Medicine_Man_55
Warlord
My compliments on the Pit Beast model and animations. I saw that ugly critter for the first time today -- very cool.
Good call. I hadn't thought of that possibility. We'll take it off the list pending a response, because it does seem you are probably right.
I wish that these smoke screens were removed.Quote:
Originally Posted by Gelvan View Post
I think the smoke of forest fire is too obfuscating.
I quite like the smoke. Its great for also setting smoke screens in MP games. unwary players may find an army on their doorstep marched through a cloud of smoke.
Shift F7 if I remember my hotkeys correctly.
Effect/Affect has been reported numerous times, but so far nobody has combed through to find all such issues. Specific "This XXX in YYY location" typos tend to get fixed quickly, but general "You often do ____" tend to get lost in the shuffle rapidly.![]()
It's very possible. The problem is that then, they obscure roads, rivers, and nearly everything else. Then you can't tell what the IMPROVEMENT is without mouseovering. The team went through a lot of trouble to get roadcuts to work properly, but the side effect of that is that farms act like one huge roadcut that removes most of the forest from the tile (visually).[to_xp]Gekko;7187829 said:I guess it would be impossible to still have forests show on tiles with an improvement on them then? you know, like forest+lumbermill in BTS? what I don't get is if the problem would be just it looking really ugly, or it being difficult to code in the game. I'm no computer programmer so I really have no clue![]()