Preview of the new patch

Rhye

's and Fall creator
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May 23, 2001
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9,985
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Japan / Italy / Germany
Just wanted to notify the progress, as you haven't heard anything since June.
I had more than two pages of requests of changes and fixes, and now I've done 50% of them. It will take less than one month to provide this new patch.

These last days I undertook a radical change: the timeline will be extended.
500 turns instead of 480, and shrinking the long 1900 of 10 turns, you'll get a 30 turns longer classical age! Basically, Euro and later civs aren't affected at all. Just the ancient civs.
It's something I always wanted to do, but never had the chance, because of loading times concerns. Now that the mod is quite fast, thanks to cPickle, nothing could stop from giving to this age its real importance, thus weakening the need of a Epic version. Combining this change with no tech brokering, it results in a slower paced game. As a consequence, the American spawn date will be moved to 1775, since again, loading times aren't a concern anymore and I ain't obliged anymore to pick the earliest possible date.
 
Great. Did you include:

1. No limit to vassals
2. Ability to turn off certain victories
3. giving early civs some infrastructure after a certain date when they found cities
4. giving nuclear and hydro plants some more advantage
 
2. Ability to turn off certain victories

NoCustomScenario=0.

the timeline will be extended.

Oooh! Cool!

the American spawn date will be moved to 1775

That'll give England a chance to actually do something with New York.
 
Looking forward to it.
Is any change to the very harsh Emperor tech rate planned? As it stands, several UHVs just aren't possible on Emperor due to this.
 
Sigh, no more 1000 AD liberalism or 1200 Statue of Liberty.

No tech brokering ultimately favors the civs who are plenty of contacts, Europeans, those who have more great people (Greeks), and those who have code of laws (for early espionage). Time to brush up on your James Bond skills!:lol:
 
Why would you want to shorten the modern age, Rhye? It's my favourite time and I'd like to fight more modern wars. Like invade the middle east as the USA, WWII with Japan,... There will be even less time to build up my armies.
 
Sigh, no more 1000 AD liberalism or 1200 Statue of Liberty.

No tech brokering ultimately favors the civs who are plenty of contacts, Europeans, those who have more great people (Greeks), and those who have code of laws (for early espionage). Time to brush up on your James Bond skills!:lol:

That'll mean a more strategic RFC, right? :D

The fixed timeline sounds good. Did you change the Japanese UHV as requested some time ago? Or any other UHVs for that matter?
 
Just wanted to notify the progress, as you haven't heard anything since June.
I had more than two pages of requests of changes and fixes, and now I've done 50% of them. It will take less than one month to provide this new patch.

These last days I undertook a radical change: the timeline will be extended.
500 turns instead of 480, and shrinking the long 1900 of 10 turns, you'll get a 30 turns longer classical age! Basically, Euro and later civs aren't affected at all. Just the ancient civs.
It's something I always wanted to do, but never had the chance, because of loading times concerns. Now that the mod is quite fast, thanks to cPickle, nothing could stop from giving to this age its real importance, thus weakening the need of a Epic version. Combining this change with no tech brokering, it results in a slower paced game. As a consequence, the American spawn date will be moved to 1775, since again, loading times aren't a concern anymore and I ain't obliged anymore to pick the earliest possible date.

Sounds like good news all around.:thumbsup:
 
pacifist:
1. the limit is now 5
2. you can mod it yourself
3. haven't decided yet. It's in the list but needs many tests. Right now the balanced has slightly shifted to ancient civs favour, that could do the same and should be implemented carefully
4. never heard of such requests

blizzrd:
it's all slower, including Emperor.

quotey:
yes on Vanilla and Warlords

sadomacho:
it was very long already since the latest change to the timeline. Now it's just 10 turns shorter. You can keep playing after 2020 anyway, no?

cethegus:
The Japanese goals are still in the list. Other goals were changed only in the dates, to fit the timeline
 
Why would you want to shorten the modern age, Rhye? It's my favourite time and I'd like to fight more modern wars. Like invade the middle east as the USA, WWII with Japan,... There will be even less time to build up my armies.

In my many games that carried into the modern era, I honestly can't think of any where I ran out of time. I did have one failed domination attempt where America (my vassal!) won a space race due largely to brokering.

1775 America sounds like a big change. It'll be a harder game for them, but it is a much more historical founding date than 1733, and America is usually such a powerhouse anyways.
 
Kudos for giving the classical Civs some more attention! :) It was the one area of the mod that felt too rushed for me.
 
I look forward to seeing if getting Christianity with Ethiopia is "feasible" with the new patch. I played a dozen games yesterday with them. Naturally most of them had the work boat in the lake, which didn't help, but 5 had it in the right place even so. However, in none of those cases did India or Persia have alphabet; and sending a scout out didn't always help me get it either. In no game did I ever get a religion spread to me, so he great prophet rout was out, and in no game was Christianity founded as late as turn 130, so research couldn't cut it either. So I gave up in the end, just too frustrating.

I am very glad to hear there will be more classical turns - by far the most interesting era for me. I keep starting American and German games but never finish them as they just drag on so long...

Anyway good news all round.

Cheers, Luke
 
PS - Rhye - do you consider multiple Olympic parks (via giving away your city containing it to a vassal) as a feature or a bug?

Cheers, Luke
 
Why is it an exploit?? Just like National Parks, Wall Streets and National Galleries have to be rebuilt, whenever an Olympic Park city changes hands, it no longer should exist. It requires a lot of work and preparation to build OP cities in time for "perpetual" GAs (the requisite cities with production and the amount of land you can afford to give away). It's already hard getting off the GA economy high, plus there's anarchy with civic switch, let's not nerf the ability to use those extra great engineers late game.
 
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