BTS Roleplaying Challenge: Churchill

You load the game, zoom in as close as you can to the settler (this is to avoid see too much), then enter world builder. Save teh game as you like, then quit worldbuilder. Go to the main menu and startup a scenario, the saved game will appear, and you should be able to select the game speed you want. Caution, once you start the scenario game you have a list of all the available AIs in the game, don't look too closely if you want to be surprised!

I think there may be a problem with doing it that way. I think the game turns go wonky or something. :crazyeye: as a save already comes with a set number of turns. I don't really understand it completely.

This is a post by rolo, kind of explains the process of changing the speed from a start save. I havn't tried it, but I thinkthis is how he made the save for Noblesclub playable at all speeds.

http://forums.civfanatics.com/showpost.php?p=6600464&postcount=133

By the way, I love the presentation of this RPC with the whole letter and everything, very nice touch. :)
 
Refar and Rolo,

Spoiler :
Thanks for your interest! :) Just on the intent behind the game set up and strategic thinking;
Spoiler :
It was my intent to encourage the 007 route without being too prescriptive about it - I was nearly was going to force the player into Nationalism but decided to hold back. I also considered making the espionage slider equal to or greater than the science slider post-Alphabet, but opted not to on that one either on the basis of fear of being too constrictive. I think Rolo's right though that you could possibly get good mileage from just plonking ahead with a cottage economy and back-trading provided good expansion, but I was hoping to veer people to try a spy game, or at least build it into their game as a meaningful component. The Alphabet variant is in part designed to curtail a rush in the very early game (apparently rushes in the very early stages have spoiled some of the SGs played with a spy theme). Bee-lining Masonry for The Great Wall might be a risky approach given the Industrious leaders, but I'd think success might not beyond the bounds of possibility.

Spoiler :
I did not see this prior to playing through, looks like I blew your intent :lol:. Oracle slingshot to alphabet let me attack somewhat early, and the sheer speed with which HA's can take over civs is alarming. Only my last 2 opponents had feudalism!

I lucked out in this one though too, because it was pangaea which means slingshotting alphabet let me control trades for quite some time and broker much more mercilessly than normally possible. I really abused the tech brokering advantage in the early game. By the time not having multipliers would have started to hurt me, well, I had two vassals. Having 2x cities is kind of like a multiplier! The stock exchange let me run the slider really high once I got banking (which, by whoring mounted units, wasn't too much of a reach since it's right after knights). Printing Press + huge empire made not having libraries pretty painless. You should probably have dictated the spy research outright, as the alphabet tech-brokering is a powerful workaround to success in this game.
 
Note that both Random Events and the Diplomatic Victory (a.k.a. ‘The Winston Hughes nightmare’! ;)) options have been turned off.

I'd just about managed to forget that sorry episode. Thanks for the reminder. :rolleyes:

I'll probably give this a go, if only to take some revenge on 'the leader that dare not speak his name'. Come to think of it, I should adopt an extra variant rule: I cannot win the game if there are any German-founded cities remaining on the map.
 
Churchill's Triumph:
Spoiler :

The assimilation of American territory didn't ruin our economy, so our armies turned northward.

A look at the Chinese border:

chinese_border.jpg


By now our espionage points are pouring in, so there is plenty for some revolt instigation:


chin_spy_rev.jpg


Our armies march through Beijing, so Mao asks to be my right hand man (or buffer zone ...):

mao_cap.jpg


One of the Chinese cities that now fly an English flag contains this Mausoleum of Maussollos. Since a GM has recently emerged from Berlin, now seems like a good time for our first Golden Age.

A look at the power graph shows that we are beginning to run away with things. I suspect it's possible to get a nice rolling vassalization going. As we position our forces for a pounce on De Gaulle more stolen techs roll in.

Tech Position:

french_attk_tech.jpg


This espionage thing seems to be working :D

Our army's main SoD:

french_attk.jpg


After losing just a single city De Gaulle is ready to pack it in :lol:

deg_cap.jpg


Our army seems to be doing more marching that fighting at this point. We head towards Gandhi. While spies get kicked out upon a DoW, you can revolt a city before declaring,

The cheapest city revolt I've ever had:

cheap_rev.jpg


Gandhi puts up a better showing than frenchie, but his pacifistic defense force is no match for the highly drilled English army. By now I have two SoDs with dedicated MASH units, and a backbone of CR3C1 macemen, sorry Gandhi.

The world just before domination is triggered (after Gandhi cap):

world_bd.jpg


The world after Domination:

world_after_dom.jpg


Well this was a fast and fun game. I'm not sure that it's the best showcase of an EE since Churchill laid his hand on too much land too soon :mischief: Still at least stealing techs does work.

Just how many spies did we build? Well:

spy_edit.jpg


That's a lot of hammers. In fact since each spy costs 40, a library costs 90, and a university cost 200, we could have built 6 universities and 10 libraries for those same hammers. Note also that I didn't make much use out of castles or walls despite being protective and having stone -- that was probably an oversight.

A few interesting graphs {Final Tech Position, GNP, Power, Espionage, Score}
Spoiler :

The final tech screen looks fairly clear -- only logistics are preventing us from stealing Stalin's small tech lead:

final_tech_pos.jpg


GNP (I thought the "new" GNP included espionage :confused: Anyone know?):

final_gnp.jpg


Power:

final_power.jpg


Espionage (I like this one)

final_esp.jpg


Fast domination victories on Pangaea maps "score" well:

final_score.jpg



I'll post some thoughts on the variant and scenario design in a bit, but this has been fun :goodjob: (And the first Civ game I've completed in a single day in a very long time.)
 
@TheMeInTeam
Spoiler :

Did you really ignore spies AND siege? Thats too funny :lol: A nice victory :goodjob:
 
@TheMeInTeam
Spoiler :

Did you really ignore spies AND siege? Thats too funny :lol: A nice victory :goodjob:

Spoiler :
Literally, my only offensive units the entire game were HA's, Knights, or Cavalry. I didn't attack a single AI civ outside my borders with anything else. I'd been debating elsewhere on the board about the potential in featuring flanking promotions on lead attacking units. I felt that mounted units could use flanking as a poor man's siege, but with the benefit of more movement points and comparable losses. I didn't want anything slowing them down, so I went them exclusively to see if it was viable. It turns out it is...if you can get enough early production. While you do need at least one flanking unit loss or withdrawal plus a second attack per defender on average, the withdrawals add up, so the losses are far more minimal than I expected a few games back. The mobility makes up for some of the lack in specialization, since you can hit cities with these before the AI can react. Not as strong as a spy + siege + well thought out SoD, but I think what I did demonstrates that it's viable. A non-HBR chariot/impi shaka variant is pretty tempting now too.

I think I might have killed 1 or 2 straggling units in my territory at some point after a HA withdrew and I had a longbow nearby. Probably the only AI units not killed by mounted (or one of my vassals, France took a fairly good city in 2 of the wars as my vassal).

You definitely played more like the OP intended! And man, you won FAST! Impressive! Very useful for me to read through, because honestly I only got BTS in the past week, and my usage and understanding of spies is still a bit iffy.
 
Update around 1370AD

Spoiler :
Dont really like how it is going. Not that something were terrible wrong, but at this point in the game i would have liked to be closer to victory...

Had some large scale misfortunes slowing me down - lost about a dozen spy's (at 70+% succes odds) while trying to get Machinery/CS from Mao. Had to rebuild spy's wait for stationary bonus again... Costs time.

Teched ABC->Aestetcis->Construction before turning off the slider.
Traded to backfill HR and some other stuff.
Aestetics for Trade and Partenon - without NE - i want at least those 50% gpp. Those great spy's need to be popped somehow.
After that run 20% espionage 80% money most of the time - i would have liked more espionage, but my economy did not allow for that...
Also techwhore a few techs i have on the AI to everyone for Backfilling. Not particulary worried about WFYABTA...
Just hold back CoL - the later they build Courthouses the better for me.


Turn 124: ABC is in. We can make war now. The slight problem is - we dont really have troops... Just started build Axes and Swords...
- Roosevelt went Hindu. Not a Smart move - Me, Bizzy, Mao and DeGaule are confucian Brothers, While Stalin and Ghandy like Buddha.

Turn 135: The Great Prophet Arrives -> Confucian Shrine.

Turn 141: Rosewelt is teching Feudalism (9 Turns). Will be done before i can attack. A shame.
- On the bright side we took a barb city with 3 Workers and produced some veteran Swords in process.
- We are second in power - after Stalin - who's far ahead.

Turn 150: Mao is leading in tehc and on Machinery right now... Lets direct some :espionage: towards him

Turn 158: Move against Rosewelt. He got Feudalism... So waht ? Enought Cats can handle that. Is later than i would like to anyway. Burn Atlanta, Take New York within 2 turns.

Turn 162: Wich my forces approaching weakly defended Washington, Rosewelt is building Colossus. I guess i will park outside, to let him finish.
colossuswn4.jpg


Turn 163: Colossus built in a far away land - not Washington. A pity. For both o us. Washington taken.
My WW is getting not funny. After loosing 3 Cities Rosewelt ist still refusing to talk. Well... lets assume just for the moment, that he does know what he's doing.

He snaped put a couple of turns later. I just made ceasefire to regroup. Could have extorted a tech from him, but that would man 10 turnd of peace...

Turn 164: Our second great spy arrived.

Turn 168: Continue war with Rosewelt. He will have machinery and crossbows soon :( But i have to get him off the continent. The Jerk sneaked a city on a Island tho ...

Turn 175: Stalin Vassalized Gandy.

Turn 189: Stolen CS and Machinery from Bizzy - after giving up trying it on Mao. A dozen spy's in 2 cities - everyoune sucked [pissed]. Well... the techlead moved to Bizzy anyway, so lets focus on him for now.

Turn 195: Taken Roses last continental city. Make peace. Could have vassalized him, but what's the point...

-------

As i said - not really happy - a 40 turns long war with a good deal of WW. I would have liked this to go smoother... Oh well... State of the World:
We hold about 30% of the land - should be enought to bring a victory home. Just wish it would have came with a somewhat lower price tag. Also the land is a bit crappy - my own cities - well 4 are quite ok - a bit short on food, 2 less so. Everything i took from Rosewelt was settled by a moron. Oh well...

You can see the huge dent the war with Rosewelt caused in my Power. Concidering that this is from loosing about 15 units (Cat's mostly) - Stalin is somewhat scary. Well i have double his land now, so i guess i will recover.
powercd0.jpg


The Espionage spending :D
espionageox7.jpg


And finally the tech situation - here the real power of Espionage shows - after a over-long war and running slider at 80% gold for almost 100 turns, we are more or less at tech parity....
techys6.jpg


Next steps: Bismark is teching Nationalism. I should be in position to steal it on the turn he's done (Unless my Spy's suck again) and i got marble. I should be able to make it for Taj Mahal first.
 
Ok, finished it - Domination @ 1780

The gods were against me on this one: I lost 24 Spy's (Checked statistics) while stealing overall less than 20 techs over the course of the game (Traded stolen stuff to get the rest :D). And maybe 10 times "Revolt City"-mission.
While everytime "chance of success" was around 75%. Looks more like 50/50 to me. Thats horrible.
Won't even start ranting about Curasiers and Cavalry lost to longbows at 95% odds.

Well stuff happens - i had games where it was the other way around.
This one was a bit frustrating in this regard.

Opening: Post #6 in this thread.

Midgame: Post #28 - just above this one

Endgame:
Spoiler :
The plan for the turnset was quite simple: Steal Nationalism, Rebuild economy army - to a part during Golden Age - then move for Domination.
Self teched Constitution for Jails along the way - quite important to be the first one to make Jails in a EE game - otherwise we would risk the AI upping spending and us loose our discount.


Turn 204: Nationalism Successfully stolen from Bizzy. While at it, i do also take Music.
London can make Taj Mahal in 10 Turns. Let's see if Bizzy can beat that... Not while he's Busy building Angkor Wat anyway.

I could beat him to both, but AW will make too many prophet points.

Next We will go for Mao's Guilds.

Turn 207: We get another Great Spy. J.E.Hoover will found FBI... uh... SY in Washington...

Turn 210: Ghandi completed Sistine Chapel. I guess he's going for a culture win... Too bad he only got 2 cities left...

Turn 213: Taj Mahal is ours. We will pus some more Infrastructure while in GA, Steal Guilds and perhaps Banking from Mao and Move vs. Bizzy or Mao soon after.

Turn 215:Guilds and Banking taken from Mao for economy Mercantilism for free Spy in every city. Optics from Bizzy just for fun.
Pop a great Prophet at low odds. That is one of those things that you rather dont want to happen when running espionage... Oh well... More Golden Age is not all that bad.
No AI seems to be on Constitution so i will tech it myself during the GA - it's a very important tech for a Spy Economy. We will be the first to build Jails with some turns marigin.

Turn 230:The long GA gone last turn. Popped another Great Spy.
Some upgrades and a couple of new units (Knights mostly) made us almost catch up to Stalin in Power. Bismark & Co will be squashed :evil:
Now it's time to move again.


Turn 240:Bismark went down quite easily. I took Berlin and Hambburg - both loaded with Wonders and a Christian Shrine for 24 gpt.
He would Vassalize now... But... Do we want him to ? More out of out of Laziness i take him. I want him out of my way to move for Mao. He is also not to [pissed] with me, so i will have him up to pleased fast.
His cities are somewhat spread apart - taking all would be a long walk... The only wonder he got left is Hagia Sophia... But with all the Workers i captured by now...

Turn 251:Vassalized Mao. Move for De Gaule.
Now i do regret that i did not vassalized Rosewelt - i will not probably not have the Time/Occasion to kill him.

Turn 254:Pop a Great Artist at 4% odds. This is starting to be frustraring... Oh well, i can use a Great Art in one of those culture pressed former chinese Cities.

Turn 257:Vassalized DeGaule. Short of 3% land for domination :cry: This one games does really hate me...
domika1.jpg

With 2 French cities out of revolt 3 turns later i was just about 0.5% short :cry:

On the Bright side: Stolen Rifling and Chemistry from Stalin. I will go ahead and gift it to my Vasslas right away.

I could take on Stalin in perhaps another 20 Turns - i would have to upgrade a lot of units. But i have found a easier way to get the last couple of plots needed for victory... Rosewelts island :D - a dozen plots of land protected by 7 longbowmen... America will be assimilated back into the Empire after all :D
roseweltgl6.jpg


Even without the American cities coming out of revolt the island is enought to push us over the threshhold.
Victory :king:
victoryza0.jpg


 
Wow! Seems like an Eighteenth Century win is becoming the norm on the basis of the 'pre-spoiler' comments!

I've played (only) 100 turns to 375BC, and below is a quick 'text only' spoiler;

Spoiler :
While I quite liked the starting spot, the Warrior moved and revealed Wheat just outside the starting spot's fat-X, so I went one south-west to include it in London.

One thing about the English is that they can go for Masonry from the outset, so Churchill took the gamble and opted to go after The Great Wall, also setting the tone for what I intend to be an espionage-based game. The gamble paid off.

Scouting around revealed a Gold-Stone spot to the north, so York was founded there - also beneficial in creating somewhat of a vertical barrier to both Germany and China. I'll probably use this city as a unit pump, but haven't gone hardline with it, with both a Flood Plains Cottage and the Gold Mine pulling in some commerce.

Oracle slingshot? Why not ... aside from no Marble and four Industrious AI leaders! :crazyeye: ... well, we got it! Confucianism in York, and good trade bait. I'm unlikely to leverage Confucianism, but it does create yet another strategic option.

The first :gp: was a Great Spy, and he did a bit of recon' in America before infiltrating New York. Roosevelt will be our first target.

Nottingham was founded to the south west, where there's a Corn and Sheep resource, and plenty of grassland; it should make a nice commerce centre.

With Stone hooked up, London took a swipe at The Pyramids ... and again, despite our rivals, was able to pick them up in 425BC. I opted for Representation, but I was admittely quite taken by the idea of Hereditary Rule. We are capable of getting Courthouses up and running Specialist Spies.

Other WoWs to go; Roosevelt has Stonehenge (which will be great given Churchill is Charismatic) and Mao has The Temple of Artemis. I popped out a Scout and have opened borders with everyone, so he's just roaming around and improving our map.

We're score leaders - not that important, but nonetheless a nice place to be. Mao and DeGaulle have Alphabet, but they (obviosly) won't trade it for Priesthood, which is preventing me from trading CoL. I'm a bit inclined to gift them Priesthood for the positive modifiers, and open up Alphabet as a trade. Not sure.

Mathematics is soon to be in, which will open up both Construction (War Elephants) and Civil Service for self research.

Roosevelt doesn't appear to have Copper, although there's Iron to his west but outside of his borders. I'm not that keen on either Mao or Bismark as neighbours either, but Bismark's battling with our cultural borders, so he might follow Roosevelt ... well that seems the plan at this point.
 
@Cam_H
Spoiler :
A very similar opening to my - will be interesting to see, if and how the few small differences affect the overall game in the end. (I made SY rather than Mission with Great Spy and used my free Confused guy on Bizzy).
One thing about the English is that they can go for Masonry from the outset, so Churchill took the gamble and opted to go after The Great Wall, also setting the tone for what I intend to be an espionage-based game. The gamble paid off.
It seems those IND leaders were not that IND after all. I did not tried for the Mids (Didn't think i have a chance) but got GW and Oracle as well. And i went a even riskier path on GW - Masonry was my 5-th Tech...
 
Whizzed through a quick and messy game. Up to 300ad so far:
Spoiler :
Settled in place. Grabbed the copper/gold spot to the north, then sheep/corn to south west, then horse/rice/stone to north west. Then spammed axes and swords and took out China. Must have lost about twenty units. Despite that I somehow managed to grab the pyramids in 200ad. Got currency thru alphabet then CoL, now backtracking maths to get construction before going on a cat rampage. Probably will implode soon but its not every day I try a pillage economy :lol:.
 
I've just played a quick and messy game of my own - domination win in 1804 (I'm more of a builder than a warmonger so that's pretty quick for me).
Spoiler :
My first 4 cities ended up in exactly the same spots as madscientist's did and I didn't bother founding any more. Built stonehenge and then the great wall in London, expanded out to 4 cities while teching alphabet and then geared up for war.

First GP was a prophet who settled in London, second was a GSpy who went exploring before infiltrating Mao since China seemed to be doing well in tech and as a member of the Hindu minority we were never going to be friends. I managed to steal currency, feudalism and machinery from him to keep up in tech while sending an SoD marching through America. FDR capitulated after losing 3 cities (including his capital), prompting me to turn the SoD around, add a bunch of trebs and target the heathen Chinese.

It took 4 captures (including Beijing) to capitulate the Chinese, 3 to capitulate the French, 3 for the Indians, 2 for the Russians and then I hit the domination limit after one turn of world war against Bismark (who was willing to capitulate the next turn).

I think the main things that slowed me down were not getting multiple SoDs or fighting two-front wars early enough. It wasn't until I DoWd on Stalin that I had more than one bunch of attackers which caused a fairly significant delay. Avoiding libraries early on means there are more hammers to spare for barracks and units; if combined with the GW and some espionage (with or without a bit of good old-fashioned extortion) you can easily make a significant landgrab without falling behind in tech. In this setup at any rate.
 
@Refar,

Spoiler :
A very similar opening to my - will be interesting to see, if and how the few small differences affect the overall game in the end. (I made SY rather than Mission with Great Spy and used my free Confused guy on Bizzy).
It seems those IND leaders were not that IND after all. I did not tried for the Mids (Didn't think i have a chance) but got GW and Oracle as well. And i went a even riskier path on GW - Masonry was my 5-th Tech...

Thanks for your feedback. :D

I've played on a bit further but haven't had a chance to report it, and now at my workplace so can't fire up Civ until next weekend. Sorry - I'm deliberately avoiding the spoilers, but I'm looking forward to see how you went. :)

As for my first Great Spy being used on Roosevelt, I felt that it was somewhat of a waste. The short of it being that America was wiped out using a more 'traditional' approach, and with Roosevelt's departure he took thousands of our unused Espionage Points. I'm still a bit of a noob when it comes to leveraging Espionage, so I'm expecting to make a few elementary mistakes.

The more I'm thinking about it, the less I want to rely solely on Espionage to get me through. Both Nationalism (Nationhood) and Constitution (Jails) are important technologies for the Espionage-based system, and I'd rather not hang around waiting for the AI to get these before making progress towards them for myself. :undecide:

You're right on the Industrious leaders (in my game also) ... Mao seems as likely as anyone to get the WoWs.

@TheMeInTeam,

Spoiler :
Literally, my only offensive units the entire game were HA's, Knights, or Cavalry. I didn't attack a single AI civ outside my borders with anything else. I'd been debating elsewhere on the board about the potential in featuring flanking promotions on lead attacking units. I felt that mounted units could use flanking as a poor man's siege, but with the benefit of more movement points and comparable losses. I didn't want anything slowing them down, so I went them exclusively to see if it was viable. It turns out it is...if you can get enough early production. While you do need at least one flanking unit loss or withdrawal plus a second attack per defender on average, the withdrawals add up, so the losses are far more minimal than I expected a few games back. The mobility makes up for some of the lack in specialization, since you can hit cities with these before the AI can react. Not as strong as a spy + siege + well thought out SoD, but I think what I did demonstrates that it's viable. A non-HBR chariot/impi shaka variant is pretty tempting now too.

I think I might have killed 1 or 2 straggling units in my territory at some point after a HA withdrew and I had a longbow nearby. Probably the only AI units not killed by mounted (or one of my vassals, France took a fairly good city in 2 of the wars as my vassal).

You definitely played more like the OP intended! And man, you won FAST! Impressive! Very useful for me to read through, because honestly I only got BTS in the past week, and my usage and understanding of spies is still a bit iffy.

Thanks for all of your thoughts - especially on flanking. I've not read your reports (deliberately), but with an Ivory start I'm a little surprised you didn't go on the attack with War Elephants ... not saying that you're right or wrong, but it's different to what I've done. As before, I look forward to reading both yours and all of the other reports when I've wrapped up my own game. :)

... and congratulations again to those who've appeased The King :king: with a victory!
 
Here's a short report of my game. I don't know what kind of economy I ran frankly. I had minimal cottages (except for the capital) but I wasn't running many specialists because caste system was banned. I did built wealth quite frequently in my game so maybe I should call it a hammer economy? But even that's a stretch...

Spoiler :

I settled in place and grabbed the copper north of the start. I stole a worker from Mao and I then proceeded to axe rush Bismarck. He was dead by 1240 BC. I then sent my stack north and took out Mao next - he was dead in 300 AD although it took 2 wars (I wanted to extort techs). He didn't have BW when I declared war on him initially. I finished CS around this time as well (with only cottages in my capital!).

DeGaulle was attacking Roosevelt at that time so I decided to go attack Gandhi. I took one of his cities and was getting to the next when DeGaulle backstabbed me. I was hoping he was going for a dogpile on Gandhi but alas. I took peace with Gandhi and sent my stack north to go after DeGaulle. He had LB but not maces or trebs, whereas I had teched all the military techs and had CR3 maces and CR2 trebs. DeGaulle didn't put up much of a fight but after I took Paris, I decided to take peace since it looked like he was crippled and I needed to heal my units.

After I finished healing, Gandhi surprisingly asked to become my vassal (1240 AD). I accepted his request and also decided to chain wars together to prevent Gandhi from escaping my grasp (I figured he'd want protection so long as he was at war). Vassalizing Gandhi had the benefit of being able to steer the one civ capable of beating me to liberalism - I sent him on a beeline towards astronomy on a pangaea map :lol:

I then declared on Stalin to initiate my chain war (he had pretty low power). He didn't have much of a military as I think he was concentrating too much on wonders. I captured the GL and after 3 cities, capitulated him in 1370 AD.

After Stalin was capitulated, I waited a few turns to heal my troops and to send them back to the French border. I re-declared and capitulated DeGaulle after capturing his new capital, Lyons. This was 1440 AD.

At this point, I was around 50% land with some cities still waiting to come out of revolt. I figured I'd go for a conquest at this point so I sent my stack eastwards and also triggered a GA using a GP that was born (I had built a few wonders in Berlin). I used the GA to change to theocracy + police state and attacked Roosevelt. Unfortunately he refused to capitulate for the longest time.... I had to reduce him to one offshore island city before he was willing to capitulate - this was in 1570 AD.

My final score was 130kish. I didn't even tech MT or gunpowder (I traded for it after capitulating Roos) :lol: Talk about a crappy economy... On the other hand, I had massive production since I crossed the domination threshold on the same turn that I triggered conquest (and I had farmed over most of the cottages that I captured).

I did run a fair number of spies but that was mostly because I had the pyramids (rep) + courthouses and didn't have time to build many markets/grocers. I ran engineers where I could but frankly, my economy was terrible :lol: I think I should have just played nice and used an EE instead of trying to run my entire empire's coffers through my bureau capital + the Hindu holy city + one hammer city building wealth (20 hammers). At least now I know you can't really do a good hammer economy or a good SE without caste system/libraries :)

Here's my VC screen:
Civ4ScreenShot0106.jpg

 
You load the game, zoom in as close as you can to the settler (this is to avoid see too much), then enter world builder. Save teh game as you like, then quit worldbuilder. Go to the main menu and startup a scenario, the saved game will appear, and you should be able to select the game speed you want. Caution, once you start the scenario game you have a list of all the available AIs in the game, don't look too closely if you want to be surprised!
You will indeed end up with less turns if you dont edit the WB save after you create it. You have to open the save in Notepad, and then set the Speed=NONE, I think. That allows you to set it in the game menu itself.

Its really not that difficult to create these games in a more generic fashion, and allow players to play in their favorite MOD, at their preferred speed, and even at various difficulties. Rolo has it figured out, he created the last Nobles Club game and the most recent LHC game in this fashion. He even sets it so you do not get to choose the leader, by setting all the AIs to "PlayableCiv=0". Then they wont even show up on the choices list. There is something about setting all the AI civs to a starting postion as well, so that the choice of difficulty adds the correct bonuses on startup, but I cant seem to find the post that rolo explained it to me. I will look or it though.

I found out about it when I took the Gilgamesh LHC into the WB, saved it, and played it at Epic speed instead of Normal, which the game was created in. That made the game end in 1910, because it only allowed the number of turns you would get if played at Normal speed. Marathon is even worse, you will likely get told you have 50 turns left in the 1700s!

OK found the post by rolo, explaining how to edit WB files to have them be usable as Scenarios. Here it is
 
You will indeed end up with less turns if you dont edit the WB save after you create it. You have to open the save in Notepad, and then set the Speed=NONE, I think. That allows you to set it in the game menu itself.

Its really not that difficult to create these games in a more generic fashion, and allow players to play in their favorite MOD, at their preferred speed, and even at various difficulties. Rolo has it figured out, he created the last Nobles Club game and the most recent LHC game in this fashion. He even sets it so you do not get to choose the leader, by setting all the AIs to "PlayableCiv=0". Then they wont even show up on the choices list. There is something about setting all the AI civs to a starting postion as well, so that the choice of difficulty adds the correct bonuses on startup, but I cant seem to find the post that rolo explained it to me. I will look or it though.

I found out about it when I took the Gilgamesh LHC into the WB, saved it, and played it at Epic speed instead of Normal, which the game was created in. That made the game end in 1910, because it only allowed the number of turns you would get if played at Normal speed. Marathon is even worse, you will likely get told you have 50 turns left in the 1700s!

OK found the post by rolo, explaining how to edit WB files to have them be usable as Scenarios. Here it is

I picked up on it before I started this game. Pity it didn't help me not get pwnt in the madscientist RPC :). Im moving to epic speed from now on. This is a good reference for other players looking to get into these games but wanting different settings. I don't know how many beginners read these threads, but I think it would help them. I'm pretty much a beginner myself, and it's helped me to play the same game as other people and see how different the approaches within the same game can be.
 
I really think playing common maps is one of the best learning techniques there is. I would have played this one, had the recent BOTM not left a nasty taste for Churchhill in my mouth (I lost on Prince, because I underestimated my diplo with my neighbor, Gilga, froakin backstabber!) I usually play these, Cam's games are always fun, with whacky conditions. I may still try it, after I see how others have leveraged the conditions, I am a total n00b when it comes to Espionage.

Now that we have some "regulars" on this board (its been done this way on some other boards for a while) who have the knowledge to properly create games that can be played at various speeds and levels, I think there will be more of them popping up. The LHCs and Nobles Club games are already going to be created with this technique, and I am quite sure Cam and others will look into it for their projects as well, its not too difficult. I look forward to it, especially since I am TOTALLY hooked on the HoF MOD, I simply cannot play competently without it, not kidding, I miss every border pop, ever Unhappy limit.
 
I usually play these, Cam's games are always fun, with whacky conditions.

I must say that I was surprised that you hadn't signed up already! :)

I am a total n00b when it comes to Espionage.

Me too ... which was my thinking here ... if I don't force myself to try it, I'll continue to ignore it or get frustrated by the AI's use of it. I hoped that a community game might help myself and others like me to get a better grasp of Espionage. Apparently I should have been more strict with the house rules to push that theme harder, but others such as Olodune have opted to take that next step themselves.

Thanks also for the link on the customisation! :thumbsup:
 
I know bro, I know. I should be able to slaughter Churchill too, since I played 2 practice games with him before the BOTM, but man, I was so bummed to be run out on Prince so fast, LOL. Gilga . . . I will NEVER trust that dude again! It was my own fault, I denied him a couple tech requests, and instead traded them to him for peanuts, hoping a "our trade has been good" offset for the "you refused to help us" negative, but it didnt work out, he stormed me with a pile of Vultures supported by HAs then moved in with Cats and Ellies. I am actually keeping this game in the back of my mind, once I get this next Nobles Club rolling, and play my turn in the SG game, I will probalby play it. I downloaded it a long time ago, heh.
 
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