GameNES 2: Rebirth of Gaming

I am missing orders from Luckymoose, Sloaf, honzas_cz, and Abaddon. If you get your orders in soon then they will still be included in the update.
 
I am back, do I still have time to send in rushed orders in 2 hours?
 
Update VII
January- April 1988​

Game Releases and Ratings:

Ouson- Kingdom Inc.- 9
Ranged Killer- GawShang- 7

Sales:

Console Sales to Date

1.) The Box 2,045,000 Units
2.) HiGrax 1,980,000 Units

Game Sales
City Simulation 2 95,000 Copies
First to Fight 45,000 Copies
Ferret Adventure 70,000 Copies
Ouson 185,000 Copies
Ranged Killer 145,000 Copies (+1 Income)

News for Each Region

North America
After the great amount of sales that occurred over the Christmas period most companies thought that sales would go down, but as it turned out, they got a pleasant surprise. Since there had been a lot of sell-outs over the holidays, many people had been disappointed that they had been unable to get a console. Now, however, supply of the HiGrax and the Box was up so sales remained high. The release of Ouson, Kingdom Inc's newest game, also greatly helped the HiGrax.

TIRC began making somewhat vague press-releases and comments like, "Players will soon be able to have so much technology in the palm of their hand. They won't be able to put this console down." Comments like these immediately brought about a lot of speculation, and many people thought TIRC might be making a handheld instead of an actual console.

Zabriskie Entertainment, right off the hot sales of City Simulation 2, decided to capitalize on their newly enlarged fan base. They created a magazine named Gamers’ Paradise, and it contained tips and stories from, gamers, editorials from some of its employee's, and a questionnaire on what gamers would like to see in a sequel to City Simulation 2. The magazine became a hit with the fans. Zabriskie Entertainment also researched into creating better graphics on current generation hardware, but it seems that they will need to invest a bit more into that before they see any results. (+1 Fan Support)

Mann Entertainment held an event in Los Angeles to show off their games, hold tournaments, and to give away merchandise based on their games. A good number of people attended, and most of them expressed that they had a good time. Many attendees also said that they were hoping that another event would be held next year as well. Mann Entertainment also invested heavily into improving employee skill, and they saw results quickly. (+1 Fan Base Size, +1 Employee Skill)

Big Time Entertainment released a video that showed game play of their upcoming video game Homicide Cop that hyped up many people for the game.

The newly formed Canal Entertainment began work on their upcoming HiGrax exclusive Mushroom Man.

Overall Inc. began development on a new game named Monster Hunt.

Europe
Sales of the consoles in Europe remained pretty good, but they weren't nearly as high as in North America or Japan. One reason for this may have been that neither of two newly released games did particularly well. The trend that had occurred during the holidays continued; sales of the HiGrax and the Box remained even.

Avalon Games spent some money to try to increase the support of their existing fans and to increase the size of their fan base. Through merchandising efforts they succeeded in the latter but not the former. (+1 Fan Base Size)

TeaTime continued development on the Camelot and near the end of April they announced that the specs of the console were almost finalized, and as such, companies could begin to develop games for it now.

Spire Entertainment began developing a new game named World War Strategy. Although it is currently in development for both the HiGrax and Box, they are looking for an exclusivity offer.

Japan
The video game market continued to boom in Japan as new sales records were made by the end of April by the HiGrax. This was mostly thanks to Ouson, which was a huge success. It also broke sales records and became very popular in Japan. While Kingdom Inc. probably didn't feel threatened by the Box, its sales were nothing to scoff at either, as it saw an increase of sales in Japan. (+1 Fan Support to Kingdom Inc.)

GawShang released Ranged Killer on the Box and it was reviewed as a pretty good game. GawShang also did a decent amount of advertising for it so it ended up with pretty good sales as well.

Australia
Connections Games became the first major game developing company in Australia when it formed early in the year. It has already begun developing on its first game, Showdown.
 
To Kingdom Inc. of Japan:
From Gawshang:

Out of respect and humbleness we have sent all our games under your superior consol. Indeed, we wonder if more is to be gained if we switched some important cultural games to another consol: So when the Chinease Market opens, we will only expand the Cultural Games (1910-1950 chinease history) into China and you withhold the rest. If not, we will find the most outgoing consols the the sea of consols and go on our own.

(i.e. Another consol is opening up China, if you want to keep most (medicore, yes) of my games then pay 1 sp when the new stuff comes out and then I'll keep my word. Yes. just 1 sp, you'll probably gain much more from the monopoly of some of my special graphic games... :hmm: should I ask for more... better not until their worth is proved...)

@ Ice
How much does it cost to open a market: The U.S. might be interested with the Japanese Companies' Consol special of all three Nuke War Games.
 
Great update, however, the best course for games sales would be to put the best selling at the top and go down to the lowest.
 
Sorry I have not got involved yet :*( busy busy!
 
ORDERS
1 point on opening Asian (Chinese) market.
Free time for workers working on system to get refreshed.
 
EDIT: Oops, double post.
 
A Test Run
Alfred Deakin was resting after a hard day's work. As his own director and cameraman, he had to learn hard and work hard. But his thoughts were currently on the project. So, he decided to try his game.

One of his children went into the room. Like many kings, Alfred named his son after himself. He reasoned that it was an acceptable practice, but it was really just his ego.

"Father, how does this game work?"
"Glad you asked. I'll explain it."

Alfred loaded up his personal Box, and got things going. "The graphics quality will be notable, I hope." he said. The game screen had "Press Start" in white letters, but they weren't that clear. "Better fix that up" said Alfred to himself. Better quality was the scene of some generic fighting moves repeated over and over. "The hours we spent to get that loop..." he thought.

"Father?"
"Oh yes- I'll continue."

The game begins with a standoff. Two men, with guns (the "martial arts" had not been convincing. Alfred, after an hour of thinking, had settled on the final draft.

"This ends here" exclaimed the hero, drawing his guns.

There were two variables avaliable- Fight v.s Insult, and Guns v.s Martial Arts. On the left and right of the screen, the H.P bars were barely past the point of sticking out like sore thumbs- in quality and chronlogically. Alfred knew what combos would work, so he decided to let his son try.

"Which way."
"Guns. Always guns."
"And the insult?"
"Alright"

Alfred pressed the relevant buttons, and the scene continued. The unnamed hero fired at his opponent, crying "You've got the guts of Karl Marx!"

His son winced. "We'll change that."

This round was lost, as the hero's H.P was reduced slightly below the villians. Alfred's son played games, so Alfred asked him a question. "What do you think?"
"This game was supposed to have cool stunts, wasn't it?"
"I'll show you something."

The last edition would not have skips, but Alfred had it for convience's sake. He moved through the screens, as the hero and villian fought their way through the skyscraper behind them (this was the primary set- there and outside. Alfred hoped people wouldn't notice too quickly). The average was slightly above B movie quality so far.

Finally, they came to an above-average quality scene. The hero had ditched the gun (Alfred believed martial arts were cooler, which had affected his choices), and the hero and villian reached the skycraper. Alfred went through another scene, as the hero jump-kicked over his opponent- he was now at the edge of the skyscraper. At least that scene was good quality.

"That's the best you can do."
"No- this next one is the best we can do."

The hero and villian stood off. The hero was nearly over the edge. There were three variables this time, which Alfred had reserved for the major stunts. The first was Jump, Throw Him Off, Try To Gain Ground. The second was Pistols, Sniper Rifle, Martial Arts. The third was Silence v.s Insult. Alfred chose Throw Him Off, Pistols, and Silence.

The villian charged his target with a scream, as the hero dodged to the side, throwing his foe over the edge.

The villian landed on four feet, uninjured. He got up, and looked up. "WHAT!"

The camera angle was above, as the hero fired down pistols. The camera cut to below, as guns fired at the villian.

The villian's H.P went down significantly, as the hero landed, two feet on the ground, on a car. It's roof almost caved.

EDIT: Added a slight alteration to the end.
 
"Hello and welcome to GameHour, only on MTV. I'm your host Anne Kautz. With me today is Jeff Hagens, one of the designers at Avalon Games. Now Jeff, I hear you have three things to show me today?

"Yes I do Anne. The first is what we are playing right now. Umm, it's one of the opening levels of Xanea II: Parasite, which he hope to release soon."

Cut to video of Anne and Jeff playing. Jeff plays the blue Finni while Anne plays the red Bahadue. They are standing in front of what seems to be a large, white building. A black-armoured guard comes toward them.

Guard: May I see you passes?

Finni: Umm sure. <Finni fires at the guard>

Guard: Gah I'm hit! I need back up.

Bahadue: Crap. Get ready to fire.

Out of cutscene. The two soldiers move forward, gunning down any guards they come across. They seem to come form everywhere. They finally enter the main building when the screen pulls back.

"Well we're going to have to leave it there for the moment. Jeff, what else did you want to show us?"

"Well, I got to videos here of games that are in planning stages. Have a look at this:"

Black screen. There is a pulse of light in the centre. More come, getting bigger and more frequent. Eventually it stops and a spiral galaxy appears. The centre is still pulsing. Then the words Xanea III (shaped like rips caused by claws): Deadspace fade into focus, and then it switches off a la a TV.

Another clip is shown, this time it is a man in live action, climbing over a grassy hill. The camera zooms out and reveals a town being built. The camera pans around and sees a horde of poorly-animated skeletons heading towards the town. The camera switches back to the man, who has a worried look on his face. His runs towards the town, and the camera pans upwards toward the sky, showing a large, red sun.

"Wow, that was amazing."

"Thanks glad you like it. However, they are both big works in progress, paticularly that last one, and we have another game to announce, which is less exciting, but all will be revealed in the next few months.
 
Keep sending those orders! I am missing orders from: Luckymoose, LightFang, germanicus12, Sloaf, honzas_cz, and Abbadon. I need a few more orders before I can even get started on the update.
 
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