Session XI: 1786 AD – 1804 AD
Early on in the session, Bull got a Great General, but it didn’t look like it would help him: it was simply too little, too late. Boudica/Bismarck’s multiple stacks of superior units were having a field day in the Native American lands, and it seemed nothing would stop them.
We finished Refrigeration in 1788 AD, and began researching towards Rocketry – more as a prerequisite for Satellites than anything else. (It was about this point that we had decided that a push for domination victory would be more interesting – and possibly quicker – than the space race. Hence, we wouldn’t be bothering with building the Apollo Program.)
Meanwhile, our cities were still constantly churning out Tanks, Marines and Battleships, as well as Fighters and Bombers. Our rating on the power graph was climbing upwards faster and faster with every turn. We were positioning our forces ready to invade at a moment’s notice. If Willem and Huayna could see what was coming for them, they’d certainly be starting to sweat about now.
In 1792 AD, the UN resolution for +1 trade routes in all cities passed, which boosted our combined economy considerably.
During all this time, Saladin was constantly poisoning the water supplies of the cities I had captured from Mansa, which was irritating but not a huge problem. (Incidentally, I’m not sure why the AI always favours poisoning the water over fomenting unhappiness, since in almost every case I consider the latter to be far more powerful. Perhaps the programmers were trying to be nice to the human players, or more likely, perhaps it was an oversight on their part.)
In 1796 AD, we finished Rocketry and started on Ecology: those Recycling Centres would help with our healthiness issues in some cities.
The same turn – we began the war with Willem/Huayna!
We’d decided that the time was ripe for war, since we wanted to get in a few easy battles before Willem/Huayna got access to Infantry and made life more difficult for us. Sis headed for Willem’s southernmost city of ‘s-Hertogenbosch, while I went for some of Willem/Huayna’s island cities with my airlifted Tanks and amphibious Marines. (I’m quite a fan of naval invasions, if you haven’t already gathered that.)
Kampen, Dorestad and Ica fell in quick succession, without a single Persian unit being lost.
From these three battles, I also managed to net myself a Great General – my first of the game! (Recall that Sis had generated no less than
seven Great Generals already by this point in the game!)
Next turn brought some interesting news from around the world – the Spanish city of Angora had fallen to the Byzantine empire. Clearly, Shaka/Justinian weren’t content with having taken over former Russia, and so had decided to bring the battle to Izzy’s home soil.
Sis predictably captured the Dutch city of ‘s-Hertogenbosch without much resistance...
Meanwhile, I captured the island cities of Leeuwarden, Deventer and Groningen. I switched some cities to building Infantry at this point, to defend the cities I was conquering and free up the valuable offensive Marines and Tanks. (Being able to airlift the defensive Infantry immediately into newly conquered revolting cities was very valuable. I’m not entirely sure whether airlifting is a balanced game mechanic in this respect, but we certainly used it to our advantage anyway.)
I hadn’t ever encountered Airships used offensively by the AI before, so it was a bit of a shock when Huayna used some Airships in combination with Cavalry to take out two of my Tanks in one turn near Andahuaylas. Needless to say, I learnt my lesson quickly, and immediately got some Fighters over to keep the skies clear around that city. (Sis kindly contributed one of his own veteran Fighters to help me out.) It was very satisfying to take down that city along with the Airships a couple of turns later – a small bit of revenge for Huayna’s nasty work in destroying those two CRIII Tanks.
While all this had been going on, over on the main continent Sis had captured the Dutch city of Delft.
We'd finished Ecology, and had begun work on Computers – since it was on the path towards Robotics and those lovely Mech Infantry.
Willem was starting to bother us a bit with Destroyers, so we resolved to take out his two Oil sources. Sis sent some Spies he had in the area over, and quickly sabotaged the Dutch Oil wells.
Note the numerous, outdated troops in the Dutch cities. (The Incan cities were much the same.) We had chosen a pretty good time to strike, having just recently got Tanks while Willem/Huayna were still a step behind getting Infantry. If we’d struck a bit earlier, before Tanks, the war would have progressed a lot more slowly, and if we’d struck a bit later, we’d have had a lot more trouble trying to take cities defended mainly by Infantry. So the time that we did strike was probably pretty close to optimal.
The war was taking quite a lot of time to play out (due to the large number of units to move for both Sis and myself), so we decided to end the session in 1804 AD and continue later.
Here’s how the diplomatic relations table looked at the end of the session:
Coming up next time: more Dutch and Incan cities fall to our mighty military, and the significant event which changed our war strategy.
Cheers,
- Lord Parkin