ShannonCT
Deity
Since random events are now possible, maybe we should put together a contingency plan for deciding on some of the most significant and likely events.
Here's a link to a list of the possible events:
http://forums.civfanatics.com/showthread.php?t=236727
Some events that we need to decide how to deal with:
Event 1: Forest fire destroying forest
Event 5: Road is destroyed
Event 11: AI famine
Event 12: Slave Revolt
Event 31, 32, 34: Hurricane/Cyclone/Blizzard
Event 50: Mining Accident
More later
Here's a link to a list of the possible events:
http://forums.civfanatics.com/showthread.php?t=236727
Some events that we need to decide how to deal with:
Event 1: Forest fire destroying forest
Spoiler :
Pay 10 gold to save forest OR
Pay 4 gold and lose forest OR
Pay nothing and get an unhappy face for 10 turns
A forest is worth more than 10 gold. Pay 10.
Pay 4 gold and lose forest OR
Pay nothing and get an unhappy face for 10 turns
A forest is worth more than 10 gold. Pay 10.
Event 5: Road is destroyed
Spoiler :
Pay 20 gold and keep road OR
Pay nothing and lose road
A road is not usually worth 20 gold
Pay nothing and lose road
A road is not usually worth 20 gold
Event 11: AI famine
Spoiler :
Give 50% of city's food to AI and gain +1 relations
Give 100% of city's fod and 10 gold to AI and gain +3 relations
Do nothing
Give food if we are trying to gain a diplo voter or trading partner
Give 100% of city's fod and 10 gold to AI and gain +3 relations
Do nothing
Give food if we are trying to gain a diplo voter or trading partner
Event 12: Slave Revolt
Spoiler :
Lose 2 population and have 1 turn of revolt and 1 angry face for 10 turns
Pay 10 gold and lose 1 population and have 1 turn of revolt
Do nothing and have 1 turn of revolt and chance (don't know how much) of repeat next turn
This can only happen after Writing while in Slavery civic to a city of Pop4 or more. Losing 2 population is unacceptable. I'm undecided about whether choice 2 or 3 is better - depends on the chance of the problem going away. This event might necessitate keeping 10 gold on hand.
Pay 10 gold and lose 1 population and have 1 turn of revolt
Do nothing and have 1 turn of revolt and chance (don't know how much) of repeat next turn
This can only happen after Writing while in Slavery civic to a city of Pop4 or more. Losing 2 population is unacceptable. I'm undecided about whether choice 2 or 3 is better - depends on the chance of the problem going away. This event might necessitate keeping 10 gold on hand.
Event 31, 32, 34: Hurricane/Cyclone/Blizzard
Spoiler :
Lose 2 buildings OR
Lose 1 population
Losing 1 population seems easier to recover from
Lose 1 population
Losing 1 population seems easier to recover from
Event 50: Mining Accident
Spoiler :
Lose mine and get angry face for 10 turns
Pay 5 gold and lose mine
Pay 20 gold and keep mine
Depends on whether an important resource is on the mine. If not, and workers are not too busy, lose mine and only pay 5 if angry face results in useless citizen.
Pay 5 gold and lose mine
Pay 20 gold and keep mine
Depends on whether an important resource is on the mine. If not, and workers are not too busy, lose mine and only pay 5 if angry face results in useless citizen.
More later