OOS:
We have three normal workers and only one production-type city. This city is currently being used to build a wonder. I realize Imhotep is the ‘legendary builder’ but at this point we need basic infrastructure. (EDIT: oops- i thought imhotep had played before me but it was ozbenno- i guess the legendary bird of weed likes to build?) So (with apologies), that got cancelled.
To address this issue, I let the current builds finish in most cities (exception is Udenerat) then set them to build workers. At the end of this turn set we have one more worker and every city except Udenerat is building another one and in some cases, close to being complete. When you look at the map and you see all the unimproved tiles, you’ll understand why I did what I did.
I burned the great sage on alteration and started us towards sorcery. I thought, hey, are we the amurites or aren’t we? And that decided it. Also, chalid needs priesthood, code-of-laws, religious law, way of the wise, AND honor, so he’s a long, long ways off.
Anyway, on with the story:
It was a time of war and blood, but the Amurite people did not know this. They felt snug and warm in their jungle valleys. The worst they had to fear was goblins and orcs. Perpentach and the Balseraphs always loomed on the horizon but their forces were rarely seen on the Amurite border. The Amurite people were blissfully unaware of the wars of extermination being waged across the globe.
All that changed with on little spell and one little bird. Amurite wise-men had for some time studied to understand the workings of the astral aethar that surrounded them and permuated the mana nodes near Udenerat and in the wilds. They sought to tame them and learn their secrets. In the year 260, a great sage appeared who taught them the very secrets had so long lusted after.
As a result, amurite mages were able to combine their scrying spells to a tamed hawk and send it out into the wilds. This, ultimately, change the face of Amurite culture and identity forever.
The hawk flew far and wide and discovered many secrets.
He met Beeri Bawl and Arendel Phaedra, followers of the fellowship of leaves, to the south of Perpentach.
He flew east and met the leader of the dark elves, Faeryl Viconia.
He flew beyond her realm and met a third elf, Varn Gosam, who led humans.
The world was a bloody place as the dwarves and Arendel’s elves fought Perpentach and his people while Varn Gossam led his human armies against his kindred led by Faeryl Viconia.
Through arcane magics, the bird was able to speak for Amurite people and it is perhaps the greatest ambassador ever to have been known amongst the Amurites.
The amurites helped slow the Balseraph advance by teaching the light elves the use of metals. In exchange they taught the Amurites how to map the lands they had newly discovered as well as some prize fishing spots. Such was the diplomatic skill of the lowly bird and the friendship between the Amurite people and the elves that latter, when asked, the elven queen freely gave away the maps to her lands.
The dwarves also needed assistance in turning the Balseraph forces. The amurites did what they could and taught them the use of bronze also.
Faeryl Viconia, when need of assistance, turned to the Amurite people for help. Her kind words held the lightest hint of a threat.
The war between Varn’s humans and Faeryl’s elves did not bode well for the humans and the Amurites, in the spirt of helping their fellow man, provided what assistance they could to strengthen Varn’s armies.
Such was the flights of the hawk.