The cottage is a left-over from way back when I thought we'd have enough worker turns to accomplish that. You're right to slot in coasts there instead.
The overflow from Mysticism should definitely be more than 16 since we were a turn early to Aesthetics. Have we even decided what to research at that point? Though we should probably do a turn on 0% research.
Like Renata says, the 44 hammers are 14 base + 30 from chop. With the latest worker plan they're not really correct though, it should be 13 hpt on turn 91 and 44 on turns 94 and 95. Same total in the end though.
Regarding the cow, a mistake of mine, I was too quick there. But that's really no big deal, it's not really important as you say. We want to connect them to be able to gift them away, nothing else. So yes, Worker #3 could go do something else on turn 91 instead, like building a cottage for future use.
I would actually like to ask you to play only 9 turns, up to turn 90. There are a few things happening at that point that would be good to discuss - what to research next, what to do with the new galley, and whether or not to go for an early settler in Hari.
Hmm, a quick look at the sheet says there are some fishy things with growth going on around turn 87. We grow to size 9 a turn earlier than accounted for. Don't have time to look closely right now, but I'm sure just working another coast would suffice, be sure to have a look at that though.
Oh, and Renata, welcome back! Exhausted? Weren't you going on vacation?
