Hi
Checkpoints 3-4, 1933 AD dom win
Kaytie
Checkpoints 3-4, 1933 AD dom win
Spoiler :
It wasnt long after my last post I teched optics and started exploring meeting other ai's and cricumcising the globe.
I wasnt TOO far behind in techs but wasnt really leading either. But I noticed both Petey and BootyCall were lagging behind and had I HUGE continent with TONS of resources. So after I got curisars and some frigates I went over and took over Petey. He wasnt much trouble but right before I declared he ahd vassalized to bootycall but it wasnt too bad. I handled what stacks she sent in while I kept taking Pety's cities. He eventually broke away which let me get peace with her and then I finished off petey.
I gues she was holding a grudge since as SOON as the 10 turns were over she comes up jiggling her implants on the diplo screen to DoW on me.
I wasnt completely ready for a big fight with her since her land at this point was HUGE so I hold her off till she declares peace again while I start building up my army.
meanwhile she was starting to get a lil prissy as this pic will show:
hmmmph it wasnt long after that that I DoW'd on her to show her she wasnt all THAT 1337
After bootycall was dealth with it was mostly just building up all my new cities. I was at a point that I seem to get to a LOT--number 1 it just about everything BUT not feeling all that comfy.
Mostly because I was getting waaaaaay behind in tech. Having to focus SOOOOOO much on units to take and hold bootycall's cities meant things like banks uni's observatories (and as result osford and wall strt) didnt get built til VERY late.
Now I am NO expert but I DO have some mid game benchmarks I try to make tech wise in mid-late game. Like by Indy age I like to be at LEAST 900-1000 beakers per turn. and dbl that by modern age. and thats just minimum Im really not feeling like my civ is doing all it should if it isnt around 1500 bpt by indy era but will settle for minimum.
But in this game by indy age I am at like 590 beakers per turn. waaaaaaay below min. so it is LOTS of turns building up newly captured cities and building civie buildings in home cities. Sloooowly but surely I start to build up my beakers. meanwhile other civs ESPECIALLY jao and his lapdoggy wang are teching LIKE crazy. And not JUST teching but also wonder whoring. Jao pretty much grabbed ALL the indy and modern wonders before I could EVEN try for him. I have nooo idea how they were teching THAT fast even with ai bonuses giving how little land they had.
but as things wore on into modern age I STARTED to pull even and even a lil ahead. Jao and Wang still has some techs I didnt by end of game but had a few neither of them had too so it was bout even.
Now I decided to go for dom win and started preparing and THEN I noticed something. Now all this time I assumed ALL the AI's were doing good techwise. Seeing wang beat me to pentagon seeing jao build christo and hollywood before I even got electricyt, seeing sald sail destroyers all while Im still a cpl turns from combustion made me think they all way up there in techs and also in modern military. Espionage didnt help cuz by late indy-modern era my espionage was waaaaay low and wasnt till VERY end of game that could see what anyone was resaerching again.
I didnt check out tech screen really for looong time and when I did Rosey was waaaaaaay behind. So seeing how far back rosey was I launch attack I COULD launched like 40 or so turns earlier DOH!!!.
The vertern stack that took over Petey and BootyCall invade rosey's lands and he folds like origami. Best thing bout it is he was kind enough to build versaille in one of his cities so with versaile on that continent and fp on on other maintainance costs are not THAT bad. I also get -25% inflation event which also helped TONS.
ok by this point I am feeling better my tech rate is now up where I like it my military is strong and jao and wang like me and HATE salad and with roseys cities I have nice launching pad to invade salad and get dom win.
But to make sure I build up a lil more. Upgrade my cannon to artillery and start making a sceond HUGE stack and while adding to my veteran stack. Plan is to sail new stack to salads west and takke his cap right off the bat from sea while attacking his cities on his eastern border by land from roseys old cities.
By 1930 AD everything in position and I attack:
my naval stack taking mecca:
my hardened veterans along with some new reinforcements attacking from east:
After I take first two cities I take one more city and at that point:
And that put sme waaaaay over dom threshold so next turn I get dom win
My final score:
Actually even higher than I got in Hattie game and it ended at same date but this game seemed MUCH longer for some reason.
Final demographics:
Number 1 in most things by end but jao was still able to turn his gnp into LOTS of beakers and I think he built wonders sooo fast by rush buying so he was using AI bonuses to max hehe.
Top 5 cities:
My cap managed to get to number by end passing wonderwhore cities of jao and wang.
final look at my home empire:
These cities all seem kinda small considering how late in game it is and how early they were founded. I dont know if it cuz of lack of food or poor placement or poor management but I am pretty sure that slow growth and smallish size is reason why game was a lil tuff until end beaker wise. I never even managed to as many great people as I do most games. One thing that REALLY helped mid game was managing to get mining inc which helped cities build stuff they were lacking and get up to speed.
That and the TONS of resources on big continent. really THAT is biggest key. Get those and even if behind you can catch up. It kinda like no wonder japon wanted to invade asia so much hehe.
Closer look at my best cities. my cap:
Not a great city but by end it turned out ok I think and was my best science city. which given number of beakers is kinda sad and shows why it took sooo long for me to get beakers going.
My money city:
really only boosted cuz it was a corporate hq. Not bad but not best city I ever made either.
My hammer city:
Say what you want bout booty call but she did make a nice city for building units But since my best hammer city was a captured one and didnt really get up to speed till late in game it just shows how this game it really wasnt about quality but quantity. In the end my beakers and economy really was result of TONS of ok cities as opposed to a few core GREAT cities. And key to that was mining inc which helped all those cities get off and running and key to that was eastern continent having tons of metals to make mining give a HUGE boost.
So not the best game I ever played but a win is a win and I will take it
I wasnt TOO far behind in techs but wasnt really leading either. But I noticed both Petey and BootyCall were lagging behind and had I HUGE continent with TONS of resources. So after I got curisars and some frigates I went over and took over Petey. He wasnt much trouble but right before I declared he ahd vassalized to bootycall but it wasnt too bad. I handled what stacks she sent in while I kept taking Pety's cities. He eventually broke away which let me get peace with her and then I finished off petey.
I gues she was holding a grudge since as SOON as the 10 turns were over she comes up jiggling her implants on the diplo screen to DoW on me.
I wasnt completely ready for a big fight with her since her land at this point was HUGE so I hold her off till she declares peace again while I start building up my army.
meanwhile she was starting to get a lil prissy as this pic will show:
hmmmph it wasnt long after that that I DoW'd on her to show her she wasnt all THAT 1337
After bootycall was dealth with it was mostly just building up all my new cities. I was at a point that I seem to get to a LOT--number 1 it just about everything BUT not feeling all that comfy.
Mostly because I was getting waaaaaay behind in tech. Having to focus SOOOOOO much on units to take and hold bootycall's cities meant things like banks uni's observatories (and as result osford and wall strt) didnt get built til VERY late.
Now I am NO expert but I DO have some mid game benchmarks I try to make tech wise in mid-late game. Like by Indy age I like to be at LEAST 900-1000 beakers per turn. and dbl that by modern age. and thats just minimum Im really not feeling like my civ is doing all it should if it isnt around 1500 bpt by indy era but will settle for minimum.
But in this game by indy age I am at like 590 beakers per turn. waaaaaaay below min. so it is LOTS of turns building up newly captured cities and building civie buildings in home cities. Sloooowly but surely I start to build up my beakers. meanwhile other civs ESPECIALLY jao and his lapdoggy wang are teching LIKE crazy. And not JUST teching but also wonder whoring. Jao pretty much grabbed ALL the indy and modern wonders before I could EVEN try for him. I have nooo idea how they were teching THAT fast even with ai bonuses giving how little land they had.
but as things wore on into modern age I STARTED to pull even and even a lil ahead. Jao and Wang still has some techs I didnt by end of game but had a few neither of them had too so it was bout even.
Now I decided to go for dom win and started preparing and THEN I noticed something. Now all this time I assumed ALL the AI's were doing good techwise. Seeing wang beat me to pentagon seeing jao build christo and hollywood before I even got electricyt, seeing sald sail destroyers all while Im still a cpl turns from combustion made me think they all way up there in techs and also in modern military. Espionage didnt help cuz by late indy-modern era my espionage was waaaaay low and wasnt till VERY end of game that could see what anyone was resaerching again.
I didnt check out tech screen really for looong time and when I did Rosey was waaaaaaay behind. So seeing how far back rosey was I launch attack I COULD launched like 40 or so turns earlier DOH!!!.
The vertern stack that took over Petey and BootyCall invade rosey's lands and he folds like origami. Best thing bout it is he was kind enough to build versaille in one of his cities so with versaile on that continent and fp on on other maintainance costs are not THAT bad. I also get -25% inflation event which also helped TONS.
ok by this point I am feeling better my tech rate is now up where I like it my military is strong and jao and wang like me and HATE salad and with roseys cities I have nice launching pad to invade salad and get dom win.
But to make sure I build up a lil more. Upgrade my cannon to artillery and start making a sceond HUGE stack and while adding to my veteran stack. Plan is to sail new stack to salads west and takke his cap right off the bat from sea while attacking his cities on his eastern border by land from roseys old cities.
By 1930 AD everything in position and I attack:
my naval stack taking mecca:
my hardened veterans along with some new reinforcements attacking from east:
After I take first two cities I take one more city and at that point:
And that put sme waaaaay over dom threshold so next turn I get dom win
My final score:
Actually even higher than I got in Hattie game and it ended at same date but this game seemed MUCH longer for some reason.
Final demographics:
Number 1 in most things by end but jao was still able to turn his gnp into LOTS of beakers and I think he built wonders sooo fast by rush buying so he was using AI bonuses to max hehe.
Top 5 cities:
My cap managed to get to number by end passing wonderwhore cities of jao and wang.
final look at my home empire:
These cities all seem kinda small considering how late in game it is and how early they were founded. I dont know if it cuz of lack of food or poor placement or poor management but I am pretty sure that slow growth and smallish size is reason why game was a lil tuff until end beaker wise. I never even managed to as many great people as I do most games. One thing that REALLY helped mid game was managing to get mining inc which helped cities build stuff they were lacking and get up to speed.
That and the TONS of resources on big continent. really THAT is biggest key. Get those and even if behind you can catch up. It kinda like no wonder japon wanted to invade asia so much hehe.
Closer look at my best cities. my cap:
Not a great city but by end it turned out ok I think and was my best science city. which given number of beakers is kinda sad and shows why it took sooo long for me to get beakers going.
My money city:
really only boosted cuz it was a corporate hq. Not bad but not best city I ever made either.
My hammer city:
Say what you want bout booty call but she did make a nice city for building units But since my best hammer city was a captured one and didnt really get up to speed till late in game it just shows how this game it really wasnt about quality but quantity. In the end my beakers and economy really was result of TONS of ok cities as opposed to a few core GREAT cities. And key to that was mining inc which helped all those cities get off and running and key to that was eastern continent having tons of metals to make mining give a HUGE boost.
So not the best game I ever played but a win is a win and I will take it
Kaytie