Friday 6th of June - 16.30 GMT - 18.30 CET

dutchfire

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Player: dutchfire
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15.00 GMT (3 PM) - 17.00 CET (5 PM)
Friday 6th of June

Previous TC
 
That is on my birthday, and I won't be available that day or the next.

But even so, the next time you set this up can you use standardized time please?
 
I mean not-military time.
 
^^^

4:30pm GMT :)
 
That is on my birthday, and I won't be available that day or the next.

But even so, the next time you set this up can you use standardized time please?

That would either lead to confusion between morning / afternoon (believe me, we've had that before!), or it would have me use AM / PM, which, chances are, I'd do wrong (it's After Meridiem and Pre Meridiem, right? :mischief:), leading to even more confusion. This way, there's less confusion, that's probably why the military uses it.

Besides, military time isn't that hard, is it?
 
Yeah, you just subtract 12 hours and you get standard time, like 13:00 minus 12 hours equals 1 PM standard time.
 
Well its not really a big deal, but thanks Joe.

Enough of that though, and tell us what you plan to do, your Highness.
 
I am not very glad to see the proposed queue for New Giruvegan to include a Stables, will we be needing this? What about a religious building or a worker?

It is up to you to decide ofcourse. I will be absent the next couple of days, so please, take Civplayahs words as mine in the decisionmaking this turnsession.
 
I am not very glad to see the proposed queue for New Giruvegan to include a Stables, will we be needing this? What about a religious building or a worker?

It is up to you to decide ofcourse. I will be absent the next couple of days, so please, take Civplayahs words as mine in the decisionmaking this turnsession.

I believe the stable is already partially constructed, so stopping it would be a waste. Besides, I'd really like a contribution from New Giruvegan for the war, as it's very important for our empire that the war succeeds. Which religous buildings can New Giruvegan build? I believe it already has a temple, so it can build a monastry? I'll try to see if I can build that in NG this TC.

Plans: I plan to prepare us for a war against Spain.

OFFICIAL NOTICE:
I'm scheduling this TC a bit earlier in the evening, as I have to go somewhere later, and I don't want to have the TC stopped early. I'll likely be at home around 5 PM, so that's the official start time. I don't know exactly when I'm giong to start, but I'll post here.

So: Start time: 5 PM CET - 3 PM GMT
 
NG should build a library imo. It can quite easily handle appointing one or two scientists which would be beneficial to the war. I don't think that a stables is a realistic option because following the war we should not need it again. Perhaps a lib-rax (or if it has one) catapults. Its only 10 hammers which is only one turn of production.

Edorai needs to be switched off a monastry to something more usefull. Perhaps a catapult as well. Edorai definatly needs another worker over there though if it is to be our military production hub.
 
New Giruvegan Build Orders:
Library-10 Turns
If any time left, build Market-17 Turns.

At the time, there are no workers around NG, but if any come to work there, build cottages in suitable areas.
 
Foreign Affairs Instructions

I don't have access to the save until tomorrow but I should get my instructions in before Gameplay.

EDIT: Seems you will be playing early morning my time. I don't think there was much from my department that needs attention at the moment. All EP's are to remain on Lincoln for the entire turn chat. If there is anything I missed just use your Kingly wisdom :king:
 
560 AD

View attachment Antimedius AD-0560.CivBeyondSwordSave

Screenshots, thoughts & all will have to wait till tomorrow

Spoiler :

Session Start: Fri Jun 06 17:00:50 2008
Session Ident: #turnchat
* Now talking in #turnchat
* Topic is 'Civ4 Demogame III Turnchat Channel'
* Set by Chieftess on Sat Apr 12 18:32:53
<dutchfire> hi
<dutchfire> starting TC
<dutchfire> start CoL as per BCLG
<dutchfire> Hire 2 scientists in Arete as per BCLG
<dutchfire> arete starts catapult as per me :)
<dutchfire> New Giruvegan starts library as per civplayah
<dutchfire> edorai starts WE as per me
<dutchfire> whip kassite
<dutchfire> 2 workers start pig pasture
<dutchfire> 1 worker to city 6
<dutchfire> 1 worker farms edorai
<dutchfire> turn 127 kasite starts workboat
<dutchfire> turn 128 snore
<dutchfire> turn 129
<dutchfire> lincoln has alphabet
<dutchfire> turn 130 start chopping city 6
<dutchfire> turn 131 CoL - > CS
<dutchfire> Great Library built IWAL
<dutchfire> *IFAL
<dutchfire> arete cat-cat
<dutchfire> arete unhealthy
<dutchfire> edorai mine completes
<dutchfire> arkadia claims spanish mine thanks academy :)
<dutchfire> spy caught in NG
<dutchfire> damn you lincoln
<dutchfire> edorai WE-WE
<dutchfire> turn 132 btw
<dutchfire> turn 133
<dutchfire> NG Lib -> cat
<dutchfire> chop completes in city 2 it also grows
<dutchfire> finishes archer starts monument
<dutchfire> (ready in 2)
<dutchfire> GP born in Barcelona
* dutchfire hopes for a shrine in Madrid
<dutchfire> cottage NG
<dutchfire> chop completes in kassite
<dutchfire> chop city 6
<dutchfire> kassite workboat - war elephant
<dutchfire> city 6 monument -> work boat
<dutchfire> turn 136 meet justinian
<dutchfire> lunch time..
* Joe32320 has joined #turnchat
<Joe32320> Hi there, bit late
<dutchfire> hi
<dutchfire> I just had lunch
<dutchfire> it's turn 136
<dutchfire> we just met Justinian
<dutchfire> NG Cat->Cat
<Joe32320> how far into the turnchat are you?
<dutchfire> Edorai WE->WE
<dutchfire> this is the 10th turn if I'm not mistaken, so the last
<dutchfire> (justinian is mayan btw)
<Joe32320> interesting combination!
<dutchfire> lincoln has feudalism, and is only down currency on us!
<dutchfire> whip kassite
<Joe32320> Thats good, we were quite a few techs down at one point
<dutchfire> find spanish city of santiage
<dutchfire> santiago
* bclg has joined #turnchat
<bclg> hello?
<dutchfire> hi
<dutchfire> a bit too late :)
<bclg> i miss it?
<dutchfire> I'm almost finished
<bclg> ah well
<bclg> anything happen?
<dutchfire> we meet Justinian the mayan
<dutchfire> Lincoln has feudalism
<bclg> oh
<bclg> does hatty have monarchy?
<Joe32320> Hi bclg
<bclg> joe harker?
<Joe32320> Yep
<bclg> hey
<dutchfire> 17 spanish units at the moment, by my count
<dutchfire> no cats though
<bclg> any decent units?
<Joe32320> all miltary!!!???
<dutchfire> 4 swords
<dutchfire> couple of axes, spears and archers
<bclg> did we do my science plan thing?
<dutchfire> we finished CoL
<dutchfire> and hired 2 scientists
<dutchfire> Rice for 7 gpt with Lincoln? sounds like a deal?
<dutchfire> I'm thinking of taking it
<bclg> is he offering 7gpt?
<dutchfire> yeah
<Joe32320> I would
<dutchfire> and we have 2 rice
<bclg> may as well then
<bclg> did you whip the granary in kassite?
<bclg> cos i figure we should build a lib in there and hire another couple of scientists
<bclg> that'll decrease the tech plan massivly!
<dutchfire> turn 138 TC finished saving game
<dutchfire> kassite whipped granary, then workboat (scout), now doing war elephants for whipping
<dutchfire> a library there will be great
<dutchfire> but war is the priority
<dutchfire> CS i 8
<dutchfire> I'm thinking we can declare war right now
<bclg> yeah but it wont be able to produce that much even with whipping as we can only whip once every 10 turns anyways
<bclg> how many units we got?
<dutchfire> I chopped some forests there too to speed up production
<dutchfire> ehm, don't know for sure, I'm already closing the game
<dutchfire> we're still a bit light on units, but I don't want to wait to long
<dutchfire> besides, Barcelona has 2 (!) archers for defence
<bclg> we can always just take it and sit there
<dutchfire> quite
<dutchfire> I'm going to upload the save now, logs, screenshots and fancy stuff will have to wait


I'd say we can declare war next turn(chat).
We met Justinian the Mayan
 
Spoiler :

New Log Entries
----------------------------------------------------------------------------
Turn 61/500 (1560 BC) [04-May-2008 12:43:45]

IBT:

Turn 62/500 (1520 BC) [04-May-2008 14:01:56]
Edorai grows: 3

IBT:

Turn 63/500 (1480 BC) [04-May-2008 14:04:40]

IBT:

Turn 64/500 (1440 BC) [04-May-2008 14:08:07]
A Cottage was built near Arete

IBT:

Turn 65/500 (1400 BC) [04-May-2008 14:10:55]
While attacking in the wild near Dur-Kurigalzu, #1 (Horse Archer) defeats (5.28/6): Barbarian Warrior (Prob Victory: 100.0%)
Arete finishes: Horse Archer
New Giruvegan grows: 3
New Giruvegan finishes: Monument

IBT:
State Religion Change: Lincoln(Babylon) from 'no State Religion' to 'Hinduism'

Turn 66/500 (1360 BC) [04-May-2008 14:13:44]
Arete begins: Archer (3 turns)
New Giruvegan begins: Worker (10 turns)

IBT:

Turn 67/500 (1320 BC) [04-May-2008 14:16:38]
Arete finishes: Archer
Edorai grows: 4

IBT:

Turn 68/500 (1280 BC) [04-May-2008 14:18:20]
Arete begins: Settler (10 turns)
Edorai finishes: Monument

IBT:

Turn 69/500 (1240 BC) [04-May-2008 14:22:37]
Edorai begins: Barracks (7 turns)
While attacking in the wild near New Giruvegan, #1 (Horse Archer) defeats (4.32/6): Barbarian Archer (Prob Victory: 99.1%)
A Mine was built near Edorai

IBT:
Hinduism has spread: New Giruvegan

Turn 70/500 (1200 BC) [04-May-2008 14:25:03]
#1 (Horse Archer) promoted: Combat I

IBT:

Turn 71/500 (1160 BC) [04-May-2008 14:27:45]

IBT:
Civics Change: Hatshepsut(Spain) from 'Tribalism' to 'Slavery'

Turn 72/500 (1120 BC) [04-May-2008 14:30:11]
New Giruvegan's borders expand
Edorai finishes: Barracks

IBT:

Turn 73/500 (1080 BC) [04-May-2008 14:33:27]
Edorai begins: Archer (4 turns)

IBT:

Turn 74/500 (1040 BC) [04-May-2008 14:35:21]
Arete finishes: Settler
New Giruvegan finishes: Worker

IBT:

Turn 75/500 (1000 BC) [04-May-2008 14:36:47]
Arete begins: Library (13 turns)
New Giruvegan begins: Archer (4 turns)
New Giruvegan begins: Archer (4 turns)
Edorai finishes: Archer

IBT:

Turn 76/500 (975 BC) [04-May-2008 14:47:32]
Edorai begins: Horse Archer (8 turns)
A Mine was built near Edorai
Edorai begins: Stable (7 turns)

IBT:

Turn 77/500 (950 BC) [04-May-2008 14:52:57]
Kyoto founded
Arkadia begins: Monument (15 turns)

IBT:

Turn 78/500 (925 BC) [04-May-2008 14:57:44]
Edorai's borders expand

IBT:

Turn 79/500 (900 BC) [04-May-2008 14:59:29]
A Mine was built near New Giruvegan

IBT:

Turn 80/500 (875 BC) [04-May-2008 15:01:15]
While attacking in the wild, #1 (Horse Archer) defeats (6.00/6): Barbarian Warrior (Prob Victory: 100.0%)
A Hamlet was built near Arete
New Giruvegan finishes: Archer

IBT:
Hinduism has spread: Edorai

Turn 81/500 (850 BC) [04-May-2008 15:04:21]
New Giruvegan begins: Barracks (4 turns)
New Giruvegan begins: Axeman (5 turns)

IBT:

Turn 82/500 (825 BC) [04-May-2008 15:09:05]
A Cottage was built near Arkadia
Edorai finishes: Stable

IBT:
Hinduism has spread: Arkadia

Turn 83/500 (800 BC) [04-May-2008 15:11:08]
Edorai begins: Horse Archer (6 turns)
Tech learned: Alphabet
Arete finishes: Library

IBT:

Turn 84/500 (775 BC) [04-May-2008 15:13:41]
Research begun: Currency (28 Turns)
Arete begins: Barracks (3 turns)
Research begun: Aesthetics (15 Turns)

New Log Entries
----------------------------------------------------------------------------
Turn 98/500 (425 BC) [17-May-2008 14:49:17]
Arete begins: Horse Archer (5 turns)
Edorai begins: Horse Archer (6 turns)
New Giruvegan begins: Axeman (4 turns)
A Farm was built near New Giruvegan

New Log Entries
----------------------------------------------------------------------------
Turn 98/500 (425 BC) [21-May-2008 17:06:05]

New Log Entries
----------------------------------------------------------------------------
Turn 107/500 (200 BC) [24-May-2008 11:17:47]

New Log Entries
----------------------------------------------------------------------------
Turn 107/500 (200 BC) [30-May-2008 09:50:06]
Tech learned: Iron Working
Arkadia grows: 4

IBT:

Turn 108/500 (175 BC) [30-May-2008 10:06:00]
While attacking in the wild near New Giruvegan, #1 (Horse Archer) defeats (5.28/6): Barbarian Warrior (Prob Victory: 99.9%)
Arkadia finishes: Library

IBT:

Turn 109/500 (150 BC) [30-May-2008 10:09:44]
Arkadia begins: Granary (20 turns)
New Giruvegan's borders expand
Edorai finishes: Archer

IBT:
While defending in the wild near Kassite, Horse Archer defeats (5.28/6): Barbarian Warrior (Prob Victory: 100.0%)

Turn 110/500 (125 BC) [30-May-2008 10:12:27]
Edorai begins: Axeman (5 turns)
#1 (Horse Archer) promoted: Combat II
While attacking in Barbarian territory at Kassite, #1 (Horse Archer) defeats (5.64/6): Barbarian Archer (Prob Victory: 76.5%)
Captured Kassite (Barbarian)
Kassite begins: Monument (31 turns)
Arete finishes: Settler
Arkadia finishes: Granary

IBT:

Turn 111/500 (100 BC) [30-May-2008 10:18:44]
Arkadia begins: Hindu Monastery (20 turns)
Arete begins: Granary (15 turns)

IBT:
Attitude Change: Lincoln(Babylon) towards Antimedius(Arete), from 'Pleased' to 'Cautious'

Turn 112/500 (75 BC) [30-May-2008 10:21:46]

IBT:
State Religion Change: Antimedius(Arete) from 'no State Religion' to 'Hinduism'
Attitude Change: Hatshepsut(Spain) towards Antimedius(Arete), from 'Cautious' to 'Pleased'
Attitude Change: Lincoln(Babylon) towards Antimedius(Arete), from 'Cautious' to 'Pleased'

Turn 113/500 (50 BC) [30-May-2008 10:23:29]
A Farm was built near Sippar
A Cottage was built near Arete
Tech learned: Sailing
Tech learned: Polytheism
New Giruvegan grows: 5
Arkadia grows: 2

IBT:

Turn 114/500 (25 BC) [30-May-2008 10:25:07]
New Giruvegan finishes: Hindu Temple

IBT:

Turn 115/500 (0 AD) [30-May-2008 10:27:48]
New Giruvegan begins: Granary (7 turns)
A Farm was built near New Giruvegan
Arete grows: 5
Edorai finishes: Axeman
Kassite finishes: Monument

IBT:

Turn 116/500 (25 AD) [30-May-2008 10:30:21]
Edorai begins: Axeman (5 turns)
Kassite begins: Granary (20 turns)

IBT:
Civics Change: Lincoln(Babylon) from 'Paganism' to 'Organized Religion'

Turn 117/500 (50 AD) [30-May-2008 10:34:03]
Tech learned: Currency
Louis Pasteur (Great Scientist) born in Arete
Arkadia grows: 3

IBT:

Turn 118/500 (75 AD) [30-May-2008 10:35:35]
Research begun: Construction (7 Turns)

New Log Entries
----------------------------------------------------------------------------
Turn 126/500 (275 AD) [03-Jun-2008 18:51:35]
Research begun: Code of Laws (6 Turns)
Arete begins: Catapult (5 turns)
Edorai begins: War Elephant (9 turns)

New Log Entries
----------------------------------------------------------------------------
Turn 126/500 (275 AD) [06-Jun-2008 17:02:05]
Research begun: Code of Laws (6 Turns)
Arete begins: Catapult (5 turns)
New Giruvegan begins: Library (7 turns)
Edorai begins: War Elephant (5 turns)
A Farm was built near Edorai
Kassite finishes: Granary

IBT:

Turn 127/500 (300 AD) [06-Jun-2008 17:17:24]
Kassite begins: Work Boat (30 turns)
A Pasture was built near Toledo
A Hamlet was built near Arkadia

IBT:

Turn 128/500 (325 AD) [06-Jun-2008 17:19:40]
Kassite grows: 4
A Hamlet was built near Kassite

IBT:

Turn 129/500 (350 AD) [06-Jun-2008 17:20:58]
Arkadia grows: 6

IBT:

Turn 130/500 (375 AD) [06-Jun-2008 17:23:07]
Tech learned: Code of Laws
Arete grows: 9
Arete finishes: Catapult
Kassite grows: 5

IBT:

Turn 131/500 (400 AD) [06-Jun-2008 17:24:30]
Research begun: Civil Service (13 Turns)
Arete begins: Catapult (5 turns)
A Mine was built near Edorai
Edorai finishes: War Elephant

IBT:

Turn 132/500 (425 AD) [06-Jun-2008 17:28:54]
Edorai begins: War Elephant (5 turns)
New Giruvegan finishes: Library
City 6 grows: 2
City 6 finishes: Archer

IBT:

Turn 133/500 (450 AD) [06-Jun-2008 17:30:45]
New Giruvegan begins: Catapult (4 turns)
City 6 begins: Monument (10 turns)
Arkadia grows: 7
Kassite grows: 6
A Hamlet was built near Kassite

IBT:

Turn 134/500 (475 AD) [06-Jun-2008 17:34:12]
A Cottage was built near Kassite
Kassite finishes: Work Boat
City 6 finishes: Monument

IBT:

Turn 135/500 (500 AD) [06-Jun-2008 17:35:57]
Kassite begins: War Elephant (20 turns)
City 6 begins: Work Boat (10 turns)
Arete finishes: Catapult
New Giruvegan finishes: Catapult
Edorai finishes: War Elephant
A Hamlet was built near Arkadia
Kassite grows: 7

IBT:
Contact made: Maya Empire
Civics Change: Augustus Caesar(Inca) from 'Despotism' to 'Hereditary Rule'

Turn 136/500 (520 AD) [06-Jun-2008 17:38:18]
Arete begins: Axeman (4 turns)
New Giruvegan begins: Catapult (4 turns)
Edorai begins: War Elephant (5 turns)
A Cottage was built near New Giruvegan
Arete begins: Catapult (5 turns)
Arete begins: War Elephant (6 turns)
Arete grows: 10
Kassite finishes: War Elephant
City 6 finishes: Work Boat

IBT:

Turn 137/500 (540 AD) [06-Jun-2008 18:04:12]
Kassite begins: War Elephant (20 turns)
City 6 begins: Library (45 turns)
A Village was built near Arete
Edorai grows: 7
Arkadia grows: 8
Kassite grows: 6

IBT:

Turn 138/500 (560 AD) [06-Jun-2008 18:09:51]
A Cottage was built near Kassite


Autolog
Pictures will come soon :)
 
Spoiler :

tc1xg9.jpg

tc2nv4.jpg

tc3di3.jpg

tc4ns1.jpg

tc5ko2.jpg

tc6np0.jpg

tc7nj6.jpg

tc8bd1.jpg

tc9uk1.jpg

tc10lw1.jpg

 
Good turnchat, good turnchat! We may be ready for war next turnchat, like dutchfire suggested.
 
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