Alternate Timeline Building Experiment, v1.0

Priorities.

Pargian Colonies
1: A tradition begins to develop of seeing some past king (ideally Jonsar I, but Mensar or some other will do) as a god
2: A rival, but supressed and minority tradition develops which doesn't

Hekroi kingdoms
1: Centralisation
2: The dominant ruler gets a sufficently good claim to be seen by his own and by himself as rightful heir to the old Pargian throne

Pargi-Utuap Kingdoms
1: Are not conquered
2: Centralisation
 
For Amestris:

Priorities - MOAR POWER! Continue to foster a strong military tradition, and continue to organize the tribes.
 
OOC:

@Daftpanzer, thank you for not ignoring my post completely when I was mistaken :)

IC:

--> Nations

Sheshegi-Sarvonian chiefdoms, City of Yiphesh

The culture of the Sheshegi will disappear a little, but the city of Yiphesh is still mainly Sheshegi, which will create quite some tension between the Sarvonians and the Sheshegi. Fishing will be much wider used, with the island of Upato being settled with the reason of making fishing towns. With much more food, the population will boom, and there will, with the greater focus on fishing, be many archievements in the naval technology and sailing. Traders will travel westwards with fine wares (fish, grain mostly, but also perfume as a luxury, being discovered from a flower in southern Savisia), making sure Yiphesh becomes much richer.

Iphas kingdoms, Utuap chiefoms

The nomadic tax-and-move-on system is still widely used in the region, destroying the stability and progress of the region. The kings are attempting to tax each other as well, leading to many wars, and barbarism is widespread. The more succesful kingdoms of Yutipur and Sewlegir however have effecient tools of trade and caravans are founded in Tupistok heading through Utuapi and towards India and the Khaldi chiefdoms. Dynamical trade boons and new incomes leads to the reformations of the old systems in those two kingdoms, making them rich and regionallypowerful. They should therefore be placed on the map. In Utuapi, the Utuaps continue their dull taxations, slowing progress within their nation.

Pargi-Utuap kingdoms

The collapse of the Pargian Empire leads to a vaccum of traders towards the nation, which leads to a somehow effecient reconstruction of the Nilsesh area. The nomadic tax system continues, but becomes organized and to a decent amount, more state-alike and centralised. The powerful kings of Kaldarum and Asdaq from the city of Pargur begin conquering westwards, maintaining a more effecient system of the tax-and-move-on base. Slaves are widely used and are sold to other Mediterranean areas. Grain and fish is imported from Upato to feed a growing Utuap-Sheshegi population.

--> Area names

areanamesze1.png


White: Upato
Red: Savisia
Green: Tetche'
Orange: Haspistok
Yellow: Tupistok (Khalma)
Blue: Utvepsh
Pink: Utuapi
Purple: Hassam
Brown: Nilsesh
 
I'll stop that western expansion.

Pargi-Utuap Kingdoms
1: Do not expand west
2: Centralisation
 
Some Sai Ren mixed with Kurzan. With their Composite bows and Stronger horses they descovered by a a mistake that these horses can be ridden. They are known as. Sai Hsin-Kurzan. Another group settled at the central asian oasis and trade cities. They would eventually try to take the silk trade by storm.

The Hai Ren would be disgusted by their more wild neighbors. They'll try to help yueren dispose of the petty kingdoms. In doing that, they'll perhaps think proud and create strong culture and futureistic weapons themselves. Chiefdoms will start to try to spread to Japan.

The Shan Ren would be unified. Perhaps helping the YueRen city state that definally aided them and help the Yue Ren be unified against the Tain Ren. So that.
 
I'll stop that western expansion.

Pargi-Utuap Kingdoms
1: Do not expand west
2: Centralisation

No you won't. :p

... Well, we both share that area, so we'll see. Although now I'm confused, so time for a question.

@Daftpanzer, does anyone of the two sharing an area have the primary rights of that culture? And in that case, who will have those rights? The one originally having the culture in his/her property, or the one who actually conquers the first? And what do you do when a player's (Neverwonagame's) orders are strictly against another player's (my) orders, slowing down progress and smoothness of the game?
 
I still think people are being to specific with their orders. Oh well.

Kramto-Ummite City States (Incase I do have control over them): Become feircly independant. Try to guard their people and their knowledge. Become slightly Xenophobic.


Krilik tribes: Venture southwest plundering and attacking. Hopefully they'll reach the Kritiliam Penninsula [1]. Continue to adopt different tactics from more advanced cultures. If possible, carve out small empires out of conquered foes.

Kajivati kingdoms: Begin to unify and consider themselves one culture, the Kaj. Begin to unify due to threats from being taken over by barbarians and more powerful kingdoms.

[1]: Krilik name for modern day Italy.

Syhin Kingdoms: Besides the regular missionary work, begin to develop a martial art so that they can stay healthy and protect themselves when needed. I don't know if the Syhin could be considered a kingdom. They have a religious leader instead. Some one who is the wisest of all in the mountains.
 
Hom Kingdoms Priorities: With many explorers everywhere, the leader of the kingdom, Du Aggast, had realized they had not particularly expanded onto Hom itself. With expedition revealing it suitable, people are moving in and claiming it for Hom and Zul. A city has been founded roughly in the middle of all the expansion, called Aggastin

Zul Sea Peoples: They have been exploring and spreading Hom's influence all over the Indian Ocean, specifically near Arabia. The Danba tribes have been met and a small colony was founded in the name of Hom-Zul on the Horn of Africa, or Bigil as it is known
 
Jornmarin Kingdoms: These broken kingdoms are to try and unify the Indus valley after years of infighting and barbarian invasions. Using knowledge, and building upon, from the old Jakivat Kingdom they are to continue to revolutionize farming, including making new alcoholic beverages and so on. Religion wise there will be a spread of a monothesitic movement, based around a collective ability and meaning from the old gods. This gods name is Waina, the goddess of all.

Kajivati Kingdoms: They will do whatever Ninja Dude wants.
 
Mavan Tribes:

1) Centralization and focusing on building society and civilization in Sicily and Italian Peninsula

Maitan Kingdoms:

1) Northern Kingdoms focused on building society and city-states
2) Southern Kingdoms rebuilding the culture of the Agean sea. Boom in pottery and other arts.

Mavan-Smara:

1) Focused on the culture of the once great sea trade of the Smaran Island and the Eastern Mediterranean.
 
Whashagan Chiefdom will start building totems to their gods and trying to get a better culture and try to incorporate any friendly tribes into their new semi-society.

Whashagon Tribes will be focused on exploring up even further north, trying to incorporate any friendly tribes into them, and any non friendly tribes will be attacked and pillaged.
 
This was supposed to be about the creative exercise rather then competitive game- I value the plotline I was going to have for the Pargian colonies more.
 
Thanks for the input!

I'm starting on another update now.
I might give it a break tommorrow and/or sunday, but I want to do era #5 first.

There is about an hour or so to send any more instructions, although it will probably take about three hours until the updates actually finished.

Ninja Dude said:
Shouldn't I have partial control of Kramto-Ummite City States?

Yes you should, my mistake. Those instructions you sent for them will count.

@lord_joakim, very nice info and map! Again it's way more than I'd ask for this thread. I hope you understand that what actually happens may be different :( (ideally people just send 'priorities' and not specific plans).

edit:

lord_joakim said:
@Daftpanzer, does anyone of the two sharing an area have the primary rights of that culture? And in that case, who will have those rights? The one originally having the culture in his/her property, or the one who actually conquers the first? And what do you do when a player's (Neverwonagame's) orders are strictly against another player's (my) orders, slowing down progress and smoothness of the game?

Technically, both people have equal say. Although, if one is a warlike invader culture, they have more say over politics and military matters, less over cultural stuff, etc. If two people sent conflicting input, then civil wars etc may occur.
 
Timiquican Oltaxlatl (the Oltaxl word for "Timiquican Sea-Peoples") will prioritise settling in the Caribbean Islands. With a decreased incidence of war, some measure of centralisation can be had: still with the same judge system, strangely enough.
During this period, the Timiquican Oltaxlatl begin strafifying into social castes, each doing a particular job. They are divided into (from highest to lowest): -

Tlamacazque: The judges who represent the will of the Gods and are spiritual and temporal leaders of the Sea-Peoples. Tlamacazque hold positions as teachers, learners, priests, scribes and political leaders.

Yaotl: The warrior class, this group is a very small one and continuously conducts training exercises in the form of hunts. Every so often, groups of Yaotl go on hunts for Axlmec and Kuartl - taking heads, women, pillage and so on. A Yaotl is not a true Yaotl unless he has sailed on one such hunting expeditions.

Pochtecatl: The seafarer class. This group generally represents the settlements as de facto diplomats to other settlements and tribes in the Yauh (a word meaning the "World" but later used to describe the Caribbean). This caste conducts trades by sea, fishing and trading. Strangely enough, traders by land are also a sub-caste of the Pochtecatl caste.

Oltaxl: Literally meaning "people", this is the lowest caste and covers everyone else, labourers, artisans and craftsmen. A myriad sub-castes exist with the Oltaxl caste but the general rule depends on who they are working for (e.g. the servant of a Tlamacazque would be higher than the free-holding farmer, who in turn is higher than the nightsoil collector who takes said farmer's poo).
 
Sarvonian Tribes

Priorities: War, war, war, and a little bit of civilizing.

The Northern Sarvonians will continue their advance against Amestris.

Southeastern Sarvonians will continue to flood into the Caucasus, increasing the Sarvonian populations there.

The Western Sarvonians will advance against the Olan and Krilik tribes.

Settled Sarvonian cultures, such as the Sevak and Zevon, will start to form around the Black Sea.

Sorry for late orders. :( Hope you can get these in! If not, it's alright.
 
Era 5: The Classical Age


(map: click for big version - dots are now only shown for the most important cities)

This age is known as the 'Classical' because so many of the classic writings of the ancient mediterranean were written at this time (it should be noted that the Indus valley and far east Asia already had plenty of their own classics). Across the world, there was a revival of strong centralised states and interest in cultural pursuits. Actually, the rebound happened so fast, that some historians continue to question whether the deterioration of civilizations in the period 1900-1100 BC is exaggerated by the agreed-upon history. In any case, it seems that memories of warlike invaders had left a scar in the collective minds of some cultures, such that they were left with a feeling of vulnerability, even after foreign dynasties were deposed and exiled. The building of great temples, writing of great literary works, and a newfound obsession with warfare and tactics may all be seen as attempts to erase all memory of earlier weakness and create a feeling of superiority over the 'barbaric' cultures.

Of course, civilized peoples were still willing to wage war on each other too, and there was potential for unmatched violence at this time, as three large empires grew up next to each other in Eurasia - the second Pargian Empire (the Utuap dynasty of the upper Nile was ejected by King Hanan III of Hekroi, who became divine ruler of all Pargia), the Kaj Empire (founded by a strong and expansionistic Kajivati kingdom, which united the others and expanded further, and gained partial authority over the Jornmarin kingdoms of the Indus), and the largest of them all, the Kraman Empire (a successful fusion of Kramtob and upper Ummite cultures, with superior iron weapons and a powerful army). Yet the frontiers soon stabilised into accepted zones of influence - border provinces were often exchanged back and forth, but each empire faced distractions on many fronts and within their own lands, and none could afford an all-out war.

The big empires did make attempts to conquer smaller states. In particular, the Maitan cities formed strong alliances to hold off invasions by Pargians on many occasions, both on land and at sea - many great naval battles were fought (the Maitan generally winning with fewer, bigger ships with better-trained crews). But while large empires were generally consumed with the tasks of maintaining order and some form of unity, often involving oppression and harsh taxation, smaller states and city-states were able to put more effort into great monuments and works of art, both physical and literary kinds, and their influence was able to spread far beyond their political borders. They also tended to have more loyal populations, and soldiers. The 'golden cities' of the Yeuren Kingdoms are generally considered the most sophisticated and cultured to exist at this time.

One result of the collapse of the previous kingdoms and empires was the spread of 'civilized' culture, as exiles and refugees moved to new areas. Firstly, this increased the amount of trade goods floating around, and secondly, territories with large farmlands and towns were much more rewarding to conquer than lands with only simple villages, or nomads, which is another factor in the appearance of such large empires at this time. In any case, there was now much greater opportunity to trade. The Black Sea and the Mediterranean were home to fleets of trade ships. Despite Mavan sympathies for their Maitan kinsmen, profit often came first, and there was lucrative trade with the Pargians (as evidenced by ancient shipwrecks found laden with gold and precious stones). Culture was spread by sea trade, as shown by growing signs of Agrian influence (from the Kaj empire) in south-east Asia. There was also much overland trade between the great empires of Eurasia, although the Sai-Hsin tribes (who were introducing the concept of horseback riding) were able to cause havoc with caravan routes, and often penetrated beyond imperial frontiers in search of more loot.

Over in the Americas, the Yucatan saw a revival of civilization. Seemingly from nowhere (some suspect a missing link in known history of the region), the great city of Zutlnutla came into being, followed by the rapid transformation of the Axlmec chiefdoms into city-states. None of this was helped by the Timiquican sea-raiders who are blamed for the destruction of several ancient coastal cities.

Finally, it should be noted that iron weapons became commonplace in Eurasia. Iron-working seems to have developed independently in Europe and the Far East, by the Bohemoi and Yueren respectively. The Bohemoi and Czechy culture spread the technology to the middle-east (their early lead in iron weapons allowed them to hold up Krilik migration into the Po Valley and beyond), and the people India were able to acquire it from both east and west. Iron working also spread into Africa through the Pargian Empire - it is believed the Zuru highland people of east africa (related to Zul seafaring culture) had iron at this time.

Its now around 550 BC.

Cultures and Factions Ownership:
Amestrian tribes: Crezth
Pelonar Kingdom: Fuschia / NPC
Maitan City-States: Fuschia / human-slaughter
Mavan Kingdom: human-slaughter
Sarvonian tribes: Lord Iggy
Yiphesh Kingdom: Lord Iggy / lord_joakim
Iphas kingdoms (vassal of Kraman Empire): lord_joakim
Utuap chiefdoms: lord_joakim
Pargian Empire: Neverwonagame3
Pargian colonies: Neverwonagame3
Champay chiefdoms: Luckymoose
Jornmarin Kingdoms: Luckymoose
Kaj Empire: Luckymoose / Ninja Dude
Kraman Empire: Ninja Dude / NPC
Krilik chiefdoms: Ninja Dude
Syhin State: Ninja Dude
Yueren chiefdoms: kkmo
Yueren kingdoms: kkmo
Shan-Ren kingdom: kkmo / Charles Li
Hai-Ren kingdom: Charles Li
Sai-Hsin Kurzan tribes: Charles Li / NPC
Tianshi tribes/chiefdoms: LightFang
Tiandshi kingdom: LightFang
Washagon tribes/chiefdoms: Bestshot9
Timiquican Oltaxlatl: BananaLee
Xanto tribes: Nick014
Panto chiefdoms: Nick014
Nanto mound-builders: Nick014 / NPC
Zuru chiefdoms: mythmonster2 / NPC
Zul sea-peoples: mythmonster2
Hom kingdom: mythmonster2
The rest: NPC, and may be claimed by new people. Feel free to ask for details.

Note that there are some mixed cultures which are under the dual authority of two people, who may well give them conflicting instructions, and I'll try to decide the outcome.

It can be assumed that there are tribes all over the place. They will get names on the map as and when they become relevant.

Notes:
@Lord Iggy, missed your input, sorry :(

@ lord_joakim, I hope to refer to your place-names in future :)

@Charles Li, the Toyon Kingdoms are defending Japan!

@Ninja Dude, I notice your culture now has part-control of the two biggest empires, nice job ;)

@All, again, I'm open to any thoughts or suggestions you may have, about how to make this more realistic/interesting!

Next Era:
Era 6 will be The Conquerors, where leaders of small states (or 'barbarians') could suddenly conquer large empires - perhaps in the name of freedom and virtue, or perhaps just for glory. Large empires can also be led to even greater heights, although that would be more difficult - their main problem may just be surviving. Great leaders and great personalities will be most important! The theme of cultural achievements and building of great monuments could continue too.

I intend to post Era #6 at some point over the weekend, maybe tomorrow if there is enough input by then.

Reminder: Please feel free to give any kind of input you want, but a simple list of priorities would be good. Names of great cities and leaders (NEW: and places!) could also be useful, though may not actually appear in the updates for some time. I will accept PM's if need be, otherwise you can just post in the thread. It would be helpful if you could take a second to boldify the name of your tribe/chiefdom/people, so I know what you are talking about, and can easily find that post again...

New Cultures:
These are still accepted at this time, please refer to the template on first page. NPC's on the map can also be claimed.
 
Yeah, the update came earlier than I was expecting. My fault- I'm just annoyed that Amestris has pushed me from my homelands. Oh well, it will only help me to apply greater pressure in southern expansion.
 
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