@Kao'chai & Sword_of_Geddon
Thanks! I have a lot more that I want to do. Let me know if you run into any problems.
You'll probably need to restart your game to use it though.
Thanks! I have a lot more that I want to do. Let me know if you run into any problems.

No, you're fine. I used the code for IDW from the RevolutionDCM mod and that has the component "hard-coded" into it in order to reduce CTD's. I will recompile the DLL file without IDW today and post it for those who don't want that in their game. I meant to do that & include it in the download, but to be honest, just forgot.Congratulations on the release
i have been putting off playing for a couple of weeks for your mod and it is much appreciated.
just wondering if it is possible to turn the mod component that has battles affect culture off in your mod.
i couldn't find any switches in the ini config files but i may just be stupid

The werewolf (and a seamonster that you will run into eventually) are in the game intentionally. I like to put a few units like that in just for fun. The Bear you have was probably converted via the "Unit Allegiance mod". Sorry, but there's no way to stop it from converting animals as well as regular units when defeating them in battle.and on another note i was having a quick fiddle with your mod and had a bear convert to my side. I am wondering if this is intended and also the werewolf animal unit aswell?