The Capo
godless Heathen
I am making a few modules for a mod I am working on (so the player can decide if they want them in or not) and I noticed that with most modules the audio files and XMLs are not included as part of the module but rather overwrite the previous files (At least in the case of the XML).
Is there a reason for this?
I ask because in the first module I put into my mod (a Hungarian module) it wrote over my audioscripts XMLs, which I had edited so after I added the module it screwed up the audio in the game (basically none of it played) and then it didn't work unless the module was in. So basically it doesn't really act as a module because you have to keep it in the game. (Like I said, if you remove it the sound screws up again). So I guess what I am asking is this:
Is it possible to create a module with custom diplomacy music and order/select sounds, and be able to remove it again, without screwing with the original audio xmls?
Is there a reason for this?
I ask because in the first module I put into my mod (a Hungarian module) it wrote over my audioscripts XMLs, which I had edited so after I added the module it screwed up the audio in the game (basically none of it played) and then it didn't work unless the module was in. So basically it doesn't really act as a module because you have to keep it in the game. (Like I said, if you remove it the sound screws up again). So I guess what I am asking is this:
Is it possible to create a module with custom diplomacy music and order/select sounds, and be able to remove it again, without screwing with the original audio xmls?