I've been away for a bit.
Must say I like the new Ancient Forest gfx & understand the probs that arose with it.
Also Im quite happy to see Cephalos mapscript imbedded & almost cant wait to see Marnoks Modmod being implemented aswell.
Regarding Cephalos mapscript or the nowcalled Erebus mapscript:
I hate to say it, but its unusable, due to the fact that the AI cant handle isolated areas & probably never really will!
During the time Cephalo was busy attending different matters a while ago, Hemiptera modified his mapscript to add different settings, like X/Y wrapping & the percentagebased option to flatten peaks into hills, allowing more chokepoints & mindering the chance for secluded areas.
http://forums.civfanatics.com/showthread.php?t=261688&page=15
I highly urge the devs to go with these options in the Erebus mapscript aswell,
yours truly
Must say I like the new Ancient Forest gfx & understand the probs that arose with it.
Also Im quite happy to see Cephalos mapscript imbedded & almost cant wait to see Marnoks Modmod being implemented aswell.
Regarding Cephalos mapscript or the nowcalled Erebus mapscript:
I hate to say it, but its unusable, due to the fact that the AI cant handle isolated areas & probably never really will!
During the time Cephalo was busy attending different matters a while ago, Hemiptera modified his mapscript to add different settings, like X/Y wrapping & the percentagebased option to flatten peaks into hills, allowing more chokepoints & mindering the chance for secluded areas.
http://forums.civfanatics.com/showthread.php?t=261688&page=15
I highly urge the devs to go with these options in the Erebus mapscript aswell,
yours truly