Tyrant Roger
Warlord
- Joined
- Apr 5, 2006
- Messages
- 203
I am puzzled by the mechanics that govern AI's going to war. I have read the threads describing the many factors which are assessed before an AI goes to war, but I am mystified by the following related issues. Recently I bribed an AI to stop a war against another AI because I didn't want the weaker AI to vassalize to the stronger. Two turns later the stronger AI again declared war on the weaker AI. Why wasn't the stronger AI forced to wait 10 turns before redeclaring?
In numerous games recently I have seen AI's with WHEOOHA and they stay in that status for 50 turns and ultimately do nothing. Alternatively, they are in that status for 10 turns and then return to normal. What causes an AI to cancel its plans to go to war? How can I best use this to my advantage?
In numerous games recently I have seen AI's with WHEOOHA and they stay in that status for 50 turns and ultimately do nothing. Alternatively, they are in that status for 10 turns and then return to normal. What causes an AI to cancel its plans to go to war? How can I best use this to my advantage?