darrelljs
Immortal
Hinduism is succesfully spread in Khoisan, chop away!
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Darrell
Hinduism is succesfully spread in Khoisan, chop away!
That is not true.... The resource check for the greed quest happens before the start of the playble Human turn..... so it would check positive even before you could raze it after flipping to your territory ( this assumes that you didn't pillaged it during the war ,OFC )Technically, we can't complete this quest since the Horse is on the river, and there is no way we would raze the Apostolic Palace. Note what Joao is researching. I've been watching this one for a while, even dialed research back a bit in case we needed some cash.
This is 4 HA for youQuest10:
Greed
Prereq: BRONZE_WORKING AND lacking either of the following revealed resources: Oil OR Copper OR Iron OR Horse
Obsolete: if GrowthPercent for the current Game Speed number of turns have ellapsed (100 for normal)
Active/Weight: 40/300
Aim:
Declare War on the owner of the resource triggered, stay in war until you conquer the resource
Result:
1.get 0.5*default number of players for this world size+1 units (4 for standard) with the conquered resource as prerequisite
lurker's comment:
This is 4 HA for you
1. Queue up a Harbor Poverty Point and then whip it next turn.
2. Build National Epic in Cahokia when the Temple completes (two turns), then fire two Plains Forests and hire two Scientists (food neutral, at the happy cap, and ripping out Beakers like there is no tomorrow). We might want to build a University and/or Settler (I really wanted to train one Zeviz, but we needed Missionaries in the worst way) before hiring the Scientists.
3. Mound City finished its Harbor (now has 12 commerce income!). It has enough food to get the last Ocean tile and one Plains Forest. It is the perfect spot for the Heroic Epic, I went ahead and promoted our unit to CR3 and queued it up here. Any objections?
4. Once Mesa Verde grows again, queue up a Forge and whip it with the overflow going into the Barracks. Then, I believe, we can whip units every now and then (not Archers though, we have Feudalism).
Quick question: when we hire two specialists in Cahokia, do we want to make one of them a priest? At least then there's some small chance of a Great Pro(f)it. I don't remember if there's a temple there yet or not.
...so the four recommendations I have are:
1. Queue up a Harbor Poverty Point and then whip it next turn.
2. Build National Epic in Cahokia when the Temple completes (two turns), then fire two Plains Forests and hire two Scientists (food neutral, at the happy cap, and ripping out Beakers like there is no tomorrow). We might want to build a University and/or Settler (I really wanted to train one Zeviz, but we needed Missionaries in the worst way) before hiring the Scientists.
3. Mound City finished its Harbor (now has 12 commerce income!). It has enough food to get the last Ocean tile and one Plains Forest. It is the perfect spot for the Heroic Epic, I went ahead and promoted our unit to CR3 and queued it up here. Any objections?
4. Once Mesa Verde grows again, queue up a Forge and whip it with the overflow going into the Barracks. Then, I believe, we can whip units every now and then (not Archers though, we have Feudalism).
No.
Plan for Zeviz's turnset: whip 2 Settlers from the capital and 4 archers from Mound City....
And I will try to make sure that there are no settlers or archers in the queue so that Zeviz can start them all up.
Plan for Zeviz's turnset: whip 2 Settlers from the capital and 4 archers from Mound City.