Fortified was what I meant, excellent. We need to keep the tiles in the whereabouts fog-free, and if he patrols he will periodically leave some tile or other in fog.
We always get (bpt+1)*1.2 beakers added per turn, where bpt is the number in the upper left next to the slider. No freebie for hammers. The bpt listed is what we get, there's no roundoff that will make it any lower than that. The roundoff (assuming it exists) happens before that, at the point where the contributions from all towns are summed. I should check the code later when I have some time. But it sounds like we're well on our way to Maths in time, so just keep up the good work.
We always get (bpt+1)*1.2 beakers added per turn, where bpt is the number in the upper left next to the slider. No freebie for hammers. The bpt listed is what we get, there's no roundoff that will make it any lower than that. The roundoff (assuming it exists) happens before that, at the point where the contributions from all towns are summed. I should check the code later when I have some time. But it sounds like we're well on our way to Maths in time, so just keep up the good work.
