Ffh Nes Ii

Wow, amazing first update. Looks like I picked a good spot after all, just need to deal with some wild men.

Speaking of stuff like that, could the first page be updated with our new stats and the new military units. I need to see my options.

Yeah, i'll do that throughtout the early week. But for sure i'll do that.
 
RE: Civics:

Civics may only be switched up to once every 4 turns.
Civic switch cost a MINIMUM (sometimes much more) of 10 gold (new governments cost money) and 1 stablility.
 
Very nice. Btw, whats the deal with the food loss? Ad how much food it takes to grow a city? I'm not sure I get granaries either...

Food loss=Expected food loss/[1-(number of granaries in nation/number of cities*2)]

So with one granary and two cities I lose infinite food per turn (division by zero?) and with full granaries I gain food?

EDIT: Ah, you probably meant
number of granaries/(number of cities*2)
 
Oops. I'll need to fix this. You should keep half your food if you have graneries in each city and 1/4 of your food if you have graneries in 1/2 your cities.
i.
 
Oops. I'll need to fix this. You should keep half your food if you have graneries in each city and 1/4 of your food if you have graneries in 1/2 your cities.
i.

Never mind it, I figured it out ;) It's just that I was busy with functions, limes, extremes, non-defined periods, divisions by zeroes blah blah lately ;)
 
After consideration, i realized that it would be better if people could build their new toys right away but still require them to build some infrastructure first, so for those who don't have open pit mines but still want to build new farms, granaries etc, i introduce you to:

"Guys with shovels and mallet"
produces 0.5 production capacity. can be upgraded to mines.
 
Lord Thomas Kylorin’s Kin closed his eyes and sighed. He was sitting in his room in Cevedes, reading the report presented him by his advisors and messengers. Much time had passed since the settlement of Cevedes, and the reconnection of Nimirail to the Amurite people. Nimirail had not fared the End of winter well, and had starved while the ice melted and the ecosystems changed. It was a mere shadow of it’s Age of Ice splendor. Much work had been done to make Nimirail livable, but still more was needed. But Nimirail was old news.
Lord Thomas didn’t really want to read the report, but duty called. He glanced back down, but realized he had read the same line already without gleaning its meaning. He felt old and out of place, living with a people he did not identify with. Most Amurites living nowadays hadn’t been alive during the exodus. It was time, he knew, to step down, to hand the rains to his Daughter. But he was unsure about that… She was young, and lived for pleasure. He knew she would take her duty seriously, but he didn’t want to crush her spirit with the burden just yet.
He glanced back down at the report, and a Line caught his eye. “Scouts report tracks and traces of fires. Small native village slaughtered by unknown forces.” Thomas frowned. He had thought those days were over. Frostlings couldn’t survive in this new, warm world, away from the influence of Mulcarn. Of course, he had heard rumors of humans, twisted by the Fire Goddess’s fall, turned Brutal and Savage, but those were only tales told to scare the Children.
Maybe he’d send a message to the Bannor. They might know what they were… After all, they’d once followed the Fire Lady.
Yes, it was time t retire, to join the other elders in the pub, to talk and think.
 
To clarify:
Civilizations without the 'communal farming' technology cannot make use of the various grains described in the update: a land clearance is insufficient for these purposes.
To farm grains (lentils, wheat, corn, soybean, etc) you need to have a production capacity of one or greater, the communal farming technology and to build a (grain type) communal farm.
 
I do have a suggestion though. It would be great if the excel you send us went into more deatil, saying things like how much it would cost for us to buy a new agricultur/domestic etc workforce in each city. How much it costs to grow that city by 1 population, and other useful things like that. It would be good if it was colour coded to make it easier to work from.

@ EKOLITE: I was actually able to do this after all. I sent you (and Jopa) a copy so you could provide feeback if you want. Once i get a feeling for how it needs to be improved, i'll make it better then once i am happy with it, i will destribute it to everybody to assist in their orders.

I.
 
Also, can ''guys with shovels and other basic tools'' (craftsmen?) be upgraded into other production improvements as well as just mines, it doesn't make much sense to have mines in evbery province does it? I imagine that there will be workshops and things as well..?

I also think their price is a bit steep, seeing as they basically compulsory, you need at least two, and the industry workforces are already quite pricey.
 
Things don't get much cheaper then 5 gold for an improvement. The industry workforces are not lost when you upgrade them to mines (or other workshops) so don't worry about that cost too much- you'll have to end up paying it to build industry improvements anyway.

Once you get rolling and your cottages can get improved and you can build the various domestic commerce improvements, you'll see that you will be making enough money to train the various workforces, etc.
 
Wow, amazing first update. Looks like I picked a good spot after all, just need to deal with some wild men.

Unless they deal with you first.

Speaking of stuff like that, could the first page be updated with our new stats and the new military units. I need to see my options.

See post 12 for descriptions, costs, etc of the new military units.
 
Ah I see, I think I was looking at the cost of mines when I said they were too expensive. :rolleyes:

I think the mines are fine though.
 
I don't really celebrate christmas but we are having my family over to visit. Its not that big a deal for me but i am sure other people have christmas plans and stuff to do so i don't want to give a firm date during this holiday season.

It would be nice if people could start sending in orders whenever they have time and once i have them all in, i'll do the update.

So far i have one person's orders.

Once the holidays are over we'll try to stick to a minimum of a bi-weekly rotation (faster if i can).
 
They look fine. You forgot what to make your research priority though.
 
Ok spreadsheet feedback.

1. It was slighytly more helpful, but things like the cost of the next workforce and the food cost for growing each town would be the m ain things I would need.

2. The colours were actually quite painful to look at. Could you use some less bright ones, and maybe colour code things to do with food, things to do with workforces etc, which woulod be more useful then just colouring the city columns.

3. Good other then that though.
 
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