I want to get back to playing Elohim, but I have a few questions about how Tolerant works.
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Are there any limits on what it can allow a city to build, or is literally every building and unit chain available?
What happens if you lose a city and recapture it? Can you build the Elohim buildings and units or is that capacity forever lost?
How does Tolerant work with heroes and national units? For example, if the Elohim built a Dwarven Druid would that take up a Druid NU slot like normal?
Is there any mechanism for ever allowing Elohim to produce their own units and buildings?
What happens to barbarian cities that are captured? Do they still build barb units and buildings? If so, could a barb city captured early enough build Acheron?
What happens to the upgrade paths of UUs? For example, if I build a Bloodpet in a captured Calabim city, will it upgrade to a normal Axeman elsewhere? And vice versa, if I build a normal Warrior elsewhere can I upgrade it to a Moroi in a captured Calabim city? If you can "cross civ" upgrade, what about UUs that lose the ability to upgrade in their basic civ, like Pyre Zombies? Can they upgrade back to a "normal" unit?
It seems like there would be some wicked upgrade combos if "cross civ" upgrades are possible.
It seems that for Elohim the early rush becomes extremely attractive. Snagging an enemy capital early on would not only give the normal advantages of having two capital sites but also a substantial jump in flexibility. Maybe it's just me, but that doesn't seem very Elohim-y.
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For the suggestion, I think it would be both a neat effect and a good balancing method for the Tolerant trait would be for it to be based on Culture. The Elohim can build units and buildings for the highest culture in the city. That way over time the population is assimilated and the ability to build the original units and buildings are lost.
Of course, that might be completely impossible to code...
===
Are there any limits on what it can allow a city to build, or is literally every building and unit chain available?
What happens if you lose a city and recapture it? Can you build the Elohim buildings and units or is that capacity forever lost?
How does Tolerant work with heroes and national units? For example, if the Elohim built a Dwarven Druid would that take up a Druid NU slot like normal?
Is there any mechanism for ever allowing Elohim to produce their own units and buildings?
What happens to barbarian cities that are captured? Do they still build barb units and buildings? If so, could a barb city captured early enough build Acheron?
What happens to the upgrade paths of UUs? For example, if I build a Bloodpet in a captured Calabim city, will it upgrade to a normal Axeman elsewhere? And vice versa, if I build a normal Warrior elsewhere can I upgrade it to a Moroi in a captured Calabim city? If you can "cross civ" upgrade, what about UUs that lose the ability to upgrade in their basic civ, like Pyre Zombies? Can they upgrade back to a "normal" unit?
It seems like there would be some wicked upgrade combos if "cross civ" upgrades are possible.
It seems that for Elohim the early rush becomes extremely attractive. Snagging an enemy capital early on would not only give the normal advantages of having two capital sites but also a substantial jump in flexibility. Maybe it's just me, but that doesn't seem very Elohim-y.
===
For the suggestion, I think it would be both a neat effect and a good balancing method for the Tolerant trait would be for it to be based on Culture. The Elohim can build units and buildings for the highest culture in the city. That way over time the population is assimilated and the ability to build the original units and buildings are lost.
Of course, that might be completely impossible to code...