shyuhe
Deity
Wow, finally breaking the 1000AD wall in culture! Congrats!
..but luckily, the turn-year disparity for this period was altered.
Finished 900AD, ....
Yay, it's accepted. Will write report a bit later, when I gather my brains together.
In pre-BtS it would've been late 13th century, but luckily, the turn-year disparity for this period was altered.
This is #1 reason I retired (99% anyway) from HoF activity several months ago. I had recently gotten BTS and I realized that sooner or later people will discover the new timeline and the HoF will be all marathon.
Hopefully that will force the staff to add a filter to show the HoF excluding marathon. Currently you can't do that.
Well, Wastin, you have results of 130+ turns at Vanilla Quick; the 480-Marathon corresponds to 106-107 on Quick, and even such Quick non-specialist as I managed to get a 123-turns victory with Pericles. So buck up - perhaps, you can use the new features of BtS to imrove the scores, as Vanilla and BtS are just 50 years apart at 1000AD. The timing disproportion is removed, but you still got the 20% discount to LC.
We're using different computation basis. The total number of turns doesn't matter for me (same for culture computations, etc), I'm just applying the 4,5 difference in hammers (except non-settler units), lightbulbs and GA effect between Quick and Marathon, as your victory is determined by how fast you run your techpath, construct your buildings and generate Great People.Lexad, you have made some excellent points here in comparing Marathon to Quick, except your computation seems slightly off by about a single BTS Quick turn:
480 BTS Marathon turns / 1500 maximum BTS Marathon turns * 330 maximum BTS Quick turns = 105.6 BTS Quick turns
We're using different computation basis. The total number of turns doesn't matter for me (same for culture computations, etc), ...
I'm just applying the 4,5 difference in hammers (except non-settler units), lightbulbs and GA effect between Quick and Marathon, as your victory is determined by how fast you run your techpath, construct your buildings and generate Great People.
I accept the idea you need something to give Quick a fair ground vs Marathon's cheaper missionaries and workers, faster units and rush option, so 20% is fine with me. Still fail to see how you derive the conclusion about Quick discount fairness.
4,5 for lighbulbs in form of more expensie techs, as I said. As for culture, it was already stated several times that Quick has discount to notes required for LC status. There is the same law of generating commerce, applying bonuses and transforming it into lightbulbs/cash/notes. Therefore I do not quite understand the question whether I ignore the commerce, as it and hammers are the key of scaling speeds, by construction.Obviously, the Commerce (Beaker/Culture) rate differential of BTS Marathon to BTS Quick must also be considered
Ok, sorry for no description, but I advanced my strat to its logical finale and submitted an improvement for Small size. I've already written the desc in Russian forum, so hope will find time during the week to translate it here.
Ok, here's the desc. Quechua Tiny Marathon 745AD (449 turns = below 100 on Quick)
http://hof.civfanatics.net/civ4/game_info.php?entryID=14527
Oh yeah, totally. You should lay off that salmon.Most important question for me is though, do you belive this is faster than sushi?
I haven't checked, but not much, I believe.- How much culture had you accumulated before starting stage 3