SGOTM 08 - Smurkz

Very true. The good thing about Parthenon is that the AIs don't build it until around turn 150+, according to the games I checked. Not sure where we'd rather build it. Harapura is the least important to keep pure w.r.t. GPP pool, maybe build it there after GLH? If we do it in the capitol, we'd increase the short-term chance of getting GA instead of a GS from 1/6 to 2/7, not perfect IMO. And I'd rather keep Hari on military duty once we've built those Barracks.
 
Looks to me we are already planning ahead of mu turnset ;)
It really means I am getting late, so here is a smurkz summary of what I plan to do in the coming ~10 turns:

Long term plan:
Get as many wonders as possible and win the game (a quite late game)

Mid-term plan:
Get Key wonders then get Shaka out of the game

Short-term plan:
Complete early Mids + prepare for GLib+Glh. Get us some troops and a worker (but first a worker).
Explore with a non-returning galley without cutting corners ;)

Turnset description

Turn 0(71):
zzz (not even a worker cancel).
Switch Yo! to work 2xSci asap.
Move fogbusting warrior towards Shaka.

Turn 1(72):
zzz but worker cancel on the PH

Turn 2(73):
Camp on dumbos, 2 workers.
Yo! gets Axe, starts baray.

Turn 3(74):
Camp completed.

Turn 4(75):
Move back to PH, mine. Move toward cows (unclear what GD is...)

Turn 5(76):
End mine on PH. Cows, pasture. Quarry completed.
Hari switches to 2xPHmine (isn't there a discrepancy with the sheet here ? One that's delaying Mids ?)
Hara whips 1 pop for granary.
Yo whips Baray for 3.

Turn 6(77):
Move to forest NE of Hari, chop. Road on Marble.
Hara starts Lighthouse.
Yo! starts Axe.

Turn 7(78):
zzz !

Turn 8(79):
Move S of Marble, road. Chop done. Pasture done.

Turn 9(80):
Road done. Move worker towards chop targets (E and N of Hari, in the right order).
Aesthetics completed !! Starts Myst.

Turn 10(81):
Start Fort. Chop completed. Move toward N of Hari.


Turnset completed ! Hopefully without any glitches... or glitshakas...
Next player should get the Mids....
 
Last question: I guess the 2 axes are bound to move to PM in our western cities right ?
So what do we do with the one warrior from Hari ? I'd move him towards Shaka too...
 
I'd rather keep the warriors as MPs and move the axes closer to the border... :mischief:

EDIT: We found an error in the sheet, with the dumbos connected two turns earlier we'll have a free citizen for two turns. Some quick calculations show that we can work the marble one turn and a coast one turn, which will speed up growth and give a bunch of extra hammers. That's enough to give us back NE on turn 106. :D
 
Always forgot that PM is really MP. And doh on keeping Axes...
Btw turns with one more citizens will be 74 and 75, so Marble is not completed (meaning gHForest = Marble). Right ?
 
Some very quick turnset log (it is much too late), since mostly everything which was planned was done, except one thing which was done better (ok I screw up, but it appears the plan was wrong so we end up in a better situation). So please go back to the plan for details.

Summary of the 10 turns:
* We encounter Joao, who is on the main landmass (which is big)
* There is an island with stone and a hut we could settle on
* GW and Oracle were built (see time in the Autolog).

Some screens are attached. Probably better to use web-based systems I guess (next turnset I'll manage to do the log while playing... I need a third computer ;) )



>>The save<<


The gamelog:
Spoiler :
Turn 71, 1160 BC: The Great Wall has been built in a far away land!

Turn 72, 1120 BC: The borders of Smurkz-harapura have expanded!

Turn 79, 900 BC: Clearing a Forest has created 30 ? for Hari-Smurkz.
Turn 79, 900 BC: You have discovered Aesthetics!
Turn 79, 900 BC: Yosmurkzhappy has grown to size 7
Turn 79, 900 BC: Yosmurkzhappy has become unhappy
Turn 79, 900 BC: Smurkz-harapura will grow to size 3 on the next turn
Turn 79, 900 BC: The Oracle has been built in a far away land!

Turn 80, 875 BC: You have discovered Mysticism!
Turn 80, 875 BC: Yosmurkzhappy will grow to size 8 on the next turn
Turn 80, 875 BC: Yosmurkzhappy will become unhappy on the next turn
Turn 80, 875 BC: Smurkz-harapura has grown to size 3

Turn 81, 850 BC: Can Trade Open Borders with: Joao II
Turn 81, 850 BC: Clearing a Forest has created 30 ? for Hari-Smurkz.


and if either Chris, rolo or Niklas have a log of the IM session, they can post it. Was not on my computer so nothing was saved in IM (or is it a msn group thing to not save ??).

Anyway Chris, you are up. There is one thing to discuss before the end of turn 81 which is what to do with the galley (among many others). Get back the warrior to grab the hut or continue exploring around the main landmass ?
 

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Got it. Nice play.

I was chatting via Adium at work. I logged out when I left for home and don't have auto-logging enabled in the client. I do think it would be interesting (for observers and absent players) to post the turnset chat logs here. It definitely changes the way I view the turnset.

I'll have to look at the previous spreadsheets and log, but my inclination is to find someplace to pop a settler and drop a city and worker by the stone... when is our next worker scheduled to be built?
 
Spoiler chatlog :
23:57:51 Niklas : evening friends
23:58:03 r_rolo1 : hi
23:58:16 unkle : hi !
23:58:24 Niklas : I believe unkle is about ready to play, but we could do with someone looking over his posted plan
00:00:09 unkle : yup would be good to be 4 in agreement before playing
00:01:58 r_rolo1 : I think it is OK
00:03:21 Niklas : guess chris is afk
00:03:34 Niklas : ready to roll then?
00:04:00 unkle : just to be clear: the extra citizen discovered is not working quarried Marble...
00:04:02 unkle : ok ?
00:04:14 Niklas : aye, that's understood
00:04:22 Niklas : so only 2 extra hammers, not 3
00:04:36 r_rolo1 : ok
00:04:50 unkle : and no extra C...
00:04:57 Niklas : that's still just what we need to get back to NE in time
00:04:58 unkle : let's ready to play then
00:05:36 Niklas : hey chris, with us now?
00:05:40 unkle : if you stay on line... you'll get updates ;)
00:05:40 Chris : back for a bit
00:05:41 Chris : yes
00:05:44 Chris : ah
00:05:54 Niklas : unkle's just about to play *whip*
00:06:20 Chris : beat down the slaves!
00:06:25 unkle : ouch
00:06:37 unkle : I knew it was a trap...
00:06:39 Chris : who is Jerome?
00:06:49 Chris : are you unkle?
00:06:50 unkle : and voila, started
00:06:54 Niklas : yep
00:08:41 unkle : GWall built IBT (1120)
00:09:02 Niklas : ok, that sounds a bit early
00:09:17 r_rolo1 : not that much
00:09:25 unkle : what is our western warrior target ?
00:09:27 Chris : I wonder how many AI have industrial trait
00:09:31 unkle : exploration ?
00:09:39 Niklas : nah, I take that back, checking my notes it comes between 65 and 80 somewhere
00:09:48 unkle : industrial AI is good for us btw
00:09:57 r_rolo1 : move the warrior to the south of Shaka
00:10:09 r_rolo1 : he should have a ciy there
00:10:16 Niklas : agreed
00:10:21 Chris : well, it's good for all teams, so not particularly good for us
00:10:28 unkle : south of Ulundi ?
00:10:29 Niklas : chris, very true
00:10:33 unkle : yup
00:10:43 Niklas : unkle, yeah
00:10:46 unkle : ok
00:10:53 Niklas : his main mission is to meet other AI, if there are any
00:13:02 unkle : mmm
00:14:14 unkle : axe is completed turn 74, not 73 in yo!
00:14:23 unkle : (still turn 73 though)
00:14:29 r_rolo1 : ?
00:14:40 r_rolo1 : not good
00:14:51 unkle : well plan has first axe on turn 73, but it is not
00:15:09 unkle : 2 hammers short
00:15:11 Niklas : error in sheet
00:15:21 Niklas : my fault
00:15:45 Niklas : can you read me the numbers for food and hammers at this point?
00:15:57 unkle : what is silly is I made the calculation and thought of our discussion on counting turns being counterintuitive for me....
00:16:10 Niklas : heh, no wonder then
00:16:11 unkle : 30/34 for food
00:16:19 unkle : 33/35 for hammers
00:16:47 unkle : Should have asked anyway I tend to not mind being foolish (too much)
00:16:51 Niklas : ok, I have no idea why it's 33 and not 32, but I won't question it :)
00:17:26 unkle : hari is 165/500
00:17:28 Niklas : but the rest will still work as planned, just a few less hammers
00:18:18 unkle : which is in line
00:18:24 unkle : (hari)
00:18:28 Niklas : aye
00:18:35 Niklas : keep it up
00:18:37 unkle : ok moving to 74
00:19:12 r_rolo1 : well, I'm going to get out of here a while... because of a pitboss game
00:19:19 r_rolo1 : will come back asap
00:19:31 Niklas : ok, cya
00:19:41 Niklas : so unkle, we have an axe eh?
00:20:17 unkle : aye aye sir
00:20:34 Chris : chop chop
00:20:35 unkle : do we need a baray :) ?
00:20:44 Niklas : well, yes
00:20:54 Niklas : for the +1 food if nothing else
00:21:30 Niklas : it may not help that much immediately, but in the long run we'll be happy to have whipped those hammers now and not waited for later
00:22:03 unkle : would whipping the baray later provide more overflow towards GLib ???
00:22:20 unkle : silly question probably
00:22:25 Niklas : no, we can't get more than 29 hammers overflow ever
00:22:31 unkle : still fighting my way ion overflos
00:22:35 unkle : oups sorry
00:22:37 Chris : and whip overflow to wonders is 50%, right?
00:22:43 Niklas : and we can get that by whipping a galley, which means less pop lost just when we start GLib
00:22:54 Niklas : no
00:23:01 Chris : btw, I'm at work, can only put 10% of my attention to this chat
00:23:02 Niklas : whip overflow to wonders is 100% actually
00:23:07 Niklas : no worries chris
00:23:10 Chris : nice
00:23:22 unkle : good I am moving on
00:23:28 Niklas : we abused that in SGOTM02 btw
00:23:51 Niklas : whipping WBs and letting the overflow speed up some wonder (forget which)
00:25:39 unkle : 74 done
00:25:54 Niklas : workers on track?
00:26:46 unkle : camp done, working cows+forest hill in Capital
00:27:03 Niklas : ok
00:27:08 unkle : axe on the move
00:27:29 Chris : jumbos!
00:27:37 Niklas : weee! :D
00:27:50 unkle : love these babies....
00:28:12 unkle : and 75
00:28:22 Niklas : you remembered to switch to coast I hope
00:29:37 unkle : yup
00:29:48 Niklas : good good
00:30:10 unkle : capital pop 8, ready to whip (still in 75)
00:30:23 Niklas : whip next turn though...
00:30:29 unkle : I am checking sheets to be sure
00:30:35 unkle : no weirdness
00:30:39 unkle : ;)
00:30:50 Niklas : hmm, hold on
00:30:57 unkle : ahhhhh
00:31:01 unkle : stopped
00:31:08 Niklas : how many hammers now?
00:31:24 Niklas : ah, nvm, I'm tired again
00:31:30 unkle : 8/100
00:31:32 Niklas : can't read my own sheets
00:31:38 Niklas : right, as expected, please carry on :)
00:31:52 unkle : we'll get 5 up to 13 so can whip for 3
00:32:03 Niklas : yup
00:33:10 unkle : btw shaka seems to ahve as expected 3 cities, with one on coast working fish and horses
00:33:20 Niklas : ok
00:33:38 Niklas : if it's interesting, I don't mind seeing a shot
00:33:42 Chris : can we have horses?
00:33:48 Niklas : but if it's not, don't bother
00:33:50 unkle : wondering if I go on south or go west...
00:33:55 Niklas : Chris, sure, once we take out shaka :D
00:34:21 unkle : shot would be good since I'll go west if just for me
00:34:34 Niklas : ok
00:34:36 unkle : but I need to log off and log in on the other comp
00:35:16 Niklas : you can do like BL did
00:35:23 unkle : ?
00:35:30 Niklas : do the uploading on the other machine, then type the link in here by hand
00:35:49 unkle : you mean of cfc forum ?
00:35:58 unkle : of->on
00:36:05 Niklas : well, I meant imageshack or some such
00:36:20 unkle : need an account there ?
00:36:29 Niklas : no
00:36:32 unkle : ok
00:36:38 unkle : 2 min then
00:36:38 Niklas : but use xs.to instead, they're faster
00:38:32 r_rolo1 : ok, I'm back
00:38:49 r_rolo1 : been nuked in the pitboss :(
00:38:59 Niklas : ouch
00:39:07 r_rolo1 : tomorrow is my turn
00:39:17 Niklas : to nuke?
00:39:21 r_rolo1 : yup
00:39:40 r_rolo1 : I want them to beleive that I don't have nukes
00:40:01 Niklas : so that's why you don't nuke today, or what did you mean?
00:40:09 r_rolo1 : exactly
00:40:19 Niklas : hehe, devious
00:40:22 r_rolo1 : I'm gathering them in one city
00:40:35 r_rolo1 : then 3 or 4 nukes in ther :p
00:41:18 Chris : hm
00:41:26 Chris : how does pitboss work?
00:41:32 Chris : I thought it was realtime?
00:41:49 Niklas : no, pitboss is turnbased, one turn per 24 hours
00:41:59 Chris : ah, interesting...
00:42:08 Chris : completely turn based?
00:42:09 Niklas : though rolo is the expert here, I never actually played it
00:42:14 r_rolo1 : turn based
00:42:23 Chris : I might have to try that - I used to play Alpha Centauri by email
00:42:26 Chris : was painfully slow
00:42:36 r_rolo1 : but simultaneous moves
00:42:40 Niklas : hehe, we should start a Smurkz pitboss game
00:42:46 Niklas : hmm, how does sim moves work?
00:43:00 Chris : I still play games by email, mostly 18xx and wargames
00:43:39 r_rolo1 : normally is equal to a normal game, since we have 24h to play and have very diferent time zones
00:43:59 r_rolo1 : in war it is the princible of first mover gets it
00:44:07 Niklas : nasty
00:44:20 r_rolo1 : buty as there is no hurry like in other games.....
00:44:29 r_rolo1 : there are advantages of playing last....
00:44:46 unkle : http://xs.to/xs.php?h=xs232&d=08412&f=1000bc_world780.jpg http://xs.to/xs.php?h=xs232&d=08412&f=shakaland815.jpg
00:45:03 unkle : 2 min break and we should do a smurkz pbem ;)
00:45:33 Niklas : hehe, rolo would kick our collective behinds ;)
00:45:39 Niklas : but yeah, it'd be fun
00:45:59 Niklas : hmm, is that land's end down south on those screenshots?
00:46:02 r_rolo1 : why would i kick you?
00:46:10 Niklas : by experience
00:46:15 r_rolo1 : It is my second pitboss :p
00:46:28 Niklas : ah, ok, I thought you'd played much more than that
00:46:31 Niklas : like oyzar
00:46:45 r_rolo1 : In fact in this one I'm replacing him
00:46:52 Niklas : ah, right
00:46:58 r_rolo1 : nasty war to end all wars
00:46:59 Niklas : the warlords one
00:47:04 r_rolo1 : yup
00:47:19 r_rolo1 : I miss paras and mobile arties :(
00:47:29 Niklas : heh, I never even had one of those
00:47:49 unkle : where south ?
00:47:56 Niklas : where the arrow points
00:48:00 unkle : yup
00:48:10 unkle : sorry i resized pictures
00:48:18 Niklas : so there's water all along the southern fogline?
00:48:28 r_rolo1 : no
00:48:45 unkle : at least I tile of land where the arrow is
00:48:46 Niklas : land W-SW of fish?
00:48:48 Niklas : right
00:48:56 Niklas : so where to send the warrior, W or S?
00:49:07 unkle : I'd go south...
00:49:17 r_rolo1 : south
00:49:21 Niklas : rolo, remember anything about where there may be more land?
00:49:32 Niklas : alright, I don't really have an opinion so go south then
00:49:37 unkle : even if the other warrior could do some scouting too
00:49:39 r_rolo1 : there is land south of there
00:49:40 unkle : ....
00:49:43 Niklas : hmm, or won't our galley go there soonish?
00:49:57 Niklas : hey, look at that
00:50:02 Niklas : didn't see the other shot until now
00:50:05 unkle : that's another option
00:50:24 Niklas : could we get a closeup shot of the whales area, with yield turned on?
00:50:30 unkle : whales ?
00:50:36 Niklas : where the galley is
00:50:37 unkle : yes sure ;)
00:50:42 unkle : just thought of that too
00:50:44 unkle : ....
00:51:08 unkle : 1f 1c everywhere
00:51:15 unkle : still want the shot ?
00:51:15 Niklas : anyway, seems we found the stone finally
00:51:19 Niklas : yes please
00:51:43 r_rolo1 : a little late for the mids though :p
00:51:54 Niklas : aye, indeed
00:52:16 Niklas : might help us with oxford or AWat though...
00:52:33 Niklas : definitely a decent location for a town, with the sheep and whales too
00:53:05 r_rolo1 : HG too, maybe ? ;)
00:53:11 Niklas : right
00:53:20 r_rolo1 : if we can get it OFC
00:53:20 Niklas : though I think HG will be taken by then
00:54:02 unkle : http://xs.to/xs.php?h=xs232&d=08412&f=seashores_yields141.jpg
00:54:41 Niklas : bah, you cut a corner :p
00:54:48 unkle : always nervous while doing stuff AND playing at the same time... Alt-tab is NOT my friend there
00:55:00 unkle : I know :|
00:55:10 r_rolo1 : This map is SO WBed.......
00:55:17 Niklas : doesn't look like it was an interesting corner though
00:55:35 Niklas : yeah, it's definitely WBed badly
00:55:50 Niklas : anyway, a decent location for a town
00:55:58 unkle : how can you tell ?
00:55:59 r_rolo1 : and it was not a smooth change :p
00:56:20 r_rolo1 : Big and small maps have climate zones
00:56:36 r_rolo1 : this map clearly hasn't
00:56:51 Niklas : did you note the goody hut?
00:56:59 r_rolo1 : where?
00:57:01 Niklas : most likely placed there on purpose
00:57:02 unkle : i did
00:57:07 unkle : on theisland
00:57:11 Niklas : on the stone isle, to the north
00:57:12 Chris : hut
00:57:13 r_rolo1 : now I see
00:57:14 Chris : stone
00:57:15 Chris : yea
00:57:31 Chris : I think our next city site has been found
00:57:39 Chris : perhaps two city sites
00:57:50 unkle : another shot my friends ?
00:57:53 Chris : if we get GLH and Colossus, then an ICS might be good
00:58:04 r_rolo1 : if we get GLH, definitely
00:58:09 Niklas : agreed
00:58:10 Chris : why, something new to see?
00:58:14 Niklas : shot of what?
00:58:17 unkle : and should I finish the circle around the island ;) ?
00:58:24 unkle : screenshot ?
00:58:33 unkle : ask and thou shalt be given....
00:58:37 Niklas : is there an alternative to continuing the circle?
00:58:43 unkle : nope
00:58:48 Niklas : then why ask? :p
00:59:00 unkle : i like talking....
00:59:04 Niklas : lol
00:59:06 unkle : and writing too
00:59:07 r_rolo1 : blah blah....
00:59:16 unkle : anyway I like to play too ;)
00:59:17 Niklas : but yeah, shots if you come across something interesting, like more resources
00:59:23 unkle : sure
00:59:28 r_rolo1 : or Monty :p
00:59:30 Niklas : lol
00:59:36 unkle : back to the turnset then
00:59:43 unkle : ahhh my dear old friend
00:59:43 Niklas : aye, still 6 turns to go *whip*
01:00:48 Niklas : btw, please keep the other warrior in shaka's town on the isthmus, we want to keep track of his movements
01:01:17 r_rolo1 : and if possible steal a worker :p
01:01:22 r_rolo1 : j/k
01:01:23 Niklas : NOOOOO! :p
01:01:24 unkle : right....
01:01:25 Niklas : lol
01:03:31 unkle : 76 it is
01:03:50 unkle : granary in hara done, light started
01:04:08 Niklas : huh?
01:04:13 unkle : we said warrior south
01:04:13 Niklas : isn't that one turn too early
01:04:32 Niklas : sheet says granary on turn 77...
01:04:34 unkle : is it ?
01:04:45 r_rolo1 : and that is a issue?.......
01:04:51 Niklas : as does your plan
01:05:07 unkle : indeed
01:05:08 r_rolo1 : I would love all the issues would be like that :p
01:05:08 Niklas : yeah, it is, since it's whip-completed and if we whipped too early then we lost the chance to work the cows
01:05:24 Niklas : so it's not positive that it finished too early
01:05:44 Niklas : we don't gain anything by that, and we may lose some turn on growth
01:05:45 unkle : yup my fault here
01:05:52 unkle : :(
01:06:17 Niklas : indeed, we *will* lose growth by that
01:06:32 Niklas : hopefully we won't lose a turn on GLH...
01:06:49 unkle : we loose 3 food
01:07:06 Niklas : yeah, and a few hammers
01:07:22 unkle : overfflow is eight
01:08:03 Niklas : expected
01:08:04 unkle : but baray is whipped this turn
01:08:20 Niklas : aye
01:08:25 unkle : do not know how I misread the plan
01:08:32 Niklas : please don't end the turn until I've recalculated the plan
01:09:13 unkle : sure
01:09:47 r_rolo1 : *elevator music*
01:09:51 Niklas : it will definitely cost us a turn on GLH :(
01:09:58 unkle : question
01:10:18 unkle : we are moving the axe toward shaka
01:10:55 unkle : should i bring back the warrior for MP in Hara, or, send him towards the small southern land while moving the other west ?
01:11:17 unkle : MP in hara is not need soon
01:11:48 unkle : he is 5 tiles away only (10to go back, then 6 to hara)
01:12:29 unkle : btw I think we found new land captain
01:12:31 Niklas : how long until next axe?
01:12:48 Niklas : I wouldn't bother about an MP, but we may want some real defense if a barbie comes to call
01:13:34 unkle : a long time (7 turns if i read right)
01:14:08 unkle : real defense: we only have an axe...
01:14:19 unkle : barbies is another story for sure
01:14:40 unkle : I can fogbust better at the expense of seeing shaka coming
01:15:02 unkle : if I keep warrior+axe there, we're much better against barbs
01:15:15 unkle : so it seems warrior south
01:16:14 Niklas : warrior in uMxxx and axe for fogbust?
01:16:36 unkle : yes
01:17:06 Niklas : sounds good to me
01:17:45 unkle : http://xs.to/xs.php?h=xs232&d=08412&f=new_land_found371.jpg
01:18:28 unkle : do you forsee any change in hari ?
01:19:01 unkle : I suppose I am moving to new island in explore mode not cutting corners...
01:19:13 unkle : south of the island ?
01:19:20 unkle : i'd go north
01:19:36 Niklas : apart from everything being delayed a bit, I forsee no changes during your turns no
01:19:46 unkle : :(
01:19:47 Niklas : obviously growth to size 2 will be one turn late
01:20:03 Niklas : GLH will be turn 101, no way to save that
01:20:15 r_rolo1 : see if you can go to 2 NW with the galley
01:20:20 Niklas : but also no further loss
01:20:52 unkle : i'll check the galley move next turn, and 2NW was the idea
01:21:23 r_rolo1 : 2 NW should be coast anyway
01:21:30 Niklas : when discovering what appears to be new land, it's always good to move over and "change direction", from CW to CCW or vice versa
01:21:44 Niklas : so try to go around this new land CCW
01:21:50 Niklas : which means NW next, yes
01:22:14 unkle : ok
01:22:14 Niklas : my dogs are giving me a really hard time here, I can't really delay much longer
01:22:28 unkle : ok
01:22:33 Niklas : so I'll leave you to rolo's care ;)
01:22:40 r_rolo1 : lol
01:22:50 Niklas : I'll be back in 20 or so
01:22:53 unkle : 76 done
01:23:01 Niklas : no more mishaps now *club*
01:23:05 Niklas : cya later
01:23:08 unkle : :S
01:23:17 r_rolo1 : anything out of sheet? :p
01:23:30 unkle : nope
01:25:29 r_rolo1 : so..... galley found something usable?
01:26:08 unkle : galley:yes
01:26:14 unkle : warrior:maybe
01:26:24 unkle : well yes means more the one tile island
01:26:39 unkle : no ressources there yet, nor AI
01:26:48 r_rolo1 : :(
01:27:07 unkle : warrior sees at least 3 more land square, i'll keep there
01:27:33 unkle : shaka has a C2 impi in uMxx
01:27:45 unkle : hate these beasts
01:27:55 r_rolo1 : I like them
01:28:00 unkle : best worker stealers ever
01:28:08 unkle : yes when I play them ;)
01:28:09 r_rolo1 : AI can't use them well anyway ;)
01:28:36 unkle : ok 77 done
01:28:43 r_rolo1 : all ok?
01:28:50 unkle : sounds fine to me
01:29:15 unkle : hari is 16 turns away from the mids
01:29:27 unkle : yo 6 turns away from an axe
01:29:33 unkle : hara on light
01:29:35 r_rolo1 : good, I think
01:29:40 unkle : axe going to fogbust
01:29:48 unkle : warrior keeping south; galley on explore
01:29:57 unkle : 78 here we are
01:30:31 unkle : i am keeping galley on the new island
01:30:54 r_rolo1 : ok
01:31:18 r_rolo1 : put a screenie when you find something deserving
01:31:26 unkle : looks like it is getting back to our southern warrior....
01:31:34 unkle : wonder if it is linked...
01:32:02 unkle : mmm maybe not
01:32:10 r_rolo1 : that is a definite possibility
01:34:01 r_rolo1 : ......
01:34:12 unkle : nice landmass
01:34:25 r_rolo1 : screenie pls ..........
01:34:32 unkle : sure
01:35:34 Chris : more islands?
01:36:32 unkle : mmm no
01:36:49 unkle : it s coming
01:36:59 unkle : http://xs.to/xs.php?h=xs232&d=08412&f=new_land_found_again694.jpg
01:38:17 unkle : moving to 80
01:38:35 r_rolo1 : all according to plan?
01:38:46 Chris : Ah, looks like an extension
01:38:58 r_rolo1 : pretty much
01:38:59 unkle : I think all is as planned
01:39:08 r_rolo1 : or a island
01:39:18 Chris : have you all considered capturing the chat logs and posting them on the message board?
01:39:28 unkle : i'll do that
01:40:52 unkle : 80:aestethics
01:41:00 unkle : Oracle has been built....
01:41:06 unkle : ouch
01:41:09 r_rolo1 : not good
01:41:14 unkle : this time agreed
01:41:30 unkle : industrial civs with marble and stone...
01:41:37 r_rolo1 : no
01:41:44 unkle : ?
01:41:55 r_rolo1 : henge nad GW were pretty normal timings
01:42:09 r_rolo1 : oracle is coming early
01:42:20 r_rolo1 : IMHO OFC
01:42:26 unkle : OFC ?
01:42:34 r_rolo1 : of course
01:42:42 unkle : gee
01:43:02 unkle : was looking for One F**** City or look alike
01:43:09 r_rolo1 : lol
01:43:12 unkle : ok
01:43:38 unkle : this is not good, but do we think other teams went for a slingshot ?
01:43:48 unkle : playing the turn btw
01:45:13 unkle : land masses are linked
01:45:25 r_rolo1 : ok
01:45:31 r_rolo1 : screenie :p
01:46:16 unkle : next turn i'll post everything
01:46:21 unkle : but it is coming ;)
01:47:52 unkle : http://xs.to/xs.php?h=xs232&d=08412&f=linked_masses563.jpg
01:49:03 r_rolo1 : interesting......
01:49:23 r_rolo1 : so shaka has lots of space :(
01:49:31 unkle : moving to 81
01:49:36 unkle : yeah
01:49:57 unkle : space food copper and horses
01:50:01 unkle : can be a pain
01:50:10 unkle : of course this will be ours soon
01:50:13 unkle : but
01:50:40 r_rolo1 : as long as he doesn't atack us before we can cope with it
01:50:51 unkle : ok last turn
01:51:05 unkle : and.....
01:51:09 unkle : surprise
01:51:21 r_rolo1 : .....................................
01:51:48 unkle : nah
01:51:55 unkle : we meet an AI
01:52:07 unkle : one you know well I think ;)
01:52:07 r_rolo1 : who?
01:52:10 unkle : Joao
01:52:20 r_rolo1 : lovely
01:52:23 unkle : OB
01:52:40 r_rolo1 : the guy is a beggar
01:52:53 unkle : Myst
01:52:54 r_rolo1 : gimme a tech
01:52:59 r_rolo1 : gimme some cash
01:53:17 r_rolo1 : cut deals with....
01:53:27 unkle : he is on shaka landmass
01:53:36 r_rolo1 : our landmass :p
01:53:43 unkle : and we do face a warrior barb there
01:53:46 unkle : sure :
01:54:14 r_rolo1 : so , things are going according to plan?
01:54:44 unkle : yeah
01:55:18 unkle : 2 questions
01:55:44 unkle : our exploring warrior is on a forest facing a barb warrior
01:55:53 unkle : fortify ?
01:56:00 r_rolo1 : yup
01:56:15 Niklas : agreed
01:56:18 Chris : yes
01:56:27 Niklas : lemme read up
01:56:37 r_rolo1 : he's back! RUN!!!!!!!!!!!!!!!!!!!!!!...........................
01:56:39 unkle : and should I close the border explo with the galley or go backward (south on this landmass)
01:56:45 unkle : :D
01:57:04 unkle : you want a summary ?
01:57:19 r_rolo1 : we can pick the warrior in 2 turns and use him to get the hut
01:57:32 unkle : or can I grab a smoke ;) ?
01:57:43 Chris : heh
01:57:59 Chris : leaving now to pick up my daughter, back online in perhaps 90 minutes
01:58:17 unkle : i'll be sleeping....
01:58:25 unkle : at least i should ;)
01:58:25 r_rolo1 : me too
01:58:33 r_rolo1 : I need to :p
01:58:52 unkle : ok back in one min
01:59:05 Niklas : ok, read up
01:59:11 Niklas : so what turn are we on, 81?
01:59:39 Niklas : if yes, that would be perfect
01:59:58 Niklas : do we have myst already??
02:00:08 Chris has left the conversation.
02:00:10 r_rolo1 : I think so
02:00:15 unkle : 81
02:00:20 unkle : poly has started
02:00:31 unkle : this turn
02:00:35 Niklas : the most important question of all - does Joao have alphabet?
02:01:02 unkle : no -at least not when i ob'ed
02:01:16 Niklas : well, you met him this turn right?
02:01:21 unkle : which means no
02:01:25 Niklas : right
02:01:27 unkle : yes :p
02:01:44 Niklas : ok, so we're a number of beakers ahead of schedule, that's nice
02:01:55 unkle : so i still have 2 units to move
02:02:02 r_rolo1 : see the glance
02:02:03 unkle : warrior->fortify
02:02:09 unkle : galley ?
02:02:21 r_rolo1 : how is the relation between the AI?
02:02:22 Niklas : btw, I think I made an error in my calculation of Harapura
02:02:24 unkle : screenshot maybe ?
02:02:38 Niklas : well, since you're ending now, how about you put up the full log, with shots?
02:02:42 Niklas : or are you headed for bed?
02:02:55 unkle : no i'll post the log
02:02:57 Niklas : how much food do we have in harapura now?
02:03:07 unkle : but the galley can: pick the warrior
02:03:25 unkle : go back to turn around the shaka-joao mass that is indeed ours
02:03:36 unkle : 12 food
02:03:41 unkle : 17 hammers
02:03:54 unkle : i am working the dumbos
02:04:07 Niklas : hmm, only 12??
02:04:18 unkle : yes
02:04:20 Niklas : and why the dumbos?
02:04:40 unkle : what else ?
02:04:44 Niklas : clams and cows?
02:04:51 unkle : yes of course
02:05:02 Niklas : yes of course what?
02:05:10 Niklas : yes of course you're working them, or yes you should have?
02:05:16 unkle : clams; cows and dumbos
02:05:23 Niklas : we're pop 3? :|
02:05:24 unkle : pop3
02:05:31 unkle : yes
02:05:31 Niklas : lol, wtf?
02:05:39 unkle : granary was built
02:05:52 Niklas : sure, on turn 76
02:05:55 Niklas : right?
02:06:12 unkle : 75 in fact... i think....
02:06:19 Niklas : ah, you whipped right away?
02:06:35 unkle : don't you remember ?
02:06:48 unkle : i whipped one turn earlier
02:06:48 Niklas : well, I know you whipped too early, but I thought it was only one turn too early
02:07:09 unkle : plan was to whip on 76
02:07:13 unkle : i whipped 75
02:07:21 Niklas : right, which means it finished on 76
02:07:37 unkle : ah i see
02:07:47 unkle : let me check the log
02:07:49 unkle : log
02:08:17 Niklas : I'll be damned if I can figure out where you conjured up the food for pop 3 though
02:08:25 unkle : not in the game log
02:08:29 unkle : mmm
02:08:34 unkle : anyway it is there
02:08:36 Niklas : or how you could possibly be at 12 food if you're pop 3 with a granary, that sounds impossible
02:08:50 unkle : ok let me check again
02:08:56 Niklas : since when you grow to pop 3 you should have 13 free food in the bin from granary
02:09:01 Niklas : ah no, 12
02:09:03 Niklas : my bad
02:09:15 unkle : just grow
02:09:21 unkle : so 12 is fine
02:09:22 Niklas : ok, so it is possible, but still 5 food more than planned :|
02:09:36 Niklas : now that's a *good* change - but I still want to know how the **** you did it! :D
02:09:41 unkle : that sounds good ( i hope....)
02:09:56 unkle : black magic ?
02:10:13 unkle : ok can we decide something on the galley guys ?
02:10:21 Niklas : umm, leave it to the next player?
02:10:29 unkle : ok I stop there
02:10:30 Niklas : that way everyone can discuss
02:10:39 unkle : fortify the warrior and let's talk about it
02:10:42 unkle : good call
02:10:51 Niklas : do you have the autosaves for all your turns?
02:11:07 unkle : i should
02:11:08 Niklas : I'd really like to have a look at them, to understand where I'm counting wrong
02:11:14 Niklas : not today though
02:11:29 unkle : how do you remove the game interface for better shots ?
02:11:37 unkle : ctrl-i
02:11:49 Niklas : ok, I didn't know that, thanks for the tip
02:12:12 unkle : ok posting quick log in ~10 minutes
02:12:19 r_rolo1 : or alt-i
02:12:23 Niklas : so are you sure you're on turn 81?
02:12:35 Niklas : I guess you are, but I really can't figure this out
02:12:36 r_rolo1 : yes he is :p
02:12:52 Niklas : aaaah
02:12:52 unkle : i am
02:12:56 Niklas : I know it now
02:13:01 unkle : go ahead
02:13:01 Niklas : I did the same error there as I did just now
02:13:13 Niklas : since we whipped, it was only 22 food to grow
02:13:15 Niklas : to 2
02:13:25 r_rolo1 : whip Niklas
02:13:27 Niklas : which means we got that growth a turn earlier than I had counted
02:13:42 Niklas : me --> *argh* *whip* <-- rolo
02:14:06 unkle : one in while....
02:14:09 Niklas : anyway, that means my plan was pretty much invalid
02:14:12 unkle : once in a while...
02:14:18 Niklas : which means you did the right thing to whip one turn earlier
02:14:25 unkle : i knew it and decided to whip earlier
02:14:26 Niklas : *pat on back*
02:14:28 unkle : non mais
02:14:34 unkle : ;)
02:14:37 Niklas : mai oui
02:14:53 r_rolo1 : get a room
02:15:06 r_rolo1 : :p
02:15:19 Niklas : room?
02:16:04 r_rolo1 : so much cross compliment .....
02:16:22 r_rolo1 : or you're a politician or....
02:16:38 unkle : go on...
02:16:44 Niklas : ah, ok, I get it
02:16:57 Niklas : rolo, you're just jealous that your mistake wasn't beneficial too :p
02:17:03 r_rolo1 : lol
02:17:17 r_rolo1 : my mistake was beneficial :p
02:17:36 r_rolo1 : it gave us time to see the charts all over again :p
02:18:31 Niklas : right, right
02:18:45 Niklas : anyway, good goint unkle, and good luck with the report
02:18:51 Niklas : I need to be off
02:18:58 Niklas : cya guys later
02:19:08 r_rolo1 : s u both
02:19:10 unkle : enjoy your sleep
02:19:12 unkle : bye
 
Sure, here they are. They are no longer exactly like in that post though, due to the errors discovered during unkle's playing. :crazyeye:
 

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We are comfortably within our health limits - why aren't we giving Shaka the pigs along with the fish?
That's a good point. We will grow Yo! to max size 10 in forseeable time, and with the Baray we now have a health cap of 11. So yeah, we could gift one more away to good effect.
 
Heading to work soon, so here are my thoughts before I leave.

1) Why are we several turns ahead on research compared to the spreadsheet? Can we take advantage of that somehow? Perhaps slot in a turn of 0% research to build up the treasury again?

2) Gift pigs to Shaka.

3) Capital - finish axeman, galley, partial axeman, begin Great Library

4) Hari - finish Pyramids, worker -> begin settler ?? I think we need a settler for the stone island soon - is it worth it to delay the barracks for this?

5) Harapura - finish lighthouse, begin Great Lighthouse

6) Send exploring galley south - let exploring warrior clear the spaces north of the galley

7) Polytheism -> Literature

p.s. diplomacy screen shows Joao has 5 cities and Shaka has 3.
 
Does it means anything to cancel and retrade the fish (like 10 turn peace delay with Shaka) ?
Agreed on the pig anyway.
 
We don't need to decide on the settler yet, but it would be nice to claim that new island soon. Keep in mind that we only want 2 cities there, perhaps with the 2nd on the NE corner. More than 2 cities on a new landmass has significantly larger maintenance costs in BTS. Would be nice to have our western warrior explore the W coast and then meet up with the galley to be ferried to the stone island; if he gets there before the settler he can patrol near the hut to keep a barb from appearing--barbs destroy huts, don't they? If one does pop up we can have our warrior grab the hut--would be preferable to have border expansion from a city gently claim it for us, though. Maybe have the galley kill time exploring the N coast of the stone island while he's waiting for the warrior?

BTW, does the spreadsheet take into account the research bonus for meeting new civs? And does it include the extra commerce I assume we're now getting from Joao?
 
Hari will finish Pyramids and build a worker by turn 89. My turnset ends on turn 91. So we need to decide if we want to build a barracks or a settler now, because the decision will be implemented during my set.

Barbarians don't pop huts. Shaka might do it though. Best to save it as long as possible, in my opinion.

p.s. just saw unkle's question - there isn't any reason to cancel the fish, but in the end the only thing to worry about is canceling a gift within ten turns of making the agreement. Anytime after ten turns we can cancel without negative repercussions (though we would stop gaining the benefit).
 
1) Why are we several turns ahead on research compared to the spreadsheet? Can we take advantage of that somehow? Perhaps slot in a turn of 0% research to build up the treasury again?
The sheet is only tentative, I didn't try to make any exact numbers, only a lower bound estimate. So it's great the we're ahead, and as you say it might be a good idea to run another turn at 0%. But let's wait to do that until we're ready to start on Literature, so we can be absolutely certain that we'll have it in time.

2) Gift pigs to Shaka.
Agreed.

3) Capital - finish axeman, galley, partial axeman, begin Great Library
Almost, but not quite (and this is a *very* important point). Finish axeman, then another axeman (partial), then whip galley, then Great Library. We must do it in this order so we can whip the galley and gain the overflow towards the GLib.

4) Hari - finish Pyramids, worker -> begin settler ?? I think we need a settler for the stone island soon - is it worth it to delay the barracks for this?
I'm starting to be nervous about trusting Shaka that much further. But I agree, we want two settlers to that island sooner rather than later (thanks Xc for the info on off-continent maintenance!).

5) Harapura - finish lighthouse, begin Great Lighthouse
Nothing strange there.

6) Send exploring galley south - let exploring warrior clear the spaces north of the galley
I agree with you here. I think it's much more important to get the galley going southwards than to transport a warrior to the new island. I'd much rather the warrior continues down the western shore to keep exploring. We want more contacts!

7) Polytheism -> Literature
Yep. If when Poly completes you see that Literature could finish on turn 89 (regardless of treasury), then run a turn at 0% first. There is no reason for us to get Literature earlier than 90, so better to boost our treasury for what comes after.


As to unkle's question, I'm not completely certain but I believe it's only up-front trades that include the 10 turns peace treaty. Rolo will know for sure. And to Chris, we don't need to worry about cancelling before 10 turns are up either, since it's impossible to do so. ;)
 
Only one sided demands/requests will enforce the peace deals. Normal trades or gifts will not.

This was implemented to avoid that you could extort techs from a target and DOW after.... :p
 
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