Emperor Cookbook II: Mehmed II

Is this right? Or am I thinking of Carl Corey

Yeah, my save had both GL and NE. The thing is, I'm really not used to this type of maps. Usually, I see Marble I go for GL & NE, it's that simple. :) But you're right that on this map GLH and Colossus + expansion is also a very powerful strategy. I was still in "Pangaea"/"continents" mode: build some cities, build some wonders if you have the resource, stop expanding and prepare for war.

And yeah, a lot of other saves were interesting and could have got in the top three with maybe a little improvement, or maybe if I looked at them from a different point of view. Tough choice to vote for only three. :)
 
I appreciate the tips Winston--I really hadn't thought about it that much.

I haven't ever played maps watery enough to make the GLH a good wonder choice. You are totally right, on this map, the GLH and Colossus together allow you to REX like crazy without worrying about the economy. There really is no need for the GL (Though it wouldn't necessarily hurt!).

My one fear is potential economy crash when these wonders go obsolete. I guess it will be interesting to see how the next few rounds go :).
 
Here's my save as of 1100 ad, civ crashed just as I got there...:lol: something in that.

Spoiler :

NO pretty pictures...Nah...ok 1

1st thing that I do is examine all builds in cities, most are fine, forges should be utmost after lighthouse, granary and monument if required.

More workers are needed, as allway's, as the capital finishes its build I build workers till education come in and Universities are allowed. Refuse various map trades due to wanting the circumnavigation bonus. No religion is adopted as yet.

Looking at ALL the Available wonders, my wonder lust odometer, hits the red....Slavering and slobbering I resist. Looking at tech's researchable, it seems Music's great artist is gone to Pacal, but I'll research Lit just for great library alone.

Most top hammer cities have a forge or are building one, Barracks is the next required build. Workshops are built on all plains tiles.

I reject a trade deal with Mansa of Paper for compass and gold, as I don't want him trading maps with all and sundry and gaining circumnavigation bonus.

Triremes are also built, mainly for the barb galley out of fog, and to guard the sea tile at empires ends.

I now trade paper to Mansa for Compass gold and world map, I can't get circumnavigation with just galley's only, and I WANT IT!!! 3 turns on optics to Mansa's 5 ha ha..and I'm building a trireme as well...

I enter into a round of map selling, making 350+ gold, 140 being the best. Mansa buit Notre dame, hope it really helps on his Continent...MUAH AHHAHAHA, Cyrus built Statue of Zeus...1st city to capture, but can't see where due to crashing Log. Its actually Parsagadae.

Pacal build the Great Library, Oh well, 12 turns short, whip for 7, but no biggie..building settlers to settle a few Islands discovered with Caravels. Most other high hammer cities are building wonders, Parthenon and Mausoleum of Maussollos I'd like, as I'm going for nationalism and Taj build. Have a 1 turn lock on Liberalism, with Mansa being the closest.

Having thought about it, and realizing that Caravels wont' take settlers, I take Astronomy as free tech, to enable Galley's, Observatories, continue researching Constitution, for Jails.

After continuing my deficit research, due to losing out on; The Pyramids (toku), Shwed pagoda (forget), Great Library (Mansa), Statue of Zeus (Cyrus), Uni of Sankore (never started), I decide to whip the MoM for 3 pop, and Parthenon for 6 or so..as I deem these to be worthwhile wonders on this map. Building the Taj Mahal, would seem to have a lock on that, researching constitution, and settling many offshore Islands. Gunpowder is next.

As of 1100 ad, I've just built the Taj Mahal, for 15 turns of a golden age, and my civ game crashed.

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No civic's switch as yet, no further actions. Shaka's declared on Toku, who's only 2/3 our strength. Building barracks, forges etc for army. Work shopped all plains.

Overall, a building round, no state religion, no 25% bonus. I can easily see some would have destroyed 1 or 2 civ's already. Others will take more with Liberalism. I look forward to others saves and efforts.

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Round 3 report:

Spoiler :

Toku only has a handful of cities and no unit resources. It's time he dies before he gets Longbows. Since we're not industrious I decide to forgo Forges in the cities that haven't started them yet and go for barracks and units directly.

War with Toku:

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Decide not to wait this time, take Nationalism from Liberalism.

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Mausoleum isn't built yet, so I try to get it before the Taj.

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Research set to Literature as I've unlocked HE, with Compass next. Engineering to follow, to move a bit faster as my troops fall asleep while trying to reach the front.

The end of the Japanese brings us our first GG. I'll make a super-medic out of an axeman who already has CI + MedicI.

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Mausoleum in. We lose the Great Library race to Cyrus but the cash will be nice. The Pyramids still aren't built. :lol:

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Gunpowder next, we have a unique unit waiting to be drafted!

War with Shaka:

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Great Merchant in the capital. I'll bulb him for Constitution for the Democracy beeline, as I think rush buying will be one of our best means of production. :lol:

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Taj Mahal in capital:

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I end the war with Shaka as he has only one island city left. I'll get it later, no need for such a crappy vassal.

Civics switch:

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GS born in Edirne, reserved for future use. :) Another extended Golden Age could be interesting. Or bulbing Chemistry or Scientific Method, as we want to get to Communism for the Kremlin I think.

We have 5 more turns of the Golden Age and we just finished Democracy. We could get Economics in 4 turns but Mansa will beat us to it.

National wonders:
- NE in Edirne
- GT to go either in Edirne or Ulundi
- HE to go in uMgu (hence the farms & workshops around it). Could go in Istanbul, but we're not gonna stay in Bureaucracy forever, Nationalism should probably be adopted soon
- Oxford to go either in Istanbul or Edirne (if the latter doesn't get GT). Could help Edirne run it's share of specialists once we decide to run Emancipation.
- Forbidden Palace can be saved for another continent

Shaka founded another city, so he now has two crappy cities on two crappy islands. Should take care of it at one point.

Mansa has built the Jewish AP, but we don't have any city with Judaism. We do however have monasteries for 5 religions, we should probably start to spread them for happiness.

Pacal is WFYABTA, so I'm trading with Justinian lately, since Cyrus is our next target and Mansa Musa is the most important competitor. Right now the only techs out there are Optics (Pacal) and Divine Right (several). Espionage lets us see what everyone is researching.

Watch out for AIs going for Mercantilism. Two are in it now, if others follow we might want to either research and trade Economics or go into Mercantilism ourselves.

Don't forget about the GS in Edirne. We'll get another one in 5 turns, right at the end of the Golden Age.
 

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To 1100AD

Spoiler :

Headed to Lib, via Asth and Lit. Lost the GLib to Pacal by 1 turn. Whipped alot of infra, Universty and a few forges, markets. No new cities settled, although a galley is 1 turn from the whales with a settler.

Ai tech rate is very lame, paper was still monoply when steel was popped from Lib.

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Headed now to Mil Scien. As we are hammer poor on this map, i have built a number of workshops, mainly plains. I would expect to use the early generals from a possible war to build Mil Adc in key cities.

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6 cannons are built, i would expect to Draft 6 - 9 Jannies and take out Toku. Few maces hanging around too.

Taj is due in 5 turns, it is whippable now, I think it will complete before Pacal, he had Nat 4 turns before me, so it could be whipped.

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Tech lead is maintained, paper has just lost monoply, i have held off with recent tech trading, global tech rate is low.

OXford is unlocked in 3 turns.

With the lead we have i'd draft some Janns, slave a few Grends and take down Toku and maybe shaka. Then send the veteran army to see Cyrus.

View attachment KingMorgan EC AD-1100.CivBeyondSwordSave
 
Hi :hatsoff:,

I won't be able to submit a save this round... I failed to play this week end and won't be able to play at the beginning of the week... sorry guys for that :(
I will try to find more time for the next round :)

Cheers
 
Finally got my save done--I'm thinking that maybe we should wait another day to give people a little more time to finish their rounds.

Spoiler :


One of my bigger struggles is war, so I decided this round to have my goal be to take out Toka.

I started to produce some catapults and macemen and around 700 AD I declared war on Toka.

The war went surprisingly smoothly as I was sure to bring plenty of cats (and eventually trebs) along.

After education I realized that nobody was even close to Liberalism so I teched gunpowder and engineering. Then I realized that if I teched chemistry I could use liberalism to get steel (I love cannons). After that I went for printing press and nationalism and some random backfill stuff. I didn't do a whole lot of trading this round because I really didn't feel I needed any of the techs the other AIs had.

What I did trade was my map--for tons of gold! I don't think I have ever seen 100+ gp offered for a map before.

Other than that, I did a lot of work building up my cities. I got the MoM towards the end of the round, and now am just getting started on the Taj in Istanbul (19 turns).

I got a great general during the war and used it to make a mega healer axeman. I still have a significant army left, and with some upgrades of units to cannons it wouldn't take long before we could be ready for a war with Shaka (not that he really has much land worth taking!).

Another interesting side note, Cyrus released some colonies to our north which have become Saladin.

Here are a few pics:

Tech Situation:

Spoiler :

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Relations:

Spoiler :

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Leftover Army:

Spoiler :
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Here is my save. I'm afraid there's not much in the way of a log.
Spoiler :
I find this phase of the game most difficult. I didn't have a very clear objective. I just worked my way through the tech tree. Part of the problem (for me) was that our starting position was so good, that doing almost anything that wasn't daft maintained the position. I'm only slightly joking when I suggest that perhaps we shouldn't pick the best save if its too good. Anyway, no world wonders, no new cities and not enough units. Just tech, tech, tech.

RJM
 

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Spoiler :
Starting by whipping courthouses everywhere, went for compass after education and whipped harbours everywhere to exploit the trade route economy.
Cyrus built SoZ, Mansa built Glib, lots of other wonders got built though none by me. Built Moia in Giazantep. Building Nat Epic somewhere (can't remember name of island city but its got 3 food sources and not much else). Four universities done, but few more turns before last two can be whipped. Mansa founded islam and built islamic AP, don't think that's going to be a major factor in this game. Built a few Jans and building some cannon, gathering at Edirne. Got a GS that founded an academy in Edirne.
Got circumnavigation in 850, always useful on a watery map.
Got Lib>Steel in 940, revolted to free religion.
Got economics in 1070, GM on a caravel heading vaguely west in search of a trade mission.Won't be to Mansa coz I stopped trading with him at Shaka's request (Mansa started it by swopping to mercantilism). Revolted to Free Markets.
 
Spoiler :
I'm only slightly joking when I suggest that perhaps we shouldn't pick the best save if its too good.

Spoiler :
Debating which is the worst save could be weird though :lol:
 
RJM has a point (Warning--ranting about game format ahead)--

Spoiler :
I think we may need to take some time, as we vote, to consider which save is best, and also which save we want to actually continue to play from. Sometimes the less perfect save is better since it provides more of a challenge. I think many of us are comfortable with Emperor level difficulty, but the best ball system does sometimes make the game too easy. Not really sure how we should deal with this though... I definitely don't want to go back to voting for the worst save, but is the 'best' save always best for the game?


I am going to go ahead and wait another 12 hours from now-ish to see if we can give Winston (and others who may not have submitted yet) a chance to play.

Pigswill:

Spoiler :
I hadn't thought of using harbors to exploit GLH trade routes--I knew I was forgetting something, but I was thinking of customs houses. Thanks for pointing things like this out for others (like me) who may not have thought of it.
 
RJM has a point (Warning--ranting about game format ahead)--

Spoiler :
I think we may need to take some time, as we vote, to consider which save is best, and also which save we want to actually continue to play from. Sometimes the less perfect save is better since it provides more of a challenge. I think many of us are comfortable with Emperor level difficulty, but the best ball system does sometimes make the game too easy. Not really sure how we should deal with this though... I definitely don't want to go back to voting for the worst save, but is the 'best' save always best for the game?

Spoiler :
I think getting GLH and the Colossus has created a clear opportunity for us to win the game on this type of map. I doubt that we'll find "bad" saves for this round. I expect people to either tech far ahead or capture a lot of land or do a combination of both. The fact that it's Emperor doesn't matter much anymore given our strength from round 3. We could vote for the most "challenging" save, but unless something really strange happens, it's still going to be a fairly easily winnable one.

Pangaea/Fractal/Continents maps are probably more challenging, but I'm glad we tried this one once since I've never played it before. :) I doubt that you'll have to change the voting system for (all) future EMCs.
 
Lot of common features in these saves. It will be hard to choose a winner as i think most saves will have good leverage to suceed in the next round.

Spoiler :

These types of maps favour the GLH imo, unless the other island is filled with top techers it is difficult to lose if you have a good amount of land and the GLH. Not even mentioning the Colusus.

I suspect it will be personal choice what save we play from.

 
Spoiler :

Somehow I'm very bad at remembering how I played a round so this will mostly be a report of what I acheived as an end result...

Teched straight for Liberalism, revolt to Nationalism + Free Religion, abuse the draft function (10+ cities with nothing better than 2F 3C tiles to work, how could I resist? no anger stacking this time, though).

Meanwhile built the Museum of Mausollos in the capital, burnt an Artist on a GA, later built the Partynon and the Taj, so that's a double 15 turn golden age. We also "popped" a Great Engineer and a Great Scientists which both can be used at the discretion of the next player in line (I suggest bulbing Chemistry for a Communism beeline, then rush-building half of the Kremlin, all after teching Rifling of course). A great general is waiting in the Globe Theatre city. My plan was to settle him there for +10% draft unit strength but I paused him a turn so the next guy can decide for himself what to do. Another great general is in the field, attached to a super-medic warrior.

National Epic was built in Istanbul near the end; Globe Theatre built in the city with the Pigs, Corn and 2 Elephants. Heroic Epic built in the city west of Istanbul with the hills.

In between of all this peaceful stuff an army was whipped/drafted and Tokugawa was eliminated. Shaka's two prominent cities are ours and the third will be in +/- 3 turns. Cyrus has been declared on and one 10+ pop city is ours, another pop 13 looms on the horizons crowned by Pyramids. Should be ours in +/- 4 turns.

Cyrus has split his empire, creating Saladin as a colony. The weird thing is, the colony is where Cyrus' original capital used to be and I am apparently marching into his new one.

Beaker/turn rate is a little bit down due to army and city maintenance. It is at +/1 320 during a golden age that will end in 4 turns. Despite this we are steadily teching towards rifling, 5 turns to go on Replacables and about 10-14 for Rifling after that. Then it's a 17 city empire + Globe drafting Rifles non stop... only naval transportation difficulties would hold us back.

 

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Y'all are right about these types of maps being over once the GLH is built. I had absolutely no idea how powerful it was--and its been kinda fun seeing that. But, I think we all agree that all we have left in this game is the details of the win... With that being the case, do people want to call it after this round?
 
You should try more games with this style of strategy, Chrome (and anyone else who found this Cookbook game interesting). The GLH based TRE is strong enough to use on Immortal, maybe even Deity. I am still kind of refining the techniques for Immortal, so I cant say, maybe one of our Deity Guru's can try one for us. I do remember the Louis Immortal University game, though, I tried it before I had ever even beaten Emperor, and if not for a slight mistake in Diplomacy, I would have likely pulled it out (I failed to realize Brennus was in WHEOOH and he landed on Paris, LOL). Heck, just go back to that game, and try it with the intention, right from the start, of playing as pure a TR game as you can.

My style is simple, it uses the GLH to finance the REX, and the GL to get me into a commanding tech position, from which a military advantage is inevitable. I have had some of the easiest Emperor games ever with it, especially with Willy or Hannibal. Both of them are insanely strong on this kind of maps in the hands of a TR player.

Once you get the hang of them, its a very fun style to play too. You make a much higher priority on techs like Compass, and make Harbors a "must build ASAP" for every coastal city. In fact, its not really CoL or Currency that turns this kind of game around, its Compass. Thats a big reason why EXP and ORG leaders do so well with it, the bonus buildings are all killer. Every city must have a Granary, Harbor, Lighthouse, and Courthouse. Mehmed, a leader with BOTH of those traits, just demolishes this kind of map. I think a big part of the decline in interest is that the game is pretty much over.

The best settings to get this kind of game are:

B&S, low sea level, Snakey Continents, regular Islands, and Island region mixed in. At Emperor level, I challenge you to try and crash your economy with REXing. You just cant, without totally ignoring other aspects of the game, like infra, workers, boats and such.

FIN leaders do especially well, because of the extra Commerce point from Coastal tiles. With maps like this, a vast majority of your food is going to come from the sea. I will take a Coastal Fish tile over irragated Corn every time. Even 1-tile island cities are productive and profitable if there are at least 2 seafood to supply citizens for the whip. Get those Libraries up ASAP, too, because all that juicy sea commerce is going to be converted to beakers for you, and you dont have to worry about a thing. TRs are handled by the game, not the player. Its a blast to make tons of settlers and bounce em all over the world, and not have to worry about the economy because new cities can break even on Maintenance at ~ 50% slider most games with a single pop. No tiles to worry about, just let the free TR's pay the maintenance, whip the Big Four buildings (Granary, Courthouse, Lighthouse, Harbor) and roll up the techs.

BTW, I played my round the day the save went up, but didnt post a report because I had already played the game out from my own save the last round, and didnt feel it was appropriate. Here's my save if anyone wants to see it, nothing special, I managed to get the GL in Erdine anyway, and it was clearly over right then. I was in a pretty powerful position, taking Steel from Lib and teching MT, so that Cannons, Cruis's and Jans could just take over the world.
 

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It's a dynamite strategy for isolated starts too. I have a crushing tech lead over the AI in the current LHC. I have Democracy and Scientific Method while none of them is even close to Liberalism (IIRC, I still have a monopoly on Education). Busy putting up Custom Houses right now.

Playing Emperor Normal.
 
Round 3 to 1100 AD

Spoiler :


Not much text here just a save mostly and a couple of pics for anyone interested. This is not a participatory save, it's a shadow played with speed changed to normal.

I basically went for Lib in this round and paused it with just a few beakers left in order to attempt getting democracy as free tech. I figured most people would pull a renassiance war so I decided to play around with early emancipation and see how that played out.
I probably bulbed some on the way, can't remember, at least PP which is a req fro Democracy. Capital started on the Taj right away. Other cities are building infra mostly, getting universities up for Oxfords in cap once Taj is done. Then a new wave of settlers to claim last few spots, western islands in particular.
Toward the end of the set Shaka became WHEOOHRN so I started on a fort on the border hill and are building some troops just in case he's not after Toku.

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Demo:

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Techs:

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None of the AIs have Education so Lib->Democracy should be fine in 3 turns.

 

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