Session XII: 1804 AD – 1816 AD
As the next session begins, the AI’s are still being their usual demanding selves. It seems that everyone has a different worst enemy who they want us to sever all contact with. Of course, we ignore them.
Next turn, the time for the next UN resolution comes around, and Sis selects the “No Nukes” resolution just for something to do. (Our intention was domination, not destruction, so nukes were not very useful. In actual fact, we didn’t even get Fission by the end of the game – we never bothered to research the tech at all!) The resolution passes with a 100% majority.
This turn is one of several successful military battles. Bismarck captures the city of Mound City from Sitting Bull with ease, thanks to his comparative technological advantage.
Isabella also recaptures Uppsala from Ragnar...
I capture the city of Arequipa on the island to the northeast of Willem/Huayna’s homeland…
And Sis captures Leiden from Willem.
We also have some easy naval battles, thanks to Willem moving unguarded transports right next to our Battleships – a very silly move for him to make.
In 1810 AD, Great Generals are born in both Spanish and Celtic lands, further rewarding Izzy and Boudica’s military campaigns.
Meanwhile, Sis easily captures Ollantaytambo with a force of fast-moving Tanks.
We notice that Sid’s Sushi is still proving its cultural power, particularly in Sis’s city of Pre-Rup.
The war against Willem/Huayna continues. I capture Willem’s city of Hoorn, followed by Enkhuizen, and finally gain control of the entire island.
Sitting Bull gets a Great General this turn, but it doesn’t seem that this will help him at all at this late stage.
In 1814 AD, we finish researching Computers, and begin work on Robotics. Mech Infantry are now almost within our reach!
Saladin keeps bugging me with a constant stream of spies destroying improvements in my territory on the island he’s on, but I don’t worry about it too much. I have so many Workers that a destroyed pasture or farm here and there makes no difference. Saladin’s really just bleeding away his espionage points, which is fine with me.
Next turn, I get an event which changes our war strategy significantly. This event is the Crusade quest. In order to get the reward, I have to capture Amsterdam – not Sis. (For anyone wondering about the reason why – this is because quests are bugged in team games. Only one player receives the quest, while the other does not receive it and therefore cannot complete it.) This means that the Dutch lands as a whole are also now a far more attractive target for me to get (as opposed to Sis).
Sis and I work together with our first combined force of the war to take the Incan city of Vilcas. Our combined Bomber force is now almost large enough to lower the defences of every city to zero as well as to damage every unit to the maximum amount, so it’s really becoming quite easy to take cities at this point.
Huayna hooks up his own source of Oil, but it’s probably a bit too late – he’s not going to be able to build any Oil-requiring units before he gets overrun.
I unload a force of units ready to take an island city of Huayna’s on the next turn.
Huayna still has one other island city, and it’s in an inconvenient location.
I notice at the end of the session that several of my cities are unnecessarily unhappy. This is because I’m missing a happiness resource that Sis has a spare of (incense), due to me not checking the trade screen as often as I should have. I quickly get him to send incense over to me, which fixes some of the happiness issues from all the war weariness.
Here are the top five cities as at 1816 AD.
Peter’s entire “empire”…
My city of Ectabana…
The demographics screen...
Our rating on the power graph continues to rise…
Our land area is increasing, though still far from the amount necessary for domination.
Next time… there’s a lot more war to look forward to! (The world turns into quite a bloodbath at the end of the game!)
Cheers,
- Lord Parkin