tom2050
Deity
- Joined
- Oct 12, 2005
- Messages
- 5,516
Tom2050 very interesting results and quite allot of testing. Ozzy I also have noticed that the AI builds different mixtures depending upon the civilization. I wonder how much the abilities and aggression level affects builds.
I have also noticed the different mixtures of different civs... the thing that must be causing this is the culture group a civ is in. I will do some testing to see if this is true or not. As far as I know about the aggression levels in the editor, it will cause them to declare war more often (and even that may not be completely correct), but I may rerun a few of these tests at aggression level set to 5 or 1 to see if there is any noticable change (of course, there is likely to be some change from random picks).