Part 2: The Britanno-Aztec war; the war for a worthless piece of tundra and desert
The turn started with De Gaulles threatening me. I gave in, I think I want to be his friend. Maybe it's a common mistake in my games but I always tend to not open borders with my immediate neighbours, especially if I can box them in... Or if I have other plans for their territory. Opening borders is always a bit difficult for me. I also often check if my potential friends like the people who are asking me for open borders, I'm always afraid my wannabe friend is going to ask me two turns later to STOP TRADING WITH xyz
Okay froggie, take that fishing and have some nice meal (I'm allowed, my first language is French).
A british settling group quickly ran to that iron that popped up south of AAAARGH land. Unfortunately for them...
Only a few years later, the strange people from the south known as the Aztec, who we were trying to contain in their paradise of a peninsula, started to get too close for our comfort.
And too close for theirs too, apparently. I almost decided to take the city while it was in revolt, but decided that my forces were still a bit too low for the beginning of a war.
By this point, Britain is in an arms race with its neighbours as the Native Americans and the Aztecs are building large armies. Meanwhile, the French, Arabian and German people are having a go at wonders as messages keep popping about them having achieved great feats of engineering. I hate it when this happens, forced into army building when you can easily imagine far away AI in Neverland building a vast empire with two warriors in each city to defend it. AAAARGH. All the time.
Meanwhile, I have been using York as a makeshift GP farm (2 scientists via a library) and over the course of this round it has given me 2 Great Scientists, I can't quite remember what I lightbulbed... One of them was Alphabet, I think.
155 BC, the beginning of war. As you can see here
The Aztecs were sending a settling company towards the east (look closely) and apparently, realizing the hopelessness of their situation, decided to resort to this. At first the situation seemed quite impossible for me, but a mix of axemen and chariots (for those invading Axemen) made ground meat of this Aztec offense.
It was time for counter-attack (while more wonders are being built). The whipped was used again for more axemen... It's difficult mounting this attack while keeping my eastern city (which I founded north of the iron, close to the elephants and the river, can't see it here but it grabs elephants, spices, pigs, and rice, not too bad, but low in production, I'm thinking of a city on the side of the water north of there close to more pigs and rice, that has a lot of hills, need more production soon).
The British army thus marched south (bunch of axes and a few chariots and a spearman, last being a build mistake, hehe). It razed the first city that was present in the desert with few casualities (one I think). I decided to leave Texoco (in my territory) alone for now as it pathetic and will eventually be easily razed anyway.
The army reached Tlateloco, by the side of the water, which has a couple of hills, and has fish and wheat... Here the Gods decided to hate the British. I lost two 95%+ odds of winning battles, and wasted a bunch of units. Which was already annoying me, and when satisfaction came at last, basically on the same year the invasion of the city had succeeded...
... A strange throng of a petty civilization called "Philistines" decided to take arms against my civilization! So after in the previous turn I lost two 95%+ odds battles (add a third one to that a few turns earlier when an axeman in my territory failed to prevent a wounded Aztec spearman to pillage a mine...), the random number generator throws this at me. I wanted to hit my head on the wall until I realized they were only spearmen... My men fought them off bravely and got promotions! Wort wort wort!
Meanwhile, our first Great General (El Cid) was born in London. I settled him there for meaner units. Finally, in our last thrust south, we found the capital of the Aztec empire, as we arrived, we surprised another settling company with two axemen, they quickly withdrew to their capital, and are now buckled in this fortress (60% defense + on hill...). Luckily, our scientists are almost done with this strange rock-throwing invention (beelined construction). So I shall reinforce the remains of my stack with a few units and catapults and put an end to the Aztec's insolence.
I forgot to take a screenshot of my empire... You can add Copper city on the edge of the waters south of our capital... And the elephant city I was talking about. Now I also have one Aztec city that I showed you.
For over 200 years, the Aztec war has forced us into purely military avenues. The French are growing larger and larger in their idyllic country... This is proving to be hard. I win 75-85% of my Noble games (none of the wins ever feel that comfortable though... So I still stick to it for now), but I thought of giving up when I first got declared on and I was seeing my opponents building all these wonders. Probably because I still had the cultural victory in mind.... I don't know if I still want to pursue this. I find our land devoid of much production. I still haven't been able to settle site A as shown in my previous update. But I think I'll rush for another city in the nothern parts of AAAARGH land where there are hills, grassland, and food. A production city.
Iron seems to be completely out of reach... Unless I declare on Sitting Bull, in which case this game is turning more and more into a domination-type win. I'm thinking that my near-future army will consist of axes (for defense at this point), a lot of war elephants, some spearmen for defense too, and longbowmen in my cities.