ParadigmShifter
Random Nonsense Generator
Well, my top secret plan is going as planned, although it's 710AD and I haven't killed anyone yet. Just about to...
Alternative: Terra, no barbs, Joao. Clean up the land you need to produce enough settlers at home, get optics, populate New World. At quick this might be quite competitive with warmongering.
Sounds like a good game Jesusin.
Immortals bog down WAY too soon on quick, IMO. I thought about the terra thing but as of yet haven't managed to beat my 1770 AD finish that involved little beyond keshik spam.
Terra, Zara. AH-Whee-HBR. Barr+stabl in 2 cities. Kill Musa first, puaj, skirms. Fail Oracle for 6 turns, 700BC, puaj. Pause for Lib-Acad-bulb. Alpha-Machi-Curr-Feud. REV:HR+Vass+Serf in 400AD, 2,5 killed. Guilds600AD, 9%land, ruined; PolSta, Optics 900AD,14%. Nobility quest. They get Feud 1000aD, 18%. 1250AD,tired, Mer+Repr+Cast to autoresearch Astro. (Arg, could have revolted on GAge), then pop Astro 2t soon, puaj! 1400AD, 32%.Conquered all but 2 island cities, all gold. Settle 40 cities without even optimizing, 80 settlers rest unused, 2GA rest unused, win before 1500AD.
That means you submitted a pre-1500 finish?
Good job, i doubt i can beat that.
Quick speed -> no quick city resistance ending?
12 turns is too long at this game speed.
@jesusin
My point, I see no difference in turns for a city to come out of resistance at quick versus marathon speed. Seems like a bug to me.
Yeah! Like culture for Legendary on Quick, you peace-loving peace-lovers...Yes, many things don't scale correctly with speeds. That's part of the reason Quick so difficult and Marathon is so easy.
Yeah! Like culture for Legendary on Quick, you peace-loving peace-lovers...
Culture. Three Legendary cities. Think again.OCC quick permanent alliance. Yay for easy "everything but conquest/domination" games!