How to make custom sounds for Modules?

The Capo

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I am making a few modules for a mod I am working on (so the player can decide if they want them in or not) and I noticed that with most modules the audio files and XMLs are not included as part of the module but rather overwrite the previous files (At least in the case of the XML).

Is there a reason for this?

I ask because in the first module I put into my mod (a Hungarian module) it wrote over my audioscripts XMLs, which I had edited so after I added the module it screwed up the audio in the game (basically none of it played) and then it didn't work unless the module was in. So basically it doesn't really act as a module because you have to keep it in the game. (Like I said, if you remove it the sound screws up again). So I guess what I am asking is this:

Is it possible to create a module with custom diplomacy music and order/select sounds, and be able to remove it again, without screwing with the original audio xmls?
 
From what I have read on the forum (such as in WoC discussions) at least some of the audio XMLs are not modular. Blame the devs. :p So that part of the mod needs to be merged. It's not really my area though so you may want to spend some time searching for things like "audio" or the actual audio xml filenames for further information.
 
Is it possible to create a module with custom diplomacy music and order/select sounds, and be able to remove it again, without screwing with the original audio xmls?
No... the Audio XML files are NOT module-friendly, and cannot be placed in the modular format... simply doesn't work if you try it.

You MUST overwrite the entire Audio XML file(s) to get custom audio into the game.

Sad but true. That's just the way it is... some things will never be the same...
 
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