Continuing on.
1990 Guimar Curragh (chop-aided) --> Curragh. Change PBE tile configuration because irrigation finishes there next turn. Worker1 moves SW to grass for roading to a new city site. Curragh moves toward suicide jumping off point, no pun intended.
1950 Lagos founded, starts work on Barracks. Worker2 moves SE onto the plains forest separating Lisbon and PBE
1910 Worker2 starts a chop.
1870 Lisbon City Watchman (Warrior) moves to protect the game tile from a barb. I don't want the game tile to get occupied, wreaking the Lisbon settler factory and maybe getting the tile pillaged. On the inter-turn, the Dutch built a city on
MY incense just a little ways to the north. Dutch die first.
1830 PBE Granary --> Warrior. Its too small to build workers efficiently just yet. Worker1 moves back to silks and starts a mine.
1790 Lisbon Settler --> warrior (will be chop-aided). A chop is about to finish nearby and I need to use the shields for something useful. The barbs are getting really annoying, and I need more warriors to fend them off. Send the new settler unescorted north toward the horses, there shouldn't be any barbs there. Micro Lisbon for more commerce, less shields in anticipation of chop shields. On the IBT, the Dutch started the Pyramids.
The treasury is depleted and not allowing me to run max science. With that in mind, I decide to risk trading Writing.
Trade Iroquois Writing and get Masonry, the Wheel, and 80gp
Trade Zulu Masonry and Writing, and get Warrior Code and 50gp
Trade Dutch Writing and get 30 gp
Both Zulu and Dutch must have been close to learning Writing because they would give almost nothing for it. I am still down Bronze Working but that is minor. With the new cash infusion, research gets bumped back to 80%, Code of Laws due in 4 turns.
1750 Lisbon Warrior (chop-aided) --> Settler. New warrior attacks and flawlessly kills an approaching barb. Worker2 finishes the chop, starts road. Curragh starts suicide run toward the other continent.
1725 Curragh is lost at sea on the IBT
1700 PBE Warrior --> worker. Emerita is founded near horses and starts on a worker. Code of Laws is due in 1 turn with 155gp in bank and making 5gpt
1675 Learn Code of Laws.
Research set on Philosophy at max, due in 7. *cross fingers, hope we get Philo first for the free tech...*
Worker2 finishes road, starts irrigation
1650 PBE Worker --> Worker. New worker named Worker3 and moves toward plains between Emerita and PBE. Worker1 moves SW and starts a mine
1625 Worker3 starts road
1600 Lisbon Settler --> Settler
PBE Worker --> Worker (named worker4)
On the IBT, a wandering barb warrior suicides on my warrior that had been sent to kill it. Send this warrior out to explore more and kill barbs. The new settler moves toward the coast to a settling spot
1575 Worker4 starts building a road between PBE and Lagos. Worker2 finishes irrigation, moves to game. Sagres founded near coast, starts work on barracks
1550 Guimar Curragh --> Curragh. Worker2 moves to the BG just south of Lisbon. Worker3 moves to horses near Emerita. Philo is due next turn, hopefully I will be first to it!!
1525 Success!
Learn Philosophy and grab Republic for free.
Revolt immediately on the IBT and draw a nice 4 turn anarchy. I could trade both Philosophy and Code of Laws, but the other civs on my continent only have Bronze Working and some gp for trade. How boring.
Oh, and on the IBT, my curragh sunk two barb galleys. Take that, bloody pirates!
I micro all cities for max food during the anarchy period. Worker2 and Worker3 start on roads. New research is set on Literature, aided by a few specialists from the anarchy. It's crazy, but no one has researched CB yet!
1500 The Iroquois learn Mathematics, but I won't trade yet. A warrior kills a barbarian horse perched on a hill
1475 Worker1 finishes mine, moves onto a silk forest. Worker4 finishes road, moves next to Lagos.
1450 Worker1 starts to chop the forest, worker4 starts roading. Take care of some barbs, including dispersing a camp.
1425 Become a Republic! Micro things, bumping lux tax to 20% for now. Change Emerita to barracks.
Iroquois and Netherlands now know Map Making. After some consideration, I make the following trades.
- Trade Dutch Code of Laws for Mathematics, Bronze Working, and 70gp.
- Trade Iroquois Code of Laws and Philosophy for Map Making and Iron Working
- Trade Zulu Mathematics for 35gp
Lo and behold, Iron is nearby!
I don't mind trading around some techs because I will soon learn Literature as a monopoly tech and I also intend to kill all three civs on my landmass soon, far before they get to the Middle Ages.
At this time, I also establish embassies with all three neighbors for around 100gp.
Research is set to Lit at max possible (80%). My tentative science plan is Literature --> Currency and then maybe shut off research for a short while. We'll see.
1400 PBE Worker5 --> Archer. The town needs to grow before it can become a 2-turn worker factory.
Worker5 and Worker3 irrigate a plains together near Emerita. Worker3 hooked up the horses on the IBT. A warrior disperses a barbarian terrorist camp. Worker2 finishes road and starts a mine.
1375 Curragh lost on suicide run. Hopefully galleys will do better
1350 Workers 3 and 5 move to the horse tile near Emerita and start irrigation. Worker4 moves to grass near PBE and starts irrigation
1325 Lisbon Settler --> Worker.
Lisbon needs a few more tiles mined before it can be a 4-turn Settler Factory, so I'll put it on 2-turn workers for a couple of turns.
Worker1 finishes silk forest chop and starts on a mine. The new settler moves across the river toward PBE and the Dutch
1300 Learn Literature, set research to Currency at max. Workers 3 and 5 move to separate plains tiles near Emerita to road. Settler has movement, will be moved when I pick up game again. Time to dotmap first!
So, dear readers, what do you think of
(1) Where I should settle next
(2) The research plan
On the overview pic, the blue dots represent the locations that I think are most urgent to settle. The red dots are other, less urgent future city spots.