Jabie
Wanted in Monte Carlo...
Thought I'd start a thread for event ideas.
A list of the current events in the game cn be found at: http://forums.civfanatics.com/showthread.php?t=236727
Ignoring the tech requirements for a moment, I reckon the following might be applicable to Fury Road:
Event2 City Ruins
Event4 Motherload
Event5 Washed out
Event7 Man named Jed
Event12 Slave Revolt
Event15 Farm Bandits
Event18 Fugitive:
Event19 Pestilence1/Pestilence2
Event20 Marathon
Event26 Tornado
Event29 Looters
Event30 Brothers in Need
Event31 Hurricane
Event32 Cyclone
Event33 Tsunami
Event34 Monsoon
Event35 Blizzard
Event36 Volcano
Event37 Dust Bowl
Event43 Sour Crude
Event45 Sea Turtles
Event46 Tin
Event50 Mining Accident
Event51 Breakthrough
Event52 Setback
Event58 Rural Farmers
Event61 Horseshoe
Event62 Champion
Event63 Motor Oil
Event70 Influenza
Event79 Interstate
Event85 Stronger Fittings
Event107 Farm Plows
Event117 Thoroughbred
Event156 Immigrants
Event160 Defecting Agent
Event161 Jail
Event162 Spy Discovered
I haven't included any quests, but that's always a possibility for earning some of the Hero units.
Other possible events in no particular order:
Radiation Storm - Storm effect from Gods of Old
Failed Crops - No bonuses from Rice/Corn/Wheat
Rain of Ash - All units not in cities lose 20% of their health.
Fuel Leak - One unit is reduced to Out of Gas.
Minefield - Random plot is designiated a minefield. The next unit that enters that space if reduced to 10% health.
Seeds Bank (Rice, Corn, Wheat) - A large stash of seeds are found in a city ruins and one random plot receives Corn or Wheat.
Mutation - One random unit gains the radiation immunity promotion.
Gang Raiders - Spawns 4-6 bikers somewhere nearby.
Food Supplies Found - A depot for a supermarket is found in city ruins containing large supplies of canned foods. +3 Food to one city.
Luxury Goods Found - As above, but luxury items are found. +1 Happiness instead for one city.
Corruption - Turn a blind eye (-10% Gold for next ten turns) or root out the corrupt (-10% corruption in all cities, +2 Unhappiness for next 20 turns)
Irradiated Water Supply. - Lose bonus for freesh water for next ten turns.
Coming in from the cold - A small commune of survivalists comes out of their nuclear bunker. Pay 50 Gold to gain 2-3 crossbow units or 25% chance generate 2-3 Barbarian Crossbow units on borders.
Will work for food - Desperate refugees offer to work in return for food. Gain either a Refugee or worker unit.
A list of the current events in the game cn be found at: http://forums.civfanatics.com/showthread.php?t=236727
Ignoring the tech requirements for a moment, I reckon the following might be applicable to Fury Road:
Event2 City Ruins
Event4 Motherload
Event5 Washed out
Event7 Man named Jed
Event12 Slave Revolt
Event15 Farm Bandits
Event18 Fugitive:
Event19 Pestilence1/Pestilence2
Event20 Marathon
Event26 Tornado
Event29 Looters
Event30 Brothers in Need
Event31 Hurricane
Event32 Cyclone
Event33 Tsunami
Event34 Monsoon
Event35 Blizzard
Event36 Volcano
Event37 Dust Bowl
Event43 Sour Crude
Event45 Sea Turtles
Event46 Tin
Event50 Mining Accident
Event51 Breakthrough
Event52 Setback
Event58 Rural Farmers
Event61 Horseshoe
Event62 Champion
Event63 Motor Oil
Event70 Influenza
Event79 Interstate
Event85 Stronger Fittings
Event107 Farm Plows
Event117 Thoroughbred
Event156 Immigrants
Event160 Defecting Agent
Event161 Jail
Event162 Spy Discovered
I haven't included any quests, but that's always a possibility for earning some of the Hero units.
Other possible events in no particular order:
Radiation Storm - Storm effect from Gods of Old
Failed Crops - No bonuses from Rice/Corn/Wheat
Rain of Ash - All units not in cities lose 20% of their health.
Fuel Leak - One unit is reduced to Out of Gas.
Minefield - Random plot is designiated a minefield. The next unit that enters that space if reduced to 10% health.
Seeds Bank (Rice, Corn, Wheat) - A large stash of seeds are found in a city ruins and one random plot receives Corn or Wheat.
Mutation - One random unit gains the radiation immunity promotion.
Gang Raiders - Spawns 4-6 bikers somewhere nearby.
Food Supplies Found - A depot for a supermarket is found in city ruins containing large supplies of canned foods. +3 Food to one city.
Luxury Goods Found - As above, but luxury items are found. +1 Happiness instead for one city.
Corruption - Turn a blind eye (-10% Gold for next ten turns) or root out the corrupt (-10% corruption in all cities, +2 Unhappiness for next 20 turns)
Irradiated Water Supply. - Lose bonus for freesh water for next ten turns.
Coming in from the cold - A small commune of survivalists comes out of their nuclear bunker. Pay 50 Gold to gain 2-3 crossbow units or 25% chance generate 2-3 Barbarian Crossbow units on borders.
Will work for food - Desperate refugees offer to work in return for food. Gain either a Refugee or worker unit.