Ffh Nes Ii

*Speechless*

Now, I'm really sorry that I'm not participating in this....
 
I hope you don't have to, it looks great. Not that simple NESes aren't good too. They are both good.

How are research points per turn calculated? Also, can we trade resources now or do we need a tech?
 
I do have a suggestion though. It would be great if the excel you send us went into more deatil, saying things like how much it would cost for us to buy a new agricultur/domestic etc workforce in each city. How much it costs to grow that city by 1 population, and other useful things like that. It would be good if it was colour coded to make it easier to work from.

These would make order writing much more efficiemnt and easy, and means we wouldn't have to go through the whole rule set each time, looking for the growth forumla...

Also, is it possible to directly research one of the trechs mentioned in the update?

Can excess/unwanted food be sold to other countries?

What is the point in building plain communal farms when you can build resource communal farms?

Can outposts have more then 1 population?

Is there any bonus then actually making resources other then being able to trade them?

(sorry for all the questions :lol:)
 
I do have a suggestion though. It would be great if the excel you send us went into more deatil, saying things like how much it would cost for us to buy a new agricultur/domestic etc workforce in each city. How much it costs to grow that city by 1 population, and other useful things like that. It would be good if it was colour coded to make it easier to work from. These would make order writing much more efficiemnt and easy, and means we wouldn't have to go through the whole rule set each time, looking for the growth forumla...

Sure, do it up! I'll use it for a template to send out to everyone. Seriously though, the rules are all on the first page. I'll try to simplify it by making up a sample order (but not today).

Also, is it possible to directly research one of the trechs mentioned in the update?

Yes, but only if you have already researched the 'linguilism' tech.

Can excess/unwanted food be sold to other countries?

yes, i don't see why not- you would have to have roads to connect you or the 'small water craft' tech and rivers or a better water-type tech (think sailing) and coasts or an awesome water-type tech (think optics or astronomy) and oceans

What is the point in building plain communal farms when you can build resource communal farms?

Not all provinces have grain resources. I mentioned barley and wheat in the update for some provinces. Those provinces can build 'wheat farm' and 'barley farm'. Most provinces are stuck with standard communal farms.

REMEMBER:
The Provinces

Each province may have one or more resources, not all of which will be immediately obvious. Players are encouraged to perform geological exploration and agricultural development.



Can outposts have more then 1 population?
No.

Is there any bonus then actually making resources other then being able to trade them?

Some will enable buildings. For example, you can't build a potter's workshop without clay and you can't build a flint axemen unit without flint. There's a pretty good chance that you can't build a tannery without hides, etc.

How are research points per turn calculated? Also, can we trade resources now or do we need a tech?

Basically, you get 15 per turn from your capital and 5 per turn from cities (and zero from outposts). In addition, you get a straight-up bonus of 3/turn when you research linguilism and another 3/turn when you research writing. In addition to that you can build elder councils, apprenticeship programs, libraries and other improvements to increase your per turn reseach income. With every order set you'll have to say what your research priority is and you'll accumulate research points towards a particular tech (either random or known due to 'bee-line' or 'stream-line: see the research section, first page).

Trading resources requires a trade route. The techs to unlock trade routes have not yet been uncovered. In addition you'll need roads or 'small water craft' or better.
 
Oh, I thought you were saying you could make farms that grew wheat, barley etc. Ok, never mind.
 
What Plant is the one with the white Tassels near Nimirail?

You don't know. Perhaps you should develop your 'growth and food' line of technology. It looks soft though:

300px-CottonPlant.JPG
 
Resources: Hot springs, Lentils, Flax, Limestone, possibility of Marble. Woot!

Stats soon?

YOu should have got them in an e-mail already.
 
OOC: I don't use E-mail much. but wow. Neat way for secreat large databased stats: non Pm! But I didn't get them srry.
 
What, if anything, happens if you invest TP down a tech line, but not enought to actually buy a tech? Do you just keep them until next turn?
 
OOC: I don't use E-mail much. but wow. Neat way for secreat large databased stats: non Pm! But I didn't get them srry.

hotmail said:
Sorry Phil (me, immaculate). Your mail to the following recipients could not be delivered because they are not accepting mail with attachments or embedded images:

Charles Li

Can you fix that.
 
What, if anything, happens if you invest TP down a tech line, but not enought to actually buy a tech? Do you just keep them until next turn?

Yes, some of you are already in this situation. (mostly because pottery is 30, not 25 rp and small water craft is 15, and not 25 rp)
 
I PMed everyone who has a technology that lets them make use a resource in their province. If you didn't get a PM but think you should, please PM me.

For example: If you have the corn resource and communal farming, i will pm you to tell you you can build a communal corn farm and in what province.
 
Some people have asked, so i will make it a public announcement:

If the building you want to build has a required production capacity other then zero, you will probably need a mine or something else in that province before you can build it.

The communal farm, the various grain farms, granaries, all have a production capacity greater then zero.
 
Herthi? Where are they?

It was a beautiful morning. A trade group with backpacks of shinging stones and sweet grasses. Grada can almost taste the smoked Tero meat, a sort of a fat, grouped bird of prey, and their fried wild lentils over the trade house as they exchanged animals and fur for hard stone and waterskins of healing water. "Fris, go ahead with a offering of Lentils to show them our traders are coming. Reni, go with him." He sighed as he watched the youths scramble down the hill. The group of 30 men took a small break and the 5 men provision group shared the meat they carried.

They started again down the lush vally. The Herthi are nice. He thought, One day they will join us. Just as they reached the bottem they heard a patter patter of their scouts. The Group stopped...

"There're gone! Dead! Destroyed!" wailed Reni, "Their bodies rot, Chewed! Their stores and huts are smoking!" He collasped. Wailing. He was a friend of one of the Herthi Tribesmen.

Fris ran by heads down, "Looks like the work of the Terndo", he muttered, showing them a boot he took from under a dead man trying to defend it. Terndo is the word for Mystic Booted Ones. Terh, Nid, Do. "One of their dark campfires burn just outside of the village."
 
Wow, amazing first update. Looks like I picked a good spot after all, just need to deal with some wild men.

Speaking of stuff like that, could the first page be updated with our new stats and the new military units. I need to see my options.
 
Back
Top Bottom