Just wanted to notify the progress, as you haven't heard anything since June.
I had more than two pages of requests of changes and fixes, and now I've done 50% of them. It will take less than one month to provide this new patch.
These last days I undertook a radical change: the timeline will be extended.
500 turns instead of 480, and shrinking the long 1900 of 10 turns, you'll get a 30 turns longer classical age! Basically, Euro and later civs aren't affected at all. Just the ancient civs.
It's something I always wanted to do, but never had the chance, because of loading times concerns. Now that the mod is quite fast, thanks to cPickle, nothing could stop from giving to this age its real importance, thus weakening the need of a Epic version. Combining this change with no tech brokering, it results in a slower paced game. As a consequence, the American spawn date will be moved to 1775, since again, loading times aren't a concern anymore and I ain't obliged anymore to pick the earliest possible date.
I had more than two pages of requests of changes and fixes, and now I've done 50% of them. It will take less than one month to provide this new patch.
These last days I undertook a radical change: the timeline will be extended.
500 turns instead of 480, and shrinking the long 1900 of 10 turns, you'll get a 30 turns longer classical age! Basically, Euro and later civs aren't affected at all. Just the ancient civs.
It's something I always wanted to do, but never had the chance, because of loading times concerns. Now that the mod is quite fast, thanks to cPickle, nothing could stop from giving to this age its real importance, thus weakening the need of a Epic version. Combining this change with no tech brokering, it results in a slower paced game. As a consequence, the American spawn date will be moved to 1775, since again, loading times aren't a concern anymore and I ain't obliged anymore to pick the earliest possible date.