the game, downloaded HiTM, including patches and fixes, and crossed my fingers. Unfortunately, it was all for nothing. I guess I could live with Í's replacing some missing icons, but all those icons appearing in city names is just too much. Any idea at all why they´re appearing?

As stated before, I'm playing BtS 3.13, HiTM 1.03+interim fixes, English language on Windows XP. I'd really like to play this mod, 'cause it looks outstanding...

Bibracte?
weirdzq3.jpg
 
Hi Grave, this is a great mod, thanks for your job :goodjob:

One question, I have examined the excel file that describes the traits and civics and have noticed that some of them doesn´t match with those implemented in the mod, especially the cunning trait, that says +3 espionage points per city and actually is a bonus of 10% (clearly underpowered), what about that?

And a suggestion, do you have plans on adding more civics categories?, and future techs and units? :rolleyes:

The Cunning trait, I kinda agree with. Firstly though I must say that I really hate the spy aspect of BTS, but since I always play with random leaders, I eventually got a "cunning" one. The thing is, for a good part of the game (especially all the early game) the 10% is meaningless. Only your cap is making a base 4 spy pts, you can't even make spies till Monarchy, so it feels like playing a whole trait down for a lot of the game.

+3 spy pts per city, may be a good idea, although its probably better reviewed by someone who actually uses active espionage (9/10 games I don't build a single spy, unless an ai gets really annoying with its terrorism, then I prefer to kill them outright instead ;))...

So comments from anyone who enjoys using spies and espionage may be a better judge than me ....
 
Hi!

If I open it (ctrl+alt+o) BUG mod his control panel , I cannot lock it then.How can be locked? Vista is an operating system.
I apologise because of the bad English
 
Hello,
Great mod! Just some quick questions about some things in the interface whose purpose I can't seem to figure out...

Top left of the screen, I have a little symbol of an arm making a muscle. I think mine currently says 19/90. What does this mean?

Bottom right, in the list of civs I'm playing against, same icon. Sometimes it changes color.

Finally, how come I can sometimes see what other civs are researching? Even if I don't have money allocated to espionage?

I think that's it...

-m
 
Ahhhhh.... I see what you mean, Dale.

I believe he is using Civ Complete... he mentioned it a few posts back somewhere on Page #38. I wonder why they chose to use different directories and registry keys? I mean, wouldn't that make finding mods that work alot more difficult? :confused:

Upon closer inspection of his error log, it looks like the source of the troubles is with the BUG Mod. I'll see what I can dig up over at their forums. Maybe they have a fix for it and I just don't know about it yet. :mischief:

I have fixed it. The problem lies with Civilization IV complete registry keys. Here is the "Civilization IV" registry key, with InstallDir;
civkey1.jpg


Now if you look in the "Beyond the Sword" registry key folder;
civkey2.jpg


You can see that the "complete" edition has no "InstallDir" registry key here. So I manually added one as per this screenshot;
civkey3.jpg


And voila, History In The Making now works :)

Note: The full location of the registry key looks a bit odd because it's Vista 64. Users of Vista 32/Windows XP may need to look elsewhere for their civilization iv registry key, but the same principle of the fix applies to anybody that has the "Complete" DVD edition - just insert "InstallDir" in to the "Beyond the Sword" key folder with a complete path (including trailing "\" at the end) to the Beyond The Sword folder within the Civilization IV folder.

Hope this helps others, and maybe you can add this to the FAQ for now Grave?

Thanks both Dale & Grave for helping with this problem :)
 
Look's good. I like what I see, but since I was too lazy to look at all 10 pages and massive posts, I jumped ahead to make a few points (hopefully constructive!)

RELIGION
-Buddhism should remain with Meditation. The Buddha used Meditation to realize the truth, and advised his followers to meditate as well.
-Confucianism should be moved to Civil Service. Confucianism stressed service to elders, teachers, rulers, parents, etc, and was very much based on Civil Service.
-Taoism should remain with Philosophy, since it introduced pure philo to China (in my opinion, correct me if I'm wrong)..
WONDERS
-Cure for Cancer? Kinda confused by this; what tech enables it (Future Tech?). Also, since it hasn't been discovered and is more of a World Wonder for Everyone, not a This Empire only World Wonder...
-
 
The Cunning trait, I kinda agree with. Firstly though I must say that I really hate the spy aspect of BTS, but since I always play with random leaders, I eventually got a "cunning" one. The thing is, for a good part of the game (especially all the early game) the 10% is meaningless. Only your cap is making a base 4 spy pts, you can't even make spies till Monarchy, so it feels like playing a whole trait down for a lot of the game.

+3 spy pts per city, may be a good idea, although its probably better reviewed by someone who actually uses active espionage (9/10 games I don't build a single spy, unless an ai gets really annoying with its terrorism, then I prefer to kill them outright instead ;))...

So comments from anyone who enjoys using spies and espionage may be a better judge than me ....

I like the +3 spy points per city better myself. It should also be in addition to a 10 percent bonus. I think espionage can be weak anyway since anyone who focuses on it too much are likely under-using their tech slider. The other traits are powered pretty heavily so this cunning one should be beefed up or I will never play with a leader that has it.
 
Hello,
Great mod! Just some quick questions about some things in the interface whose purpose I can't seem to figure out...

Top left of the screen, I have a little symbol of an arm making a muscle. I think mine currently says 19/90. What does this mean?

Bottom right, in the list of civs I'm playing against, same icon. Sometimes it changes color.

Finally, how come I can sometimes see what other civs are researching? Even if I don't have money allocated to espionage?

I think that's it...

-m

The :strength: symbol shows your current xp towards the next Great General e.g. 20/45, 19/90 etc.

The same icon when associated with other civs, displays your relative power rating, e.g. if it says 1.0 then you are rated lvl in power with them. 0.5 and they are twice as powerful as you, 2.0 and you twice as powerful as them.....and so on.

Seeing what other civs are researching isn't specific to this mod, its a BTS feature. Passive research accumulates (even at 0% espionage), and with enough espionage pts against another civ, and you will automatically see what they are researching....See the ingame espionage screen for full details.
 
One question, I have examined the excel file that describes the traits and civics and have noticed that some of them doesn´t match with those implemented in the mod, especially the cunning trait, that says +3 espionage points per city and actually is a bonus of 10% (clearly underpowered), what about that?

And a suggestion, do you have plans on adding more civics categories?, and future techs and units? :rolleyes:

Yeah, I think I forgot to update the Excel file when I did one of the patches. I noticed this after I released v1.03 after I made some more Trait adjustments. When v1.04 comes out, the Excel file will match the Traits. Sorry for the confusion on that one, but when in doubt... go with what the acutal mod says. The Excel sheet "are merely guidelines". ;)

One of these days I may add a new Civic category. But I'll need some extensive python help in order for it to work the way I want it to. So until then... stock Civics it is (for now). :king:

Hi again. I couldn't get those pesky icon problems disappear, so I reinstalled the game, downloaded HiTM, including patches and fixes, and crossed my fingers. Unfortunately, it was all for nothing. I guess I could live with Í's replacing some missing icons, but all those icons appearing in city names is just too much. Any idea at all why they´re appearing?

As stated before, I'm playing BtS 3.13, HiTM 1.03+interim fixes, English language on Windows XP. I'd really like to play this mod, 'cause it looks outstanding...

Bibracte?
weirdzq3.jpg

That's a perplexing issue you have there, Sindri. I hate to say it, but I think the reason you're having that issue is because somewhere along the line, you're using a non-English version of something. I noticed you live in Sweden... alot of foreign countries (non-American) seem to have various text related issues with HiTM. Most of the issues arise because I only use <English> text tags. However, your issue seems to be Python related, as if the game is reading the wrong cells in the GameFont files.

So I really don't know how to address this. That's why I put that disclaimer, "English Only". :confused:

The Cunning trait, I kinda agree with. Firstly though I must say that I really hate the spy aspect of BTS, but since I always play with random leaders, I eventually got a "cunning" one. The thing is, for a good part of the game (especially all the early game) the 10% is meaningless. Only your cap is making a base 4 spy pts, you can't even make spies till Monarchy, so it feels like playing a whole trait down for a lot of the game.

That's true... the way the game is structured, Cunning won't really come into play until you get Monarchy. I do see Cunning coming into play later in the game, once you build up a good Espionage network.

Of course, I'm alway open to suggestions for areas of improvement!

Hello,
Finally, how come I can sometimes see what other civs are researching? Even if I don't have money allocated to espionage?

Alot of the interface tweaks are customizable in BUG Mod. Try messing with it's settings and see what you come up with.

Drew answered some of your other questions above.

I have fixed it. The problem lies with Civilization IV complete registry keys. Here is the "Civilization IV" registry key, with InstallDir;
Spoiler :
civkey1.jpg


Now if you look in the "Beyond the Sword" registry key folder;
Spoiler :
civkey2.jpg


You can see that the "complete" edition has no "InstallDir" registry key here. So I manually added one as per this screenshot;
Spoiler :
civkey3.jpg


And voila, History In The Making now works :)

Note: The full location of the registry key looks a bit odd because it's Vista 64. Used of Vista 32/Windows XP may need to look elsewhere for their civilization iv registry key, but the same principle of the fix applies to anybody that has the "Complete" DVD edition - just insert "InstallDir" in to the "Beyond the Sword" key folder with a complete path (including trailing "/" at the end) to the Beyond The Sword folder within the Civilization IV folder.

Hope this helps others, and maybe you can add this to the FAQ for now Grave?

Thanks both Dale & Grave for helping with this problem :)

Hell yeah I'll add that to the FAQ! Thank you SOOOO much for figuring this out! I'm sure it'll save a ton of people alot of headache. :goodjob:

RELIGION
-Buddhism should remain with Meditation. The Buddha used Meditation to realize the truth, and advised his followers to meditate as well.
-Confucianism should be moved to Civil Service. Confucianism stressed service to elders, teachers, rulers, parents, etc, and was very much based on Civil Service.
-Taoism should remain with Philosophy, since it introduced pure philo to China (in my opinion, correct me if I'm wrong)..
WONDERS
-Cure for Cancer? Kinda confused by this; what tech enables it (Future Tech?). Also, since it hasn't been discovered and is more of a World Wonder for Everyone, not a This Empire only World Wonder...
-

Buddhism: Meditation comes to early in the game. Buddhism was founded roughly 500BC, right around the time Philosophy became prominent in the ancient world. Plus, Buddhism is more of a Philosophy than a religion, if you read up on it (which I did extensively). Not only that, but one of Philosophy's PreReqTechs is Meditation, so that sort of makes up for it.

Confucianism: Again, Confucianism is almost... how should I put it, like a moral code of law. Confucianism came about roughtly the same time as Buddhism, which in turn is around the same time Codified Laws came into existance as we know it. Which is why I made Code of Laws the PreReqTech for Confucianism.

Taoism: The Philosophical Taoism came into being roughly around the time of Buddhism, so I'll give you that. However, Taoism didn't manifest itself into a religion until around 100-200AD, roughly around the same time the Chinese (in game terms) founded Civil Service, which is why I placed Taoism with Civil Service. It may not be perfect... but hey, it follows a logical and chronological timeline. ;)

Cure for Cancer: Look at the Pedia. ;)

I like the +3 spy points per city better myself. It should also be in addition to a 10 percent bonus. I think espionage can be weak anyway since anyone who focuses on it too much are likely under-using their tech slider. The other traits are powered pretty heavily so this cunning one should be beefed up or I will never play with a leader that has it.

Ok, I can beef it up. Maybe add a higher Espionage percentage? Higher that 10%?
 
That's a perplexing issue you have there, Sindri. I hate to say it, but I think the reason you're having that issue is because somewhere along the line, you're using a non-English version of something. I noticed you live in Sweden... alot of foreign countries (non-American) seem to have various text related issues with HiTM. Most of the issues arise because I only use <English> text tags. However, your issue seems to be Python related, as if the game is reading the wrong cells in the GameFont files.

So I really don't know how to address this. That's why I put that disclaimer, "English Only". :confused:

That theory about a non-English something might be right. Yesterday I installed MaxRigaMod, and I've got the same problems with city names there. For a second I thought about formatting my computer and installing every single program in English, but I'm not sure I'm up to the task :undecide:

About the GameFont files, where are they located? Maybe I could do a little digging and see if I find anything. Not that I think I'm going to, but still.
 
Grave:- Slightly unusual Great General occurance on marathon.....normally 45,90,135 xps, current game (as Greece, Alex), it was 45, but then 112, then 180...anything get changed?
 
Grave:- Slightly unusual Great General occurance on marathon.....normally 45,90,135 xps, current game (as Greece, Alex), it was 45, but then 112, then 180...anything get changed?

Maybe some transposition of code from Imperalistic?
 
That theory about a non-English something might be right. Yesterday I installed MaxRigaMod, and I've got the same problems with city names there. For a second I thought about formatting my computer and installing every single program in English, but I'm not sure I'm up to the task :undecide:

About the GameFont files, where are they located? Maybe I could do a little digging and see if I find anything. Not that I think I'm going to, but still.

They're located in HiTM's Assets/Res folder. The file names are GameFont.tga and GameFont 75.tga. Once you open the files up, you'll see where all those funny characters are coming from. I would compare it side-by-side with your vanilla BtS GameFont files and see if they're arranged in a different order, perhaps?

Grave:- Slightly unusual Great General occurance on marathon.....normally 45,90,135 xps, current game (as Greece, Alex), it was 45, but then 112, then 180...anything get changed?

No... didn't change anything there. Great Generals (and Great People in general ;)) can be affected by many different factors. Hard to exactly pinpoint why in your particular game.
 
They're located in HiTM's Assets/Res folder. The file names are GameFont.tga and GameFont 75.tga. Once you open the files up, you'll see where all those funny characters are coming from. I would compare it side-by-side with your vanilla BtS GameFont files and see if they're arranged in a different order, perhaps?

Checked them, and the only difference is the espionage and corporation icons in the BtS files, which (naturally) doesn't exist in the vanilla files.
 
Ok, I can beef it up. Maybe add a higher Espionage percentage? Higher that 10%?


Maybe give 3 or more Espionage points per city and make spy missions 33% cheaper or something. That might make it more interesting. Just a suggestion.;)
 
I seem to be having a strange problem with the mod...Ive installed it as per the instructions and it will start to run ...it begins to go thru its INIT phases and when it hits INIT GRAPHICS...it errors out...any ideas on what I have done wrong? Im also using a direct download of BoTS. I wonder if thats a problem
 
I seem to be having a strange problem with the mod...Ive installed it as per the instructions and it will start to run ...it begins to go thru its INIT phases and when it hits INIT GRAPHICS...it errors out...any ideas on what I have done wrong? Im also using a direct download of BoTS. I wonder if thats a problem

BoTS? :confused:

What kind of video card do you have?
 
I seem to be having a strange problem with the mod...Ive installed it as per the instructions and it will start to run ...it begins to go thru its INIT phases and when it hits INIT GRAPHICS...it errors out...any ideas on what I have done wrong? Im also using a direct download of BoTS. I wonder if thats a problem

I had the same problem, if you watch it it'll get to one stage then drop back to the previous just before a CTD. I solved it by removing the entire HiTM folder and just putting it back in fresh. That might fix it up for you if you want to give it a shot. Good luck!


Kyle
 
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