Worst start ever?

NintendoTogepi

Noble Pacifist
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So I go to play a quick, easy, OCC settler game as HC, on a Fractal map.

All is good right? But when the game loads...

worststart.png


Should I even bother playing it? It IS Settler...I might be able to win...:lol:...and I've got bananas and fish in the BFC!

What's the worst start you've had?
 
This may as well be a one-city challenge without the extra national wonders. Looks to me like that you won't be able to settle another city until you get galleons. XD
 
Quechua rush is probably not on the cards then...
 
As far as bad starts go, I think a winner is you. :lol:

Isn't the game supposed to avoid doing things like, y'know, starting a player on a jungle island in the middle of nowhere?

Should I even bother playing it?
Do it - this could be the greatest comeback win ever. ;)
 
Why restart? You're perfectly fine............


Assuming the AIs all are also starting on one tile islands. I maintain that would be a great game. :P


Restart dude. It's a game. If it ain't fun, don't play.
 
I don't want to be like a jexk, but I don't think the start generating protocol will allow something like that to happen, but I have never played OCC. Maybe somebody should correct me.
 
I think worst part of this start is that you're using a financial leader for a OCC.

Well, there's only three actually useful traits in a OCC (Industrious, Philosophical and Spiritual), and there are only two leaders with two of the three, unless you always play as Gandhi or Ramesses II, your leader will always have one other meh trait.
 
This game looks like a lot of fun.

Fishing for your Work Boat and to actually be able to work a square. At least the Banana will allow you to grow while your citizen is just a regular Citizen Specialist, unable to work a square until you've researched Fishing.

Since you start with Mysticism, you could probably even grab all of the religions, just to prevent the AI from using religious Civics.

Bronze Working for whipping, which will be your best source of production.

Hereditary Rule for dealing with whipping unhappiness.

Whip a building, then use the overflow into a Quechua, to help give you some more happiness. If you can't whip frequently enough, then just use the overflow into other buildings.

With Huayna, if you are playing Civ IV Classic (Vanilla) you are Financial and Aggressive.

Financial will mean that your Coast squares will be reasonably useful. Build the Colossus as a priority Wonder (yes, you'll want to use whipping overflow as your source of production, as whipping a Wonder directly will be too costly). With this Wonder, your Ocean squares will also produce a reasonable amount of commerce. I'd ignore most or all of the other Wonders, as you won't have enough production for them.

I'm not sure how much health you'll get from two heatlh Resources and Settler difficulty, but you should have enough to be able to tech at a reasonable pace for the difficulty level.

If you're playing Warlords, then you're Industrious, instead of Aggressive, which will be even better for whipping a Forge and The Colossus.

If you're playing Beyond the Sword, then the Moai Statues will become your saving grace and the game should be a simplistic win.

If not, then I recommend that you use Barracks-upgraded and free Combat I promoted Quechuas as your army. Seriously. You'll want them for later to upgrade to Gunpowder units, which you can do using your cash that you save up, after you've teched to either Chemistry (plus one tech in BTS) or Rifling, as well as Astronomy. Throw in Vassalage or Theocracy in there somewhere, if you can, for the extra promotion. Build a few Galleys before Astronomy.

You should have had time for a Lighthouse, a Granary and a couple of Catapults in there. You'd of course have a Forge, in order to build The Colossus. The Forge and Granary would make your whipping much more effective.

In fact, if you are able to build a Forge, then an Engineer Specialist plus a Citizen Specialist will give you a total of 5 Hammers per turn (4 Hammers, including the Hammer from your city's center, plus 1 bonus Hammer from the Forge). Whip a or build a Temple and use a Priest Specialist instead of the Citizen Specialist.

You might even get lucky and get a Great Engineer--think about the possible options and use him wisely. The Great Library might be a good choice, if for no other reason than to help you get Great People a lot quicker.

Upgrade your units once you've researched the appropriate techs and slowly take on the world! Even with only one city and not a huge amount of commerce, you should hopefully only be facing Longbowmen on Settler difficulty when you go to attack.

The pace of the game should go very quickly... no Worker actions, no exploration until Caravels...

Of course, you might get lucky and your cultural borders will expand enough to allow your Galleys to go exploring. I'd, personally, keep the Galleys at home, however, and not build any Caravels at all. The AI won't be able to piggy-back off of your research if you don't meet them.

Anyway, the game shouldn't take you too long to get up to a point where you have sufficient technology to realise that the game is winnable or unwinnable. So, give it a shot and let us know how it went!
 
I'd go Fishing, (then get a religion), then sailing, followed by bronze working for slavery,
Builds workboat, lighthouse, moai statues. Using the whip as often as possible. After that you should have decent production to further assess your situation.
 
Someone posted a start like that once, except it wasn't for a OCC, it wasn't surrounded by ocean, and it had 5 seafood instead of 1 seafood and a banana ;)
 
Well, I played it.

I did surprisingly well by the time the end game came out, and was in fact the tech leader for the last 110 turns :crazyeye:

I could have a won a diplomatic victory around turn 400 but the person I went again kept changing, and thus I lost to a time victory from Pacal II.

I didn't go for a space victory but I probably wouldn't have gotten it...not enough production.
 
Well, I played it.

I did surprisingly well by the time the end game came out, and was in fact the tech leader for the last 110 turns :crazyeye:

I could have a won a diplomatic victory around turn 400 but the person I went again kept changing, and thus I lost to a time victory from Pacal II.

I didn't go for a space victory but I probably wouldn't have gotten it...not enough production.

Ah, shame you didn't win. Did damn well though. Oh well, at least you didn't spawn on a tundra tile with no resources... imagine THAT start.
 
Should I even bother playing it? It IS Settler...I might be able to win...:lol:...and I've got bananas and fish in the BFC!
You should feel lucky then. I never played even settler or chieftain, but I rememer my very first game on warlord was too easy.
I reckon this start is the thing that might make a settler game remotely challenging.

Worst start I ever had was with tundra to the north, no river in the fat cross, but still food bonus. I don't play fractal maps. Continents is better.
 
worststart.png


And so, Huayna Capac brings order to a small group of tribes living on a tiny tropical island, and unites them as the nation of Inca.

"We have been blessed with beautiful waters, warm temperatures, bountiful fruit and much land! (:lol:) We must fully use what we have been given."

And I begun.

Not too eventful, I did manage to snag Buddhism and so I adopted it as the state religion :D I also got to build Stonehenge. After stonehenge, I noticed how horiffically low my production was, so I went and built the Moai Statues. It took like 100 turns, but afterwards the game got better. So I just kept going, building Globe Theater and other buildings.

I also got a lot of Great Prophets from Stonehenge, thankfully, they helped out in my production and commerce a lot. I probably wouldn't have done so well without them. I believe I also built the Shwedragon Paya.

So things keep going on until...

justfin.png


Ah, Justinian. I'm surprised that he didn't found Hinduism.

Anyway, so I eventually met the rest of the leaders.

I believe they were

Lincoln (Hindu)
Hammurabi (Tao)
Pacal II (Judaism)
Augustus Caesar (I forgot what he was at first but he went FR after a bit)
Wang Kong (either Judaism or Confucianism)

So I just kept going, eventually I built the UN and Hinduism spread to Inca. Surprisingly, I win secretary general by a landslide against Pacal II. So I first propose some resolutions

1. Open borders with all members
2. One currency
3. Emancipation
4. Enviromentalism
5. Universal Suffrage

And then I go for the Diplomatic victory...huh?! LINCOLN?! We both lose! So I try and please Pacal II (but everyone else hates him) and stuff and it gets me in a bad mess.

What the world looks like in 2008:

2008sta.png


So eventually I think I can win the diplomatic victory and then...huh?! HAMMURABI? This changes everything! I don't even bother at this point....just kinda mash end turn. Hammurabi is voted secretary general over and over and keeps proposing the same resolutions, and I do not have enough production for a space win.

Then about 5 turns from the end "Vote for the secretary general" and the other guy is Pacal II! I get elected and....NOOO! It's 2 or 3 turns too short till I can propose a diplomatic victory! And thus

loss.png


:(

I should have won! I did manage to build a few world wonders (Stonehenge, Shwedragon Paya, United Nations and a maybe a few more I don't remember...I think I got the Great Lighthouse too), build the Internet and build all five of my national wonders...I also spread Sid's Sushi Co pretty good in the last 40 or so turns when I didn't think I would win....all of Lincoln's and Justinian's cities had it! Hammurabi had it in a few too.

Just bad luck, I guess.
 
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