The round begins with a ranking of the most cultured civilizations. Not surprisingly, our creative rival Ethne is in first place while we are somewhere in the middle. Poor Garrim is near last. Score-wise we are doing well, but you can see that our multiple cities have forced us to reduce our research rate to a piddling 60%.
On turn 153, we complete the mining tech and begin researching bronze working to clear some forests. The copper is nearby but still, oh-so-far. The mouse-over sums it up. Impassable peaks prevent our overland access to the only source of copper we can see on the map.
Once Valas has its library completed, we can employ a second sage. Our first sage from Prespur should be arriving soon thanks to our philosophical trait. You can see that our worker situation needs a little help. We seem to have some unimproved horse tiles.
Not long afterwards, Nubia also employs a sage at its newly built library. You can see that we are building a worker to help cut down those forests (and hook up those horses).
Something truly beautiful happens next. We complete bronze working and on the same time, the great sage Luciaqua is born in Prespur. I was going to build an academy but first I checked what he would bulb. Sanitation? I thought that sages only bulbed knowledge of the aether and alteration and arcane lore and all those fancy magicky-type techs
I refer to Xienwolfs manual and sure enough, if you are lacking the mysticism tech, a great sage will bulb sanitation.
I press the button and we suddenly learn how to clear jungle. Sometimes its better to be lucky than good.
None-the-less, this is a very useful trick to know for jungle-heavy maps; it makes writing that much more important.
Now we start researching mysticism.
Next, we continue to REX as best we can and commission the founding of Highland Gate at the entrance to the Duchy of Acaia (Acaia, Garduk and Highland Gate). It, like Garduk and Acaia will be a production city.
The monument built in Adonias is helping to push back Ethnes sizeable cultural presence. Also in this picture you can see that Garrim Gyr is helping to fog-bust out valleys with a pair of trapped scouts.
Then I make a major mistake

I wanted to pump out some culture from my new border city and I just assumed that all wonders would produce at least 4-8 culture per turn so I ordered the construction of the aquae sucellus in Adonias. Later I learned that this wonder does not produce any culture. Oh well, it may help us if we are ever attacked by letting our troops heal faster after their battles.
Also, Garrim Gyr produces the edward-scissor-hands.
We finish researching mysticism and begin researching sailing. I want to claim that copper and that means we need a galley.
Our dedicated workers finally get our gems online. Im saying that the gems near Prespur are rubies and the ones to the south (being mined in the picture by the second worker) are jade deposits. Seems appropriate for vampires in the jungle.
Either way, this allows us to push the happy-cap and grow our cities. A vampire encrusted with rubies and bright shiny stones is a happy vampire.
Next we found two more commerce cities, Prespur Jade to make use of the gems being mined in the last screenshot, and Nubia pass to claim some good lands and use the mountains to spy into Elohim lands (which didnt give as much visibility as I had hoped for some reason).
Sailing completes and we begin researching knowledge of the aether for some adepts.
On turn 196, we reach a million loyal subjects.
Here is an overview of our lands at turn 150.
You can see that Prespur has begun to work on a wonder and that Valas is making a galley for us to explore the valleys beyond the towering mountain ranges. Prespur Jade is raking in some excellent cash from our jade mines, while Prespur is working several cottages and two ruby mines of its own.
Heres a look inside our capital. You can see that we stopped assigning a sage for now.
In the southern valleys, the cities of Acaia, Garduk and Highland Gate are focusing on production and the production of some defense, while Nubia and Nubia Pass are our commerce cities but havent really begun to produce too much commerce (except for one sage in Nubia). Lastly, Adonias is also being groomed into a production city. Its worth mentioning that each of those grassland farms are producing five food (two for grasslands, 1 for the farm, 1 for the agriculture civic, and 1 for the sanitation tech) which is letting cities like Adonias and Highland Gate grow very quickly.
Heres a look at the domestic advisor. Prespur and Valas are producing all our beakers so far, while Garduk is producing all our hammers (and using them on a military thankfully).
Diplomacy, so far, has not been too active and the foreign advisor screen adequately displays that. I dont really know what the Lanuns problem with us is.
Lastly, the all-important demographics screen. You can see that someone else has been REXing too (land area of 10500: thats still quite a bit. Also, the GNP is reflecting the gold and gem mines (four in total) that our people are working rather than an abundance of cottages or anything else. Not that I am complaining- thats very good. Lastly, our vertical growth has been good also. We have nearly four times more people in our empire than any of our rivals.
I am pleased with these numbers.
Strategy for the next set:
- colonize the western valley and claim some copper
- build some moroi and adepts
- decide on either sorcery and mages or a religion