A crazy round, with pitched battles in exotic locales ranging from the steaming jungles of Malaysia to the lush mountains of the Aegean.
I started by taking a couple of hundred gold from Hattie in exchange for peace. She can always be smashed later, and the last thing I need is for her to vassalize to someone, bringing in a war ally against me when my attention is focused on the East.
I also founded a vanity city in East Africa:
I'll admit it. My primary motivation was to connect Nairobi's borders to the rest of the empire. Mogadishu's not a total trainwreck, though. It's got food and some production.
Shortly thereafter, I backstabbed one of my few remaining friends:
Oddly enough, Mansa Musa was something of a pariah in this game, so I couldn't afford to keep defending him in arguments with other world leaders. It was a fake war, though, through which Mansa remained Pleased with me. That made me feel kinda bad. I was his only real friend! But soon enough he capitulated to Russia and everything was back to normal.
I also created my third hero unit:
We've got a Healer Camel Archer, a City Raider Maceman, and now we have a Mobility master. He's great for "collateral damaging" the top defender in a stack. He'll have like 20% to win, but then 70% to withdraw. Very handy to have around!
Here you can see our stack lining up against the city of Xian:
Let me just say, I
love the "hedgehog formation" of trebuchets on a hill. It's very OGRE (for those of you old enough to catch the reference). You can also see that the people of Mali have knelt at the feet of the Great Bear.
The Chinese city fell, of course:
Not much of a haul, but it should be a great chokepoint city. In fact, it has already withstood several attacks by armies of Chinese Horse Archers, War Elephants, and Catapults (and, oddly, nothing else).
Before that, though,
Balthasar Gerard issued in a Golden Age of assassination and skullduggery:
It's too bad the Dutch aren't on this map.
The Arabian army, meanwhile, swept south along Malaysia, only to find distressingly easy pickings:
I wish I'd left some of those troops up north to help protect against Chinese recriminations.
Apache had quite a few nice little buildings survive intact:
I'll take a free Academy any day of the week.
In 1230, with our forces trudging over hills and through rice paddies toward Nanjing, being harried all the way by the Chinese, the thinkers in the Madrassas of Basra and Cairo ushered in a new age of enlightenment:
I took Printing Press for the immediate economic boost, and revolted to Free Religion, Free Speech and Universal Suffrage. For the moment, at least, Culture on the borderlands is more important than 2 extra experience for new units, and the ability to rush buy with population or gold will come in handy.
In the west, meanwhile, I had been building up my forces in Jerusalem when Qin Shi Huang pulled a fast one on me. He had replaced Caesar as Pope and, as his first act, opted not to haul his own butt out of the fire, but instead to declare a Holy War on Alexander. Needless to say, my forces weren't quite where I wanted them, but a Fire Sale had just been announced on Greek territory, and I wanted to make sure I got my share:
It's called piling on.
In 1255, my forces were finally in place outside of Nanjing:
I burned the city to the ground, Scotland Yard and all. It was beset by both Chinese and Japanese culture, and besides, my army was wounded and weary. It was time to turn my attention to the western land grab:
South of Apache on the Malaysian peninsula, meanwhile, stood the Barbarian city of Minoan. I know, I know. It makes no sense. Just roll with it. Minoan was well-staffed but lightly defended:
And it even came with a Granary!
I made some trades at this point:
And got roped into another phony war with Tokugawa by our Mongol friends. When the Mongols are your friends, you know you're not a nice guy.
Corinth, meanwhile, was next to fall:
Yes, I burned it. That site is useless until I'm ready to relieve Roman pressure by the sword. Or, in this case, probably by the Camel Archer.
Reaching Athens proper, though, required a deal that nobody was really happy with:
I wasn't the only guy at the party, either:
I had six Camel Archers. Alexander had six defenders. I would need a perfect kill ratio. Thankfully, the first Camel Archer to ride in died. Much less disappointing than, say, the last one.
So I lost the race to Athens:
... Or did I? I mean, Isabella's hardly our buddy, anyway, and our six Camel Archers and three Pikemen are more than a match for her two Chariots. The only thing I worry about is her getting Rome or, worse, Russia involved.
So it's at that decision point that I decided to call things off.
Here's a look at the hemisphere:
As you can see, Hyderabad is now Karachi, and Vijayanagara is now Hyderabad. Turns out there are two Hyderabads. Weird, huh?
Our Diplomatic situation:
We're running out of friends, but hey. It's lonely at the top.
SCIENCE:
Wow. Everyone's gone Nationalism but us. I'm hitting up Replacable Parts on my way to Rifling.
As you can see, our army is once again leaning towards "depleted":
So some buildup would be nice. The economy's humming, though, despite our empire stretching from Burma to Turkey to Kenya.
So I guess the question is, do we strike at Spain while Athens is weak? Or do we turtle up, rebuild, and declare on Rome, taking a fortified Athens on our way?
Oh, one other thing. Up in the mountains north of India, there's a minor settlement:
Is that worth taking? I'm almost tempted to, so that I can run a Settler up there. But I'd hate to lose veteran troops in what amounts to a meaningless battle. Maybe I should just turn them around and go terrorize Tokugawa's mainland possessions.
The save: